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Constrictor Snake

Constrictor Snake Large Beast, Unaligned 1/4 50 xp

  • Armor class 13
  • Hit points 13 (2d10 + 2)
  • Speed 30 ft., swim 30 ft.
  • STR15 (+2)
  • DEX14 (+2)
  • CON12 (+1)
  • INT1 (-5)
  • WIS10 (0)
  • CHA3 (-4)

Save Throws:STR +2, DEX +2, CON +1, INT -5, WIS +0, CHA -4

Skills: Init +2, PB +2

Senses: Blindsight 10 ft., Passive Perception 12

Languages:

Challenge: 1/4 (50 xp)

,,

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.

Constrict. Strength Saving Throw: DC 12, one Medium or smaller creature the snake can see within 5 feet. Failure: 7 (3d4) Bludgeoning damage, and the target has the Grappled condition (escape DC 12).

Commoner

Commoner Medium Humanoid (any race), any alignment 0 10 xp

  • Armor class 10
  • Hit points 4 (1d8)
  • Speed 30 ft.
  • STR10 (0)
  • DEX10 (0)
  • CON10 (0)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +0, DEX +0, CON +0, INT +0, WIS +0, CHA +0

Skills: Init +0, PB +2

Senses: Passive Perception 10

Languages: any one Language (usually Common)

Challenge:0 (10 xp)

Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.