Steel Defender Medium construct, Neutral
Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit,reach 5 ft.,one target you can see. Hit: 1d8 + PB force damage.
Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender. 0 xp
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Armor class
15 (natural armor)
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Hit points
(2 + Chr + 5 x level)
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Speed
4- ft.
- STR 14 (+2)
- DEX 12 (+1)
- CON 14 (+2)
- INT 4 (-3)
- WIS 10 (0)
- CHA 6 (-2)
Save Throws: Dex +1 plus PB, Con +2 plus PB
Skills: Athletics +2 plus PB,Perception +0 plus PB x 2
Damage Resistances: Poision: charmed,exhaustion,poisoned
Damage Immunities: darkvision 60 ft.,passive Perception 10 + (PB x 2)
Condition Immunities: understands the languages you speak
Languages:
Challenge: Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit,reach 5 ft.,one target you can see. Hit: 1d8 + PB force damage.
Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender. (0 xp)
Vigilant. The defender can't be surprised.