The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Proficiency Bonus of the Beast equals your Proficiency Bonus.
Rend. Melee Attack Roll: Bonus equals your spell attack modifier to hit, reach 5 ft. Hit: 7 (1d8 + 8) Piercing damage.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Proficiency Bonus of the Beast equals your Proficiency Bonus.
Rend. Melee Attack Roll: Bonus equals your spell attack modifier to hit, reach 5 ft. Hit: 7 (1d8 + 7) Piercing damage.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Proficiency Bonus of the Beast equals your Proficiency Bonus.
Rend. Melee Attack Roll: Bonus equals your spell attack modifier to hit, reach 5 ft. Hit: 7 (1d8 + 6) Piercing damage.