Empowered Strikes. Attacks are considered magical for the purpose of overcoming resistance and immunity, and can deal your choice of Force damage or its normal damage type.
Evasion. When subjected to an effect that allows it to make a Dex saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage on a failed save.
Slow Fall. When falling, can use reaction to reduce any falling damage by 55.
Stunning Strike (Recharge 5-6). Once per turn, when you hit with a Monk weapon or Unarmed Strike, the target must succeed a DC 17 Con. saving throw. On a failed save, the target is Stunned until the start of your next turn. On a successful save, the target's Speed is halved until the start of your next turn, and the next attack roll against it has Advantage.
Multiattack. You makes two attacks, either using Unarmed Strike or Quarterstaff.
Unarmed Strike. Melee Attack: +9 to hit, reach 5 ft.
Hit: 1d10 + 5 Bludgeoning or Force damage.
Quarterstaff. Melee Attack: +9 to hit, reach 5 ft.
Hit: 1d10 + 5 Bludgeoning or Force damage.
Hand of Harm (Recharge 5-6). Melee Attack: +9 to hit, reach 5 ft.
Hit: 1d10 + 5 Bludgeoning or Force damage plus 1d10+5 Necrotic damage. Additionally, the target is Poisoned.
Magic Action.
Dancing Lights
Faerie Fire (1/Long Rest)
Darkness (1/Long Rest)
Hand of Healing (Recharge 5-6). Restore 1d10+5 HP to one creature you can touch. Additionally, you can end one of the following conditions on this creature: Blinded, Deafened, Paralyzed, Poisoned, or Stunned.
Bonus Actions.
You can make one Unarmed Strike, or do one of the following:
Flurry of Blows (Recharge 5-6). Make three additional Unarmed Strikes
Quickened Step (Recharge 5-6). Take two of the following actions as a Bonus Action: Dash, Disengage, or Dodge.
Reactions.
Deflect Attacks. In response to taking Bludgeoning, Piercing, or Slashing damage, you can take a reaction to reduce the damage total by 1d10+16.
If damage is reduced to 0, you can use a reaction to redirect 2d10+5 damage to a creature in Melee, or a creature within 60 ft. if the attack was ranged.