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Dragons

Dragons cover, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Night Hag

Night Hag Medium Fiend, Neutral Evil 5 1,800 xp

  • Armor class 17
  • Hit points 112 (15d8 + 45)
  • Speed 30 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON16 (+3)
  • INT16 (+3)
  • WIS14 (+2)
  • CHA16 (+3)

Save Throws: ST +4, DX +2, CN +3, IN +3, WS +2, CH +3

Skills: Init +5, PB +3, Deception +6, Insight +5, Perception +5, Stealth +5

Damage Resistances: Cold, Fire

Condition Immunities: Charmed

Senses: Darkvision 120 ft., Passive Perception 15

Languages:Abyssal, Common, Infernal, Primordial

Challenge:5 (1,800 xp)

Actions

See Monster Manual, page 225

Arch-hag

Arch-hag Large Fey, Neutral Evil 21 33,000 xp

  • Armor class 20
  • Hit points 333 (29d10 + 174)
  • Speed 40 ft.
  • STR24 (+7)
  • DEX15 (+2)
  • CON23 (+6)
  • INT19 (+4)
  • WIS19 (+4)
  • CHA25 (+7)

Save Throws: ST +7, DX +2, CN +6, IN +4, WS +4, CH +7

Skills: Init +16, PB +7, Deception +14, Perception +11, Persuasion +21

Damage Resistances: Cold, Fire, Psychic

Condition Immunities: Charmed, Exhaustion, Frightened

Senses: Truesight 60 ft., Passive Perception 21

Languages:All

Challenge:21 (33,000 xp)

Actions

See Monster Manual, page 21

Sprite

Sprite Tiny Fey, Neutral Good 1/4 50 xp

  • Armor class 15
  • Hit points 10 (4d4)
  • Speed 10 ft., fly 40 ft.
  • STR3 (-4)
  • DEX18 (+4)
  • CON10 (0)
  • INT14 (+2)
  • WIS13 (+1)
  • CHA11 (0)

Save Throws: ST -4, DX +4, CN +0, IN +2, WS +1, CH +0

Skills: Init +4, PB +2, Perception +3, Stealth +8

Senses:Passive Perception 13

Languages:Common, Elvish, Sylvan

Challenge: 1/4 (50 xp)

Actions

Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.

Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.

Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.

Dryad

Dryad Medium Fey, Neutral 1 200 xp

  • Armor class 16
  • Hit points 22 (5d8)
  • Speed 30 ft.
  • STR10 (0)
  • DEX12 (+1)
  • CON11 (0)
  • INT14 (+2)
  • WIS15 (+2)
  • CHA18 (+4)

Save Throws: ST +0, DX +1, CN +0, IN +2, WS +2, CH +4

Skills: Init +1, PB +2, Perception +4, Stealth +5

Senses: Darkvision 60 ft., Passive Perception 14

Languages:Elvish, Sylvan

Challenge:1 (200 xp)

Magic Resistance. The dryad has Advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with Beasts and Plants as if they shared a language.

Spellcasting. The dryad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):
At Will: Animal Friendship, Charm Monster (lasts 24 hours, ends early if the dryad casts the spell again), Druidcraft
1/Day Each: Entangle, Pass without Trace

Actions

Multiattack. The dryad makes one Vine Lash or Thorn Burst attack, and it can use Spellcasting to cast Charm Monster.

Vine Lash. Melee Attack Roll: +6, reach 10 ft. Hit: 8 (1d8 + 4) Slashing damage.

Thorn Burst. Ranged Attack Roll: +6, range 60 ft. Hit: 7 (1d6 + 4) Piercing damage.

Bonus Actions:
Tree Stride. If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.

Green Hag

Green Hag Medium Fey, Neutral Evil 3 700 xp

  • Armor class 17
  • Hit points 82 (11d8 + 33)
  • Speed 30 ft., swim 30 ft.
  • STR18 (+4)
  • DEX12 (+1)
  • CON16 (+3)
  • INT13 (+1)
  • WIS14 (+2)
  • CHA14 (+2)

Save Throws: ST +4, DX +1, CN +3, IN +1, WS +2, CH +2

Skills: Init +1, PB +2, Arcana +5, Deception +4, Perception +4, Stealth +3

Senses: Darkvision 60 ft., Passive Perception 14

Languages:Common, Elvish, Sylvan

Challenge:3 (700 xp)

Actions

See Monster Manual, page 156

Adult Red Dragon

Adult Red Dragon Huge Dragon (Chromatic), Chaotic Evil 17 18,000 xp

  • Armor class 19
  • Hit points 256 (19d12 + 133)
  • Speed 40 ft., climb 40 ft., fly 80 ft.
  • STR27 (+8)
  • DEX10 (0)
  • CON25 (+7)
  • INT16 (+3)
  • WIS13 (+1)
  • CHA23 (+6)

Save Throws: ST +8, DX +0, CN +7, IN +3, WS +1, CH +6

Skills: Init +12, PB +6, Perception +13, Stealth +6

Damage Resistances: Imm: Fire.

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23

Languages:Common, Draconic

Challenge:17 (18,000 xp)

Actions

See Monster Manual, page 255

Ancient Red Dragon

Ancient Red Dragon Gargantuan Dragon (Chromatic), Chaotic Evil 24 62,000 xp

  • Armor class 22
  • Hit points 507 (26d20 + 234)
  • Speed 40 ft., climb 40 ft., fly 80 ft.
  • STR30 (+10)
  • DEX10 (0)
  • CON29 (+9)
  • INT18 (+4)
  • WIS15 (+2)
  • CHA27 (+8)

Save Throws: ST +10, DX +0, CN +9, IN +4, WS +2, CH +8

Skills: Init +14, PB +7, Perception +16, Stealth +7

Damage Resistances: Imm: Fire.

Senses: Blindsight 60, Darkvision 120 ft., Passive Perception 26

Languages:Common, Draconic

Challenge:24 (62,000 xp)

Actions

See Monster Manual, page 256

Adult Blue Dragon

Adult Blue Dragon Huge Dragon (Chromatic), Lawful Evil 16 15,000 xp

  • Armor class 19
  • Hit points 212 (17d12 + 102)
  • Speed 40 ft., burrow 30 ft., fly 80 ft.
  • STR25 (+7)
  • DEX10 (0)
  • CON23 (+6)
  • INT16 (+3)
  • WIS15 (+2)
  • CHA20 (+5)

Save Throws: ST +7, DX +0, CN +6, IN +3, WS +2, CH +5

Skills: Init +10, PB +5, Perception +12, Stealth +5

Damage Resistances: Imm: Lightning.

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22

Languages:Common, Draconic

Challenge:16 (15,000 xp)

Actions

See Monster Manual, page 49

Ancient Blue Dragon

Ancient Blue Dragon Gargantuan Dragon (Chromatic), Lawful Evil 23 50,000 xp

  • Armor class 22
  • Hit points 481 (26d20 + 208)
  • Speed 40 ft., burrow 40 ft., fly 80 ft.
  • STR29 (+9)
  • DEX10 (0)
  • CON27 (+8)
  • INT18 (+4)
  • WIS17 (+3)
  • CHA25 (+7)

Save Throws: ST +9, DX +0, CN +8, IN +4, WS +3, CH +7

Skills: Init +14, PB +7, Perception +17, Stealth +7

Damage Resistances: Imm: Lightning.

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27

Languages:Common, Draconic

Challenge:23 (50,000 xp)

Actions

See Monster Manual, page 50

Adult White Dragon

Adult White Dragon Huge Dragon (Chromatic), Chaotic Evil 13 10,000 xp

  • Armor class 18
  • Hit points 200 (16d12 + 96)
  • Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
  • STR22 (+6)
  • DEX10 (0)
  • CON22 (+6)
  • INT8 (-1)
  • WIS12 (+1)
  • CHA12 (+1)

Save Throws: ST +6, DX +0, CN +6, IN -1, WS +1, CH +1

Skills: Init +10, PB +5, Perception +11, Stealth +5

Damage Resistances: Imm: Cold.

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21

Languages:Common, Draconic

Challenge:13 (10,000 xp)

Actions

See Monster Manual, page 329

Ancient White Dragon

Ancient White Dragon Gargantuan Dragon (Chromatic), Chaotic Evil 20 25,000 xp

  • Armor class 20
  • Hit points 333 (18d20 + 144)
  • Speed 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
  • STR26 (+8)
  • DEX10 (0)
  • CON26 (+8)
  • INT10 (0)
  • WIS13 (+1)
  • CHA18 (+4)

Save Throws: ST +8, DX +0, CN +8, IN +0, WS +1, CH +4

Skills: Init +12, PB +6, Perception +13, Stealth +6

Damage Resistances: Imm: Cold.

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23

Languages:Common, Draconic

Challenge:20 (25,000 xp)

Actions

See Monster Manual, page 330

Adult Green Dragon

Adult Green Dragon Huge Dragon (Chromatic), Lawful Evil 15 13,000 xp

  • Armor class 19
  • Hit points 207 (18d12 + 90)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR23 (+6)
  • DEX12 (+1)
  • CON21 (+5)
  • INT18 (+4)
  • WIS15 (+2)
  • CHA18 (+4)

Save Throws: ST +6, DX +1, CN +5, IN +4, WS +2, CH +4

Skills: Init +11, PB +5, Deception +9, Perception +12, Persuasion +9, Stealth +6

Damage Resistances: Imm: Poison.

Condition Immunities: Poisoned

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22

Languages:Common, Draconic

Challenge:15 (13,000 xp)

Actions

See Monster Manual, page 153

Ancient Green Dragon

Ancient Green Dragon Gargantuan Dragon (Chromatic), Lawful Evil 22 41,000 xp

  • Armor class 21
  • Hit points 402 (23d20 + 161)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR27 (+8)
  • DEX12 (+1)
  • CON25 (+7)
  • INT20 (+5)
  • WIS17 (+3)
  • CHA22 (+6)

Save Throws: ST +8, DX +1, CN +7, IN +5, WS +3, CH +6

Skills: Init +15, PB +7, Deception +13, Perception +17, Persuasion +13, Stealth +8

Damage Resistances: Imm: Poison.

Condition Immunities: Poisoned

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27

Languages:Common, Draconic

Challenge:22 (41,000 xp)

Actions

See Monster Manual, page 154

Adult Black Dragon

Adult Black Dragon Huge Dragon (Chromatic), Chaotic Evil 14 11,500 xp

  • Armor class 19
  • Hit points 195 (17d12 + 85)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR23 (+6)
  • DEX14 (+2)
  • CON21 (+5)
  • INT14 (+2)
  • WIS13 (+1)
  • CHA19 (+4)

Save Throws: ST +6, DX +2, CN +5, IN +2, WS +1, CH +4

Skills: Init +12, PB +5, Perception +11, Stealth +7

Damage Resistances: Imm: Acid.

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21

Languages:Common, Draconic

Challenge:14 (11,500 xp)

Actions

See Monster Manual, page 39

Ancient Black Dragon

Ancient Black Dragon Gargantuan Dragon (Chromatic), Chaotic Evil 21 33,000 xp

  • Armor class 22
  • Hit points 367 (21d20 + 147)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR27 (+8)
  • DEX14 (+2)
  • CON25 (+7)
  • INT16 (+3)
  • WIS15 (+2)
  • CHA22 (+6)

Save Throws: ST +8, DX +2, CN +7, IN +3, WS +2, CH +6

Skills: Init +16, PB +7, Perception +16, Stealth +9

Damage Resistances: Imm: Acid.

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26

Languages:Common, Draconic

Challenge:21 (33,000 xp)

Actions

See Monster Manual, page 40

Satyr

Satyr Medium Fey, Chaotic Neutral 1/2 100 xp

  • Armor class 13
  • Hit points 31 (7d8)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX16 (+3)
  • CON11 (0)
  • INT12 (+1)
  • WIS10 (0)
  • CHA14 (+2)

Save Throws: ST +1, DX +3, CN +0, IN +1, WS +0, CH +2

Skills: Init +3, PB +2, Perception +2, Performance +6, Stealth +5

Senses:Passive Perception 12

Languages:Common, Elvish, Sylvan

Challenge:1/2 (100 xp)

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Satyr Revelmaster

Satyr Revelmaster Medium Fey, Chaotic Neutral 6 2,300 xp

  • Armor class 17
  • Hit points 82 (15d8 + 15)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX18 (+4)
  • CON12 (+1)
  • INT12 (+1)
  • WIS14 (+2)
  • CHA17 (+3)

Save Throws: ST +1, DX +4, CN +1, IN +1, WS +2, CH +3

Skills: Init +7, PB +3, Acrobatics +7, Perception +5, Performance +9

Senses:Passive Perception 15

Languages:Common, Elvish, Sylvan

Challenge:6 (2,300 xp)

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The satyr makes three Prance attacks.

Prance. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr’s next turn.

Blink Dog

Blink Dog Medium Fey, Lawful Good 1/4 50 xp

  • Armor class 13
  • Hit points 22 (4d8 + 4)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX17 (+3)
  • CON12 (+1)
  • INT10 (0)
  • WIS13 (+1)
  • CHA11 (0)

Save Throws: ST +1, DX +3, CN +1, IN +0, WS +1, CH +0

Skills: Init +3, PB +2, Perception +5, Stealth +5

Senses: Darkvision 60 ft., Passive Perception 15

Languages:Understands Elvish and Sylvan but can’t speak them

Challenge:1/4 (50 xp)

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.

Bonus Actions:
Teleport (Recharge 4–6). The dog teleports up to 40 feet to an unoccupied space it can see.

Bullywug Bog Sage

Bullywug Bog Sage Medium Fey, Neutral 4 1,100 xp

  • Armor class 16
  • Hit points 52 (8d8 + 16)
  • Speed 30 ft., swim 30 ft.
  • STR8 (-1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT10 (0)
  • WIS16 (+3)
  • CHA12 (+1)

Save Throws: ST -1, DX +3, CN +2, IN +0, WS +3, CH +1

Skills: Init +3, PB +2, Nature +4, Stealth +5

Senses:Passive Perception 13

Languages:Bullywug, Common

Challenge:4 (1,100 xp)

Gear: Gear Component Pouch

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Spellcasting. The bullywug casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At Will: Dancing Lights, Druidcraft, Ray of Sickness
1/Day Each: Speak with Plants, Vitriolic Sphere

Actions

Multiattack. The bullywug makes two Bog Staff attacks. It can replace any attack with a use of Spellcasting to cast Ray of Sickness.

Bog Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 10 (3d6) Poison damage.

Bonus Actions:
Leap. The bullywug can jump up to 30 feet by spending 10 feet of movement.

Bullywug Warrior

Bullywug Warrior Medium Fey, Neutral 1/4 50 xp

  • Armor class 15
  • Hit points 11 (2d8 + 2)
  • Speed 30 ft., swim 30 ft.
  • STR12 (+1)
  • DEX14 (+2)
  • CON13 (+1)
  • INT7 (-2)
  • WIS10 (0)
  • CHA7 (-2)

Save Throws: ST +1, DX +2, CN +1, IN -2, WS +0, CH -2

Skills: Init +2, PB +2, Stealth +4

Senses:Passive Perception 10

Languages:Bullywug, Common

Challenge:1/4 (50 xp)

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Actions

Insectile Rapier. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage plus 2 (1d4) Poison damage.

Bonus Actions:
Leap. The bullywug can jump up to 30 feet by spending 10 feet of movement.

Centaur Trooper

Centaur Trooper Large Fey, Neutral Good 2 450 xp

  • Armor class 16
  • Hit points 45 (6d10 + 12)
  • Speed 50 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON14 (+2)
  • INT9 (-1)
  • WIS13 (+1)
  • CHA11 (0)

Save Throws: ST +4, DX +2, CN +2, IN -1, WS +1, CH +0

Skills: Init +2, PB +2, Athletics +6, Perception +3

Senses:Passive Perception 13

Languages:Elvish, Sylvan

Challenge:2 (450 xp)

Gear: Gear Breastplate, Longbow, Pike

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions:
Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Centaur Warden

Centaur Warden Large Fey, Neutral Good 7 2,900 xp

  • Armor class 16
  • Hit points 105 (14d10 + 28)
  • Speed 50 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON14 (+2)
  • INT9 (-1)
  • WIS18 (+4)
  • CHA11 (0)

Save Throws: ST +4, DX +2, CN +2, IN -1, WS +4, CH +0

Skills: Init +2, PB +3, Athletics +7, Nature +5, Perception +7

Senses:Passive Perception 17

Languages:Druidic, Elvish, Sylvan

Challenge:7 (2,900 xp)

Spellcasting. The centaur casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Druidcraft, Speak with Animals

Actions

Multiattack. The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.

Forest Staff. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.

Sun Ray. Ranged Attack Roll: +7, range 90 ft. Hit: 14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur’s next turn.

Bonus Actions:
Entangling Trail (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks. Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. Strength Saving Throw: DC 15. Failure: 11 (2d6 + 4) Bludgeoning damage, and the target has the Restrained condition until the end of its next turn.

Red Dragon Wyrmling

Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil 4 1,100 xp

  • Armor class 17
  • Hit points 75 (10d8 + 30)
  • Speed 30 ft., climb 30 ft., fly 60 ft.
  • STR19 (+4)
  • DEX10 (0)
  • CON17 (+3)
  • INT12 (+1)
  • WIS11 (0)
  • CHA15 (+2)

Save Throws: ST +4, DX +0, CN +3, IN +1, WS +0, CH +2

Skills: Init +2, PB +2, Perception +4, Stealth +2

Damage Resistances: Imm: Fire.

Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages:Draconic

Challenge:4 (1,100 xp)

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 24 (7d6) Fire damage. Success: Half damage.

Young Red Dragon

Young Red Dragon Large Dragon (Chromatic), Chaotic Evil 10 5,900 xp

  • Armor class 18
  • Hit points 178 (17d10 + 85)
  • Speed 40 ft., climb 40 ft., fly 80 ft.
  • STR23 (+6)
  • DEX10 (0)
  • CON21 (+5)
  • INT14 (+2)
  • WIS11 (0)
  • CHA19 (+4)

Save Throws: ST +6, DX +0, CN +5, IN +2, WS +0, CH +4

Skills: Init +4, PB +4, Perception +8, Stealth +4

Damage Resistances: Imm: Fire.

Senses: Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18

Languages:Common, Draconic

Challenge:10 (5,900 xp)

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 56 (16d6) Fire damage. Success: Half damage.

Blue Dragon Wyrmling

Blue Dragon Wyrmling Medium Dragon (Chromatic), Lawful Evil 3 700 xp

  • Armor class 17
  • Hit points 65 (10d8 + 20)
  • Speed 30 ft., burrow 15 ft., fly 60 ft.
  • STR17 (+3)
  • DEX10 (0)
  • CON15 (+2)
  • INT12 (+1)
  • WIS11 (0)
  • CHA15 (+2)

Save Throws: ST +3, DX +0, CN +2, IN +1, WS +0, CH +2

Skills: Init +2, PB +2, Perception +4, Stealth +2

Damage Resistances: Imm: Lightning.

Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages:Draconic

Challenge:3 (700 xp)

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage plus 3 (1d6) Lightning damage.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 21 (6d6) Lightning damage. Success: Half damage.

Young Blue Dragon

Young Blue Dragon Large Dragon (Chromatic), Lawful Evil 9 5,000 xp

  • Armor class 18
  • Hit points 152 (16d10 + 64)
  • Speed 40 ft., burrow 20 ft., fly 80 ft.
  • STR21 (+5)
  • DEX10 (0)
  • CON19 (+4)
  • INT14 (+2)
  • WIS13 (+1)
  • CHA17 (+3)

Save Throws: ST +5, DX +0, CN +4, IN +2, WS +1, CH +3

Skills: Init +4, PB +4, Perception +9, Stealth +4

Damage Resistances: Imm: Lightning.

Senses: Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19

Languages:Common, Draconic

Challenge:9 (5,000 xp)

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.

White Dragon Wyrmling

White Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil 2 450 xp

  • Armor class 16
  • Hit points 32 (5d8 + 10)
  • Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
  • STR14 (+2)
  • DEX10 (0)
  • CON14 (+2)
  • INT5 (-3)
  • WIS10 (0)
  • CHA11 (0)

Save Throws: ST +2, DX +0, CN +2, IN -3, WS +0, CH +0

Skills: Init +2, PB +2, Perception +4, Stealth +2

Damage Resistances: Imm: Cold.

Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages:Draconic

Challenge:2 (450 xp)

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage. Success: Half damage.

Young White Dragon

Young White Dragon Large Dragon (Chromatic), Chaotic Evil 6 2,300 xp

  • Armor class 17
  • Hit points 123 (13d10 + 52)
  • Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
  • STR18 (+4)
  • DEX10 (0)
  • CON18 (+4)
  • INT6 (-2)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws: ST +4, DX +0, CN +4, IN -2, WS +0, CH +1

Skills: Init +3, PB +3, Perception +6, Stealth +3

Damage Resistances: Imm: Cold.

Senses: Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16

Languages:Common, Draconic

Challenge:6 (2,300 xp)

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4 + 4) Slashing damage plus 2 (1d4) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 40 (9d8) Cold damage. Success: Half damage.

Green Dragon Wyrmling

Green Dragon Wyrmling Medium Dragon (Chromatic), Lawful Evil 2 450 xp

  • Armor class 17
  • Hit points 38 (7d8 + 7)
  • Speed 30 ft., fly 60 ft., swim 30 ft.
  • STR15 (+2)
  • DEX12 (+1)
  • CON13 (+1)
  • INT14 (+2)
  • WIS11 (0)
  • CHA13 (+1)

Save Throws: ST +2, DX +1, CN +1, IN +2, WS +0, CH +1

Skills: Init +3, PB +2, Perception +4, Stealth +3

Damage Resistances: Imm: Poison.

Condition Immunities: Poisoned

Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages:Draconic

Challenge:2 (450 xp)

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage plus 3 (1d6) Poison damage.

Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 21 (6d6) Poison damage. Success: Half damage.

Young Green Dragon

Young Green Dragon Large Dragon (Chromatic), Lawful Evil 8 3,900 xp

  • Armor class 18
  • Hit points 136 (16d10 + 48)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR19 (+4)
  • DEX12 (+1)
  • CON17 (+3)
  • INT16 (+3)
  • WIS13 (+1)
  • CHA15 (+2)

Save Throws: ST +4, DX +1, CN +3, IN +3, WS +1, CH +2

Skills: Init +4, PB +3, Deception +5, Perception +7, Stealth +4

Damage Resistances: Imm: Poison.

Condition Immunities: Poisoned

Senses: Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17

Languages:Common, Draconic

Challenge:8 (3,900 xp)

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage plus 7 (2d6) Poison damage.

Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 42 (12d6) Poison damage. Success: Half damage.

Black Dragon Wyrmling

Black Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil 2 450 xp

  • Armor class 17
  • Hit points 33 (6d8 + 6)
  • Speed 30 ft., fly 60 ft., swim 30 ft.
  • STR15 (+2)
  • DEX14 (+2)
  • CON13 (+1)
  • INT10 (0)
  • WIS11 (0)
  • CHA13 (+1)

Save Throws: ST +2, DX +2, CN +1, IN +0, WS +0, CH +1

Skills: Init +4, PB +2, Perception +4, Stealth +4

Damage Resistances: Imm: Acid.

Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages:Draconic

Challenge:2 (450 xp)

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 2 (1d4) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 15-foot-long, 5-foot-wide Line. Failure: 22 (5d8) Acid damage. Success: Half damage.

Young Black Dragon

Young Black Dragon Large Dragon (Chromatic), Chaotic Evil 7 2,900 xp

  • Armor class 18
  • Hit points 127 (15d10 + 45)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR19 (+4)
  • DEX14 (+2)
  • CON17 (+3)
  • INT12 (+1)
  • WIS11 (0)
  • CHA15 (+2)

Save Throws: ST +4, DX +2, CN +3, IN +1, WS +0, CH +2

Skills: Init +5, PB +3, Perception +6, Stealth +5

Damage Resistances: Imm: Acid.

Senses: Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16

Languages:Common, Draconic

Challenge:7 (2,900 xp)

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4 + 4) Slashing damage plus 3 (1d6) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 49 (14d6) Acid damage. Success: Half damage.