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Land Bestial Spirit (4th Lvl)

Land Bestial Spirit (4th Lvl) , 0 10 xp

  • Armor class 13 (natural armor)
  • Hit points 40 (4d10)
  • Speed 30ft., Climb 30ft.
  • STR 18 (+4)
  • DEX 11 (0)
  • CON 16 (+3)
  • INT 4 (-3)
  • WIS 14 (+2)
  • CHA 5 (-3)

Senses: Darkvision 60 ft., Passive Perception 12

Languages: (understands the languages you speak)

Challenge: 0 (10 xp)

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Proficiency Bonus of the Beast equals your Proficiency Bonus.

Actions

Rend. Melee Attack Roll: Bonus equals your spell attack modifier to hit, reach 5 ft. Hit: 7 (1d8 + 8) Piercing damage.

Land Bestial Spirit (3rd Lvl)

Land Bestial Spirit (3rd Lvl) , 0 10 xp

  • Armor class 13 (natural armor)
  • Hit points 35 (3d10+5)
  • Speed 30ft., Climb 30ft.
  • STR 18 (+4)
  • DEX 11 (0)
  • CON 16 (+3)
  • INT 4 (-3)
  • WIS 14 (+2)
  • CHA 5 (-3)

Senses: Darkvision 60 ft., Passive Perception 12

Languages: (understands the languages you speak)

Challenge: 0 (10 xp)

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Proficiency Bonus of the Beast equals your Proficiency Bonus.

Actions

Rend. Melee Attack Roll: Bonus equals your spell attack modifier to hit, reach 5 ft. Hit: 7 (1d8 + 7) Piercing damage.

Land Bestial Spirit (2nd Lvl)

Land Bestial Spirit (2nd Lvl) , 0 10 xp

  • Armor class 13 (natural armor)
  • Hit points 30 (3d10)
  • Speed 30ft., Climb 30ft.
  • STR 18 (+4)
  • DEX 11 (0)
  • CON 16 (+3)
  • INT 4 (-3)
  • WIS 14 (+2)
  • CHA 5 (-3)

Senses: Darkvision 60 ft., Passive Perception 12

Languages: (understands the languages you speak)

Challenge: 0 (10 xp)

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Proficiency Bonus of the Beast equals your Proficiency Bonus.

Actions

Rend. Melee Attack Roll: Bonus equals your spell attack modifier to hit, reach 5 ft. Hit: 7 (1d8 + 6) Piercing damage.