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Zombie

Zombie medium Undead, Neutral Evil 1/4 50 xp

  • Armor class 8
  • Hit points 22 ((3d8 + 9))
  • Speed 20ft
  • STR 13 (+1)
  • DEX 6 (-2)
  • CON 16 (+3)
  • INT 3 (-4)
  • WIS 6 (-2)
  • CHA 5 (-3)

Save Throws: WIS +0

Damage Immunities: poison

Condition Immunities: poisoned

Senses: Darkvision 60 ft., Passive Perception 8

Languages: understands the languages it knew in life but can't speak

Challenge: 1/4 (50 xp)

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Roll Initiative! -2
Proficiency Bonus +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.