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Sphinx of Wonder

Sphinx of Wonder Tiny Celestial, Lawful Good 1 200 xp

  • Armor class 13
  • Hit points 24 (7d4+7)
  • Speed 20 ft., Fly 40 ft.
  • STR6 (-2)
  • DEX17 (+3)
  • CON13 (+1)
  • INT15 (+2)
  • WIS12 (+1)
  • CHA11 (0)

Skills: Arcana +4, Religion +4, Stealth +5

Damage Resistances:Necrotic, Psychic, Radiant

Senses: Darkvision60 ft., Passive Perception 11

Languages: Celestial, Common

Challenge:1 (200 xp)

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.,

Actions

Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.