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Wildfire Spirit

Wildfire Spirit Small elemental, any alignment NA 0 xp

  • Armor class 13 (natural armor)
  • Hit points 5+5xDruidLvl (NA)
  • Speed 30 ft., 30 ft. fly (hover)
  • STR 10 (0)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 13 (+1)
  • WIS 15 (+2)
  • CHA 11 (0)

Skills: NA, your prof. bonus

Damage Immunities:Fire

Condition Immunities: Charmed, Frightened, Grappled, Prone, Restrained

Senses:Darkvision 60 ft., passive Perception 12

Languages: Your languages

Challenge: NA (0 xp)

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Actions

Flame Seed. Ranged Weapon Attack: Your Spell Attack Modifier to hit, range 60 ft., one target you can see.
Hit: 1d6+ProfBonus fire damage.
Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + ProfBonus fire damage.

Owl

Owl Tiny Fey, any alignment NA 0 xp

  • Armor class 11
  • Hit points 1d4-1 (NA)
  • Speed 5 ft., 60 ft. fly
  • STR 3 (-4)
  • DEX 13 (+1)
  • CON 8 (-1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3, Stealth +3

Senses:Darkvision 120 ft., passive Perception 13

Languages:

Challenge: NA (0 xp)

Flyby The owl does not provoke opportunity attacks when flying out of an enemy's reach
Keen Hearing and Sight The owl has advantage on Perception checks that rely on hearing or sight.

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Actions