Regeneration. Vladimir regains 10 hit points at the start of its turn. If he takes fire or radiant damage, this trait doesn’t function at the start of his next turn. His body is destroyed only if he starts his turn with 0 hit points and doesn’t regenerate.
Rejuvenation. When his body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Special Equipment. Vladimir wields a +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon’s head clutching a black opal between its teeth.
Multiattack. Vladimir makes two fist attacks or two with his +2 greatsword.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which Vladimir has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, Vladimir can grapple the target (escape DC 14) provided the target is Large or smaller.
+2 Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage. Against Strahd, Vladimir deals an extra 14 (4d6) slashing damage with the weapon.
Vengeful Glare. Vladimir targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until Vladimir deals damage to it, or until the end of his next turn. When the paralysis ends, the target is frightened of Vladimir for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see Vladimir, ending the frightened condition on itself on a success.
Traits Continued:
Turn Immunity. Vladimir is immune to effects that turn undead.
Vengeful Tracker. Vladimir knows the distance to and direction of any creature against which it seeks revenge, even if the creature and Vladimir are on different planes of existence. If the creature being tracked by Vladimir dies, Vladimir knows.
Antimagic Susceptibility. The portrait is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the portrait must succeed on a Constitution saving throw against the caster’s spell save DC or become unconscious for 1 minute.
False Appearance. While the figure in the portrait remains motionless, the portrait is indistinguishable from a normal painting.
Innate Spellcasting. The portrait’s innate spellcasting ability is Intelligence (spell save DC 12). The portrait can innately cast the following spells, requiring no material components:
•3/day each: counterspell, crown of madness, hypnotic pattern, telekinesis