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Steel Defender

Steel Defender Medium construct, 0 xp

  • Armor class 15 (natural armor)
  • Hit points __ (2 + Chr + 5 x level)
  • Speed 40 ft.
  • STR14 (+2)
  • DEX12 (+1)
  • CON14 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws: Dex +1 plus PB, Con +2 plus PB

Skills:Athletics +2 plus PB, Perception +0 plus PB x 2

Damage Immunities:Poision

Condition Immunities: Charmed, exhaustion, poisoned

Senses:Darkvision 60 ft., passive Perception 10 + (PB x 2)

Languages:Understands the languages you speak

Challenge: (0 xp)

Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Actions