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Modron

Modron Medium Construct - Day Rate 2, Lawful Neutral CR 1/2 100 xp

  • Armor class 13 (Natural)
  • Hit points 4 (1d8+-1)
  • Speed 30ft Walking
    30ft Flying
  • STR10 (0)
  • DEX13 (+1)
  • CON8 (-1)
  • INT4 (-3)
  • WIS10 (0)
  • CHA5 (-3)

Senses:Truesight 120ft, Psv Per 10, Carry 150lbs., Push 300lbs.

Languages:Modron

Challenge:CR 1/2 (100 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Dagger Weapon Attack. +3 to hit.
Hit. 4 (1d4+1) Piercing damage.

Javelin. +3 to hit, Range 20/80
Hit. 3 (1d4+0) Piercing damage.

Modron

Modron Medium Construct - Day Rate 6, Lawful Neutral CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 9 (2d8+0)
  • Speed 30ft Walking
    30ft Flying
  • STR10 (0)
  • DEX13 (+1)
  • CON10 (0)
  • INT4 (-3)
  • WIS10 (0)
  • CHA5 (-3)

Senses:Truesight 120ft, Psv Per 10, Carry 150lbs., Push 300lbs.

Languages:Modron

Challenge:CR 1 (200 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 8 (34) of Acid damage on all creatures within 5ft if they fail a DC 8 DEX save. Half on success.

Actions

Dagger Weapon Attack. +3 to hit.
Hit. 4 (1d4+1) Piercing damage.

Javelin. +3 to hit, Range 20/80
Hit. 3 (1d4+0) Piercing damage.

Modron

Modron Medium Construct - Day Rate 5, Lawful Neutral CR 2 450 xp

  • Armor class 15 (Natural)
  • Hit points 9 (2d8+0)
  • Speed 30ft Walking
    30ft Flying
  • STR11 (0)
  • DEX14 (+2)
  • CON10 (0)
  • INT4 (-3)
  • WIS11 (0)
  • CHA5 (-3)

Senses:Truesight 120ft, Psv Per 10, Carry 165lbs., Push 330lbs.

Languages:Modron

Challenge:CR 2 (450 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 8 (34) of Acid damage on all creatures within 5ft if they fail a DC 10 DEX save. Half on success.

Actions

Dagger Weapon Attack. +4 to hit.
Hit. 5 (1d4+2) Piercing damage.

Javelin. +4 to hit, Range 30/120
Hit. 3 (1d4+0) Piercing damage.

Modron

Modron Medium Construct - Day Rate 9, Lawful Neutral CR 3 700 xp

  • Armor class 18 (Natural)
  • Hit points 26 (4d8+8)
  • Speed 30ft Walking
    30ft Flying
  • STR12 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT5 (-3)
  • WIS12 (+1)
  • CHA6 (-2)

Senses:Truesight 120ft, Psv Per 11, Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 3 (700 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 10 (44) of Acid damage on all creatures within 5ft if they fail a DC 12 DEX save. Half on success.

Actions

Dagger Weapon Attack. +5 to hit.
Hit. 8 (2d4+3) Piercing damage.

Javelin. +5 to hit, Range 40/160
Hit. 6 (2d4+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 10, Lawful Neutral CR 5 1,800 xp

  • Armor class 18 (Natural)
  • Hit points 39 (6d8+12)
  • Speed 30ft Walking
    30ft Flying
  • STR12 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT5 (-3)
  • WIS12 (+1)
  • CHA6 (-2)

Senses:Truesight 120ft, Psv Per 11, Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 5 (1,800 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 10 (44) of Acid damage on all creatures within 5ft if they fail a DC 12 DEX save. Half on success.

Actions

2x Dagger Weapon Attack. +5 to hit.
Hit. 8 (2d4+3) Piercing damage.

Javelin. +5 to hit, Range 40/160
Hit. 15 (4d6+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 25, Lawful Neutral CR 7 2,900 xp

  • Armor class 19 (Natural)
  • Hit points 53 (7d8+21)
  • Speed 30ft Walking
    30ft Flying
  • STR12 (+1)
  • DEX16 (+3)
  • CON16 (+3)
  • INT5 (-3)
  • WIS12 (+1)
  • CHA6 (-2)

Damage Resistances:Psychic,

Senses:Truesight 120ft, Psv Per 11, Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 7 (2,900 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 13 (54) of Acid damage on all creatures within 5ft if they fail a DC 13 DEX save. Half on success.

Actions

2x Dagger Weapon Attack. +5 to hit.
Hit. 11 (3d4+3) Piercing damage.

Javelin. +5 to hit, Range 40/160
Hit. 22 (6d6+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (3d6) of that damage.

Modron

Modron Medium Construct - Day Rate 15, Lawful Neutral CR 4 1,100 xp

  • Armor class 19 (Natural)
  • Hit points 60 (8d8+24)
  • Speed 30ft Walking
    30ft Flying
  • STR12 (+1)
  • DEX16 (+3)
  • CON16 (+3)
  • INT5 (-3)
  • WIS12 (+1)
  • CHA6 (-2)

Damage Resistances:Psychic,

Senses:Truesight 120ft, Psv Per 11, Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 4 (1,100 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Dagger Weapon Attack. +5 to hit.
Hit. 13 (4d4+3) Piercing damage.

Javelin. +5 to hit, Range 40/160
Hit. 15 (4d6+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 15, Lawful Neutral CR 6 2,300 xp

  • Armor class 19 (Natural)
  • Hit points 65 (10d8+20)
  • Speed 30ft Walking
    30ft Flying
  • STR12 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT5 (-3)
  • WIS12 (+1)
  • CHA6 (-2)

Save Throws:DEX +6,

Skills:Acrobatics +6, Sleight of Hand +6,

Damage Resistances:Psychic,

Senses:Truesight 120ft, Psv Per 11, Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 6 (2,300 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 18 (56) of Acid damage on all creatures within 5ft if they fail a DC 12 DEX save. Half on success.

Actions

2x Dagger Weapon Attack. +6 to hit.
Hit. 8 (2d4+3) Piercing damage.

Javelin. +6 to hit, Range 40/160
Hit. 19 (4d8+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 25, Lawful Neutral CR 8 3,900 xp

  • Armor class 19 (Natural)
  • Hit points 78 (12d8+22)
  • Speed 30ft Walking
    30ft Flying
  • STR12 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT5 (-3)
  • WIS12 (+1)
  • CHA6 (-2)

Save Throws:DEX +6,

Skills:Acrobatics +6, Sleight of Hand +6,

Damage Resistances:Psychic,Physical,

Damage Immunities:Acid, Poison,

Senses:Truesight 120ft, Psv Per 11, Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 8 (3,900 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Dagger Weapon Attack. +6 to hit.
Hit. 11 (3d4+3) Piercing damage.

Javelin. +6 to hit, Range 40/160
Hit. 15 (3d8+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (3d8) of that damage.

Modron

Modron Medium Construct - Day Rate 20, Lawful Neutral CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 78 (12d8+24)
  • Speed 30ft Walking
    30ft Flying
  • STR12 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT5 (-3)
  • WIS12 (+1)
  • CHA6 (-2)

Save Throws:DEX +6,

Skills:Acrobatics +6, Sleight of Hand +6,

Damage Resistances:Psychic,Physical,

Damage Immunities:Acid, Poison,

Senses:Truesight 120ft, Psv Per 11, Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 9 (5,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 18 (56) of Acid damage on all creatures within 5ft if they fail a DC 13 DEX save. Half on success.

Actions

2x Dagger Weapon Attack. +6 to hit.
Hit. 11 (3d4+3) Piercing damage.

Javelin. +6 to hit, Range 40/160
Hit. 28 (6d8+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 30, Lawful Neutral CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 78 (12d8+24)
  • Speed 30ft Walking
    30ft Flying
  • STR12 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT5 (-3)
  • WIS12 (+1)
  • CHA6 (-2)

Save Throws:DEX +7, CON +6,

Skills:Acrobatics +7, Sleight of Hand +7,

Damage Resistances:Psychic,Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed,

Senses:Truesight 120ft, Psv Per 11, Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 10 (5,900 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

2x Dagger Weapon Attack. +7 to hit.
Hit. 14 (3d6+3) Piercing damage.

Javelin. +7 to hit, Range 40/160
Hit. 28 (6d8+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 30, Lawful Neutral CR 11 7,200 xp

  • Armor class 20 (Natural)
  • Hit points 85 (13d8+26)
  • Speed 30ft Walking
    30ft Flying
  • STR13 (+1)
  • DEX17 (+3)
  • CON15 (+2)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA6 (-2)

Save Throws:DEX +7, CON +6,

Skills:Acrobatics +7, Sleight of Hand +7,

Damage Resistances:Psychic,Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed,

Senses:Truesight 120ft, Psv Per 11, Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 11 (7,200 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 27 (68) of Acid damage on all creatures within 5ft if they fail a DC 13 DEX save. Half on success.

Actions

2x Dagger Weapon Attack. +7 to hit.
Hit. 14 (3d6+3) Piercing damage.

Javelin. +7 to hit, Range 40/160
Hit. 34 (6d10+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 40, Lawful Neutral CR 12 8,400 xp

  • Armor class 21 (Natural)
  • Hit points 98 (15d8+28)
  • Speed 30ft Walking
    30ft Flying
  • STR13 (+1)
  • DEX17 (+3)
  • CON15 (+2)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA6 (-2)

Save Throws:STR +6, DEX +8, CON +7, WIS +6,

Skills:Acrobatics +8, Sleight of Hand +8, Stealth +8,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned,

Senses:Truesight 120ft, Psv Per 11, Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 12 (8,400 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks, only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +8 to hit.
Hit. 7 (1d6+3) Piercing damage.

Javelin. +8 to hit, Range 40/160
Hit. 18 (3d10+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 35, Lawful Neutral CR 13 10,000 xp

  • Armor class 20 (Natural)
  • Hit points 117 (18d8+28)
  • Speed 30ft Walking
    30ft Flying
  • STR13 (+1)
  • DEX17 (+3)
  • CON15 (+2)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA6 (-2)

Save Throws:DEX +7, CON +6,

Skills:Acrobatics +7, Sleight of Hand +7,

Damage Resistances:Psychic,Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed,

Senses:Truesight 120ft, Psv Per 11, Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 13 (10,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks, only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +7 to hit.
Hit. 7 (1d6+3) Piercing damage.

Javelin. +7 to hit, Range 40/160
Hit. 21 (3d12+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 50, Lawful Neutral CR 15 13,000 xp

  • Armor class 22 (Natural)
  • Hit points 120 (16d8+48)
  • Speed 30ft Walking
    30ft Flying
  • STR13 (+1)
  • DEX18 (+4)
  • CON16 (+3)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA6 (-2)

Save Throws:DEX +8, CON +7,

Skills:Acrobatics +8, Sleight of Hand +8,

Damage Resistances:Psychic,Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed,

Senses:Truesight 120ft, Psv Per 11, Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 15 (13,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 32 (78) of Acid damage on all creatures within 5ft if they fail a DC 15 DEX save. Half on success.

Actions

2x Dagger Weapon Attack. +8 to hit.
Hit. 18 (4d6+4) Piercing damage.

Javelin. +8 to hit, Range 50/200
Hit. 45 (8d10+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (4d10) of that damage.

Modron

Modron Medium Construct - Day Rate 50, Lawful Neutral CR 17 18,000 xp

  • Armor class 22 (Natural)
  • Hit points 105 (14d8+48)
  • Speed 30ft Walking
    30ft Flying
  • STR13 (+1)
  • DEX18 (+4)
  • CON16 (+3)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA6 (-2)

Save Throws:STR +6, DEX +9, CON +8, WIS +6,

Skills:Acrobatics +9, Sleight of Hand +9, Stealth +9,

Damage Resistances:Psychic,Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned,

Senses:Truesight 120ft, Psv Per 11, Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 17 (18,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 44 (810) of Acid damage on all creatures within 5ft if they fail a DC 15 DEX save. Half on success.

Actions

Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks, only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +9 to hit.
Hit. 11 (2d6+4) Piercing damage.

Javelin. +9 to hit, Range 50/200
Hit. 34 (6d10+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (2d10) of that damage.

Modron

Modron Medium Construct - Day Rate 35, Lawful Neutral CR 14 11,500 xp

  • Armor class 23 (Natural)
  • Hit points 128 (17d8+51)
  • Speed 30ft Walking
    30ft Flying
  • STR13 (+1)
  • DEX18 (+4)
  • CON16 (+3)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA6 (-2)

Save Throws:STR +6, DEX +9, CON +8, WIS +6,

Skills:Acrobatics +9, Sleight of Hand +9, Stealth +9,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned,

Senses:Truesight 120ft, Psv Per 11, Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 14 (11,500 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

2x Dagger Weapon Attack. +9 to hit.
Hit. 15 (3d6+4) Piercing damage.

Javelin. +9 to hit, Range 50/200
Hit. 40 (6d12+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 50, Lawful Neutral CR 18 20,000 xp

  • Armor class 24 (Natural)
  • Hit points 143 (19d8+57)
  • Speed 30ft Walking
    30ft Flying
  • STR13 (+1)
  • DEX20 (+5)
  • CON16 (+3)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA6 (-2)

Save Throws:STR +6, DEX +10, CON +8, WIS +6,

Skills:Acrobatics +9, Sleight of Hand +9, Stealth +9,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned,

Senses:Truesight 120ft, Psv Per 11, Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 18 (20,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 44 (810) of Acid damage on all creatures within 5ft if they fail a DC 16 DEX save. Half on success.

Actions

2x Dagger Weapon Attack. +10 to hit.
Hit. 19 (4d6+5) Piercing damage.

Javelin. +10 to hit, Range 60/240
Hit. 53 (8d12+1) Piercing damage.

Modron

Modron Medium Construct - Day Rate 200, Lawful Neutral CR 21 33,000 xp

  • Armor class 24 (Natural)
  • Hit points 150 (20d8+60)
  • Speed 30ft Walking
    30ft Flying
  • STR13 (+1)
  • DEX20 (+5)
  • CON16 (+3)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA6 (-2)

Save Throws:STR +6, DEX +10, CON +8, WIS +6,

Skills:Acrobatics +10, Sleight of Hand +10, Stealth +10,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned,

Senses:Truesight 120ft, Psv Per 11, Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 21 (33,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 44 (810) of Acid damage on all creatures within 5ft if they fail a DC 15 DEX save. Half on success.

Actions

2x Dagger Weapon Attack. +10 to hit.
Hit. 23 (5d6+5) Piercing damage.

Javelin. +10 to hit, Range 60/240
Hit. 66 (10d12+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (5d12) of that damage.

Modron

Modron Medium Construct - Day Rate 350, Lawful Neutral CR 23 50,000 xp

  • Armor class 24 (Natural)
  • Hit points 150 (20d8+60)
  • Speed 30ft Walking
    30ft Flying
  • STR13 (+1)
  • DEX20 (+5)
  • CON16 (+3)
  • INT5 (-3)
  • WIS13 (+1)
  • CHA6 (-2)

Save Throws:STR +6, DEX +10, CON +8, WIS +6,

Skills:Acrobatics +10, Sleight of Hand +10, Stealth +10,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned,

Senses:Truesight 120ft, Psv Per 11, Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 23 (50,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 44 (810) of Acid damage on all creatures within 5ft if they fail a DC 16 DEX save. Half on success.

Actions

Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks, only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +10 to hit.
Hit. 16 (3d6+5) Piercing damage.

Javelin. +10 to hit, Range 60/240
Hit. 60 (9d12+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (3d12) of that damage.

Modron

Modron Medium Construct - Day Rate 85, Lawful Neutral CR 16 15,000 xp

  • Armor class 25 (Natural)
  • Hit points 158 (21d8+63)
  • Speed 30ft Walking
    30ft Flying
  • STR14 (+2)
  • DEX20 (+5)
  • CON16 (+3)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +8, DEX +11, CON +9, WIS +8,

Skills:Athletics +7, Acrobatics +11, Sleight of Hand +11, Stealth +11, Intimidation +7,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned, Fear,

Senses:Truesight 120ft, Psv Per 12, Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 16 (15,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

2x Dagger Weapon Attack. +11 to hit.
Hit. 23 (4d8+5) Piercing damage.

Javelin. +11 to hit, Range 60/240
Hit. 42 (8d4+2) Piercing damage.

Modron

Modron Medium Construct - Day Rate 300, Lawful Neutral CR 22 41,000 xp

  • Armor class 25 (Natural)
  • Hit points 158 (21d8+63)
  • Speed 30ft Walking
    30ft Flying
  • STR14 (+2)
  • DEX20 (+5)
  • CON16 (+3)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +8, DEX +11, CON +9, WIS +8,

Skills:Athletics +8, Acrobatics +11, Sleight of Hand +11, Stealth +11, Intimidation +8,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned, Fear,

Senses:Truesight 120ft, Psv Per 12, Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 22 (41,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 59 (912) of Acid damage on all creatures within 5ft if they fail a DC 16 DEX save. Half on success.

Actions

Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks, only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +11 to hit.
Hit. 19 (3d8+5) Piercing damage.

Javelin. +11 to hit, Range 60/240
Hit. 47 (9d4+2) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (3d4) of that damage.

Modron

Modron Medium Construct - Day Rate 250, Lawful Neutral CR 20 25,000 xp

  • Armor class 27 (Natural)
  • Hit points 196 (23d8+92)
  • Speed 30ft Walking
    30ft Flying
  • STR14 (+2)
  • DEX20 (+5)
  • CON18 (+4)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +9, DEX +12, CON +11, WIS +9, CHA +5,

Skills:Athletics +9, Acrobatics +12, Sleight of Hand +12, Stealth +12, Animal Handling +9, Medicine +9, Survival +9, Intimidation +9,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned, Fear,

Senses:Truesight 120ft, Psv Per 12, Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 20 (25,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks, only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +12 to hit.
Hit. 14 (2d8+5) Piercing damage.

Javelin. +12 to hit, Range 60/240
Hit. 32 (6d4+2) Piercing damage.

Modron

Modron Medium Construct - Day Rate 85, Lawful Neutral CR 19 22,000 xp

  • Armor class 26 (Natural)
  • Hit points 173 (23d8+69)
  • Speed 30ft Walking
    30ft Flying
  • STR14 (+2)
  • DEX20 (+5)
  • CON16 (+3)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +9, DEX +12, CON +10, WIS +9, CHA +5,

Skills:Athletics +9, Acrobatics +12, Sleight of Hand +12, Stealth +12, Animal Handling +9, Medicine +9, Survival +9, Intimidation +9,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned, Fear,

Senses:Truesight 120ft, Psv Per 12, Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 19 (22,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

3x Dagger Weapon Attack. +12 to hit.
Hit. 14 (2d8+5) Piercing damage.

Javelin. +12 to hit, Range 60/240
Hit. 32 (6d4+2) Piercing damage.

Modron

Modron Medium Construct - Day Rate 550, Lawful Neutral CR 24 62,000 xp

  • Armor class 25 (Natural)
  • Hit points 173 (23d8+69)
  • Speed 30ft Walking
    30ft Flying
  • STR14 (+2)
  • DEX20 (+5)
  • CON16 (+3)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +8, DEX +11, CON +9, WIS +8,

Skills:Athletics +8, Acrobatics +11, Sleight of Hand +11, Stealth +11, Intimidation +8,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned, Fear,

Senses:Truesight 120ft, Psv Per 12, Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 24 (62,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 59 (912) of Acid damage on all creatures within 5ft if they fail a DC 17 DEX save. Half on success.

Actions

Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks, only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +11 to hit.
Hit. 23 (4d8+5) Piercing damage.

Javelin. +11 to hit, Range 60/240
Hit. 62 (12d4+2) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (4d4) of that damage.

Modron

Modron Medium Construct - Day Rate 600, Lawful Neutral CR 25 77,500 xp

  • Armor class 26 (Natural)
  • Hit points 180 (24d8+72)
  • Speed 30ft Walking
    30ft Flying
  • STR14 (+2)
  • DEX20 (+5)
  • CON16 (+3)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +9, DEX +12, CON +10, WIS +9, CHA +5,

Skills:Athletics +9, Acrobatics +12, Sleight of Hand +12, Stealth +12, Animal Handling +9, Medicine +9, Survival +9, Intimidation +9,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned, Fear,

Senses:Truesight 120ft, Psv Per 12, Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 25 (77,500 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 55 (114) of Acid damage on all creatures within 5ft if they fail a DC 18 DEX save. Half on success.

Actions

Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks, only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +12 to hit.
Hit. 23 (4d8+5) Piercing damage.

Javelin. +12 to hit, Range 60/240
Hit. 62 (12d4+2) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (5d4) of that damage.

Modron

Modron Medium Construct - Day Rate 700, Lawful Neutral CR 27 108,500 xp

  • Armor class 27 (Natural)
  • Hit points 187 (22d8+104)
  • Speed 30ft Walking
    30ft Flying
  • STR14 (+2)
  • DEX20 (+5)
  • CON18 (+4)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +9, DEX +12, CON +11, WIS +9, CHA +5,

Skills:Athletics +9, Acrobatics +12, Sleight of Hand +12, Stealth +12, Animal Handling +9, Medicine +9, Survival +9, Intimidation +9,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned, Fear,

Senses:Truesight 120ft, Psv Per 12, Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 27 (108,500 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 78 (1212) of Acid damage on all creatures within 5ft if they fail a DC 19 DEX save. Half on success.

Actions

Multiattack. The Modron makes one Javelin attack or 4 Javelin attacks, only one of which can be a Life Drain attack.

4x Dagger Weapon Attack. +12 to hit.
Hit. 19 (3d8+5) Piercing damage.

Javelin. +12 to hit, Range 60/240
Hit. 62 (12d4+2) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (4d4) of that damage.

Modron

Modron Medium Construct - Day Rate 650, Lawful Neutral CR 26 93,000 xp

  • Armor class 26 (Natural)
  • Hit points 196 (23d8+104)
  • Speed 30ft Walking
    30ft Flying
  • STR14 (+2)
  • DEX20 (+5)
  • CON18 (+4)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +8, DEX +11, CON +10, WIS +8,

Skills:Athletics +8, Acrobatics +11, Sleight of Hand +11, Stealth +11, Intimidation +8,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned, Fear,

Senses:Truesight 120ft, Psv Per 12, Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 26 (93,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 65 (1012) of Acid damage on all creatures within 5ft if they fail a DC 19 DEX save. Half on success.

Actions

Multiattack. The Modron makes one Javelin attack or 4 Javelin attacks, only one of which can be a Life Drain attack.

4x Dagger Weapon Attack. +11 to hit.
Hit. 19 (3d8+5) Piercing damage.

Javelin. +11 to hit, Range 60/240
Hit. 62 (12d4+2) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (3d4) of that damage.

Modron

Modron Medium Construct - Day Rate 750, Lawful Neutral CR 29 139,500 xp

  • Armor class 26 (Natural)
  • Hit points 230 (27d8+108)
  • Speed 30ft Walking
    30ft Flying
  • STR14 (+2)
  • DEX20 (+5)
  • CON18 (+4)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +8, DEX +11, CON +10, WIS +8,

Skills:Athletics +8, Acrobatics +11, Sleight of Hand +11, Stealth +11, Intimidation +8,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned, Fear,

Senses:Truesight 120ft, Psv Per 12, Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 29 (139,500 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 65 (1012) of Acid damage on all creatures within 5ft if they fail a DC 18 DEX save. Half on success.

Actions

Multiattack. The Modron makes one Javelin attack or 4 Javelin attacks, only one of which can be a Life Drain attack.

4x Dagger Weapon Attack. +11 to hit.
Hit. 23 (4d8+5) Piercing damage.

Javelin. +11 to hit, Range 60/240
Hit. 114 (16d6+2) Piercing damage.

If the Modron has taken Elemental damage since it's last turn, the damage matches the elemental type, and deals an additional (4d6) of that damage.

Modron

Modron Medium Construct - Day Rate 750, Lawful Neutral CR 28 124,000 xp

  • Armor class 28 (Natural)
  • Hit points 266 (28d8+140)
  • Speed 30ft Walking
    30ft Flying
  • STR14 (+2)
  • DEX20 (+5)
  • CON20 (+5)
  • INT5 (-3)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +9, DEX +12, CON +12, WIS +9, CHA +5,

Skills:Athletics +9, Acrobatics +12, Sleight of Hand +12, Stealth +12, Animal Handling +9, Medicine +9, Survival +9, Intimidation +9,

Damage Resistances:Psychic,Acid, Poison, Physical,

Damage Immunities:Acid, Poison,

Condition Immunities:Charmed, Poisoned, Fear,

Senses:Truesight 120ft, Psv Per 12, Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 28 (124,000 xp)

Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies, its body disintegrates into a pool of acid, splashing 85 (1312) of Acid damage on all creatures within 5ft if they fail a DC 20 DEX save. Half on success.

Actions

3x Dagger Weapon Attack. +12 to hit.
Hit. 23 (4d8+5) Piercing damage.

Javelin. +12 to hit, Range 60/240
Hit. 86 (12d6+2) Piercing damage.