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cover

cover Cover, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Manticore

Manticore Large Monstrosity, Lawful Evil 3 700 xp

  • Armor class 14
  • Hit points 68 (8d10 + 24)
  • Speed 30 ft., fly 50 ft.
  • STR17 (+3)
  • DEX16 (+3)
  • CON17 (+3)
  • INT7 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Save Throws:ST +3, DX +3, CN +3, IN -2, WS +1, CH -1

Skills: Init + 3, PB +2

Senses: Passive Perception 11

Languages: Common

Challenge: 3 (700 xp)

Actions

Multiattack. The manticore makes three attacks, using Rend or Tail Spike in any combination.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Tail Spike. Ranged Attack Roll: +5, range 100/200 ft. Hit: 7 (1d8 + 3) Piercing damage.

Sprite

Sprite Tiny Fey, Neutral Good 1/4 50 xp

  • Armor class 15
  • Hit points 10 (4d4)
  • Speed 10 ft., fly 40 ft.
  • STR3 (-4)
  • DEX18 (+4)
  • CON10 (0)
  • INT14 (+2)
  • WIS13 (+1)
  • CHA11 (0)

Save Throws: ST -4, DX +4, CN +0, IN +2, WS +1, CH +0

Skills: Init +4, PB +2, Perception +3, Stealth +8

Senses:Passive Perception 13

Languages:Common, Elvish, Sylvan

Challenge: 1/4 (50 xp)

Actions

Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.

Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.

Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.

Dryad

Dryad Medium Fey, Neutral 1 200 xp

  • Armor class 16
  • Hit points 22 (5d8)
  • Speed 30 ft.
  • STR10 (0)
  • DEX12 (+1)
  • CON11 (0)
  • INT14 (+2)
  • WIS15 (+2)
  • CHA18 (+4)

Save Throws: ST +0, DX +1, CN +0, IN +2, WS +2, CH +4

Skills: Init +1, PB +2, Perception +4, Stealth +5

Senses: Darkvision 60 ft., Passive Perception 14

Languages:Elvish, Sylvan

Challenge:1 (200 xp)

Magic Resistance. The dryad has Advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with Beasts and Plants as if they shared a language.

Spellcasting. The dryad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):
At Will: Animal Friendship, Charm Monster (lasts 24 hours

Actions

Multiattack. The dryad makes one Vine Lash or Thorn Burst attack, and it can use Spellcasting to cast Charm Monster.

Vine Lash. Melee Attack Roll: +6, reach 10 ft. Hit: 8 (1d8 + 4) Slashing damage.

Thorn Burst. Ranged Attack Roll: +6, range 60 ft. Hit: 7 (1d6 + 4) Piercing damage.

Bonus Actions:
Tree Stride. If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.