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Modron;Medium Construct

Modron;Medium Construct Day Rate 2;Lawful Neutral;13;Natural;4;1d8+-1;30ft Walking
30ft +Flying;10;13;8;4;10;5;;;;;;Truesight 120ft, Psv Per 10
0 xp

  • Armor class Carry 150lbs. (Push 300lbs.;Modron;CR 1/2;100;;Dagger Weapon Attack. +3 to hit.
    Hit. 4 (1d4+1) Piercing damage.

    Javelin. +3 to hit)
  • Hit points Range 20/80
    Hit. 3 (1d4+0) Piercing damage.

    ;;Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



    Disintegration. If the monodrone dies (its body disintegrates into dust)
  • Speed leaving behind its weapons and anything else it was carrying.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 6;Lawful Neutral;14;Natural;9;2d8+0;30ft Walking
30ft +Flying;10;13;10;4;10;5;;;;;;Truesight 120ft, Psv Per 10
0 xp

  • Armor class Carry 150lbs. (Push 300lbs.;Modron;CR 1;200;;Dagger Weapon Attack. +3 to hit.
    Hit. 4 (1d4+1) Piercing damage.

    Javelin. +3 to hit)
  • Hit points Range 20/80
    Hit. 3 (1d4+0) Piercing damage.

    ;;Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.



    Spell Resistance. The creature takes half damage from spells.

    Disintegration. If the monodrone dies (its body disintegrates into a pool of acid)
  • Speed splashing 8 (34) of Acid damage on all creatures within 5ft if they fail a DC 8 DEX save. Half on success.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 5;Lawful Neutral;15;Natural;9;2d8+0;30ft Walking
30ft +Flying;11;14;10;4;11;5;;;;;;Truesight 120ft, Psv Per 10
0 xp

  • Armor class Carry 165lbs. (Push 330lbs.;Modron;CR 2;450;;Dagger Weapon Attack. +4 to hit.
    Hit. 5 (1d4+2) Piercing damage.

    Javelin. +4 to hit)
  • Hit points Range 30/120
    Hit. 3 (1d4+0) Piercing damage.

    ;;Spell Resistance. The creature takes half damage from spells.

    Disintegration. If the monodrone dies (its body disintegrates into a pool of acid)
  • Speed splashing 8 (34) of Acid damage on all creatures within 5ft if they fail a DC 10 DEX save. Half on success.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 9;Lawful Neutral;18;Natural;26;4d8+8;30ft Walking
30ft +Flying;12;16;15;5;12;6;;;;;;Truesight 120ft, Psv Per 11
0 xp

  • Armor class Carry 180lbs. (Push 360lbs.;Modron;CR 3;700;;Dagger Weapon Attack. +5 to hit.
    Hit. 8 (2d4+3) Piercing damage.

    Javelin. +5 to hit)
  • Hit points Range 40/160
    Hit. 6 (2d4+1) Piercing damage.

    ;;Spell Resistance. The creature takes half damage from spells.

    Disintegration. If the monodrone dies (its body disintegrates into a pool of acid)
  • Speed splashing 10 (44) of Acid damage on all creatures within 5ft if they fail a DC 12 DEX save. Half on success.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 10;Lawful Neutral;18;Natural;39;6d8+12;30ft Walking
30ft +Flying;12;16;15;5;12;6;;;;;;Truesight 120ft, Psv Per 11
0 xp

  • Armor class Carry 180lbs. (Push 360lbs.;Modron;CR 5;1800;;2x Dagger Weapon Attack. +5 to hit.
    Hit. 8 (2d4+3) Piercing damage.

    Javelin. +5 to hit)
  • Hit points Range 40/160
    Hit. 15 (4d6+1) Piercing damage.

    ;;Spell Resistance. The creature takes half damage from spells.

    Disintegration. If the monodrone dies (its body disintegrates into a pool of acid)
  • Speed splashing 10 (44) of Acid damage on all creatures within 5ft if they fail a DC 12 DEX save. Half on success.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 25;Lawful Neutral;19;Natural;53;7d8+21;30ft Walking
30ft +Flying;12;16;16;5;12;6;;;Psychic, ;;;Truesight 120ft
0 xp

  • Armor class Psv Per 11 (Carry 180lbs.)
  • Hit points Push 360lbs.;Modron;CR 7;2900;;2x Dagger Weapon Attack. +5 to hit.
    Hit. 11 (3d4+3) Piercing damage.

    Javelin. +5 to hit (Range 40/160
    Hit. 22 (6d6+1) Piercing damage.

    If the Modron has taken Elemental damage since it's last turn)
  • Speed the damage matches the elemental type
  • STR and deals an additional (3d6) of that damage.;;Spell Resistance. The creature takes half damage from spells.

    Disintegration. If the monodrone dies (-5)
  • DEX its body disintegrates into a pool of acid (-5)
  • CON splashing 13 (54) of Acid damage on all creatures within 5ft if they fail a DC 13 DEX save. Half on success. (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 15;Lawful Neutral;19;Natural;60;8d8+24;30ft Walking
30ft +Flying;12;16;16;5;12;6;;;Psychic, ;;;Truesight 120ft
0 xp

  • Armor class Psv Per 11 (Carry 180lbs.)
  • Hit points Push 360lbs.;Modron;CR 4;1100;;Dagger Weapon Attack. +5 to hit.
    Hit. 13 (4d4+3) Piercing damage.

    Javelin. +5 to hit (Range 40/160
    Hit. 15 (4d6+1) Piercing damage.

    ;;Disintegration. If the monodrone dies)
  • Speed its body disintegrates into dust
  • STR leaving behind its weapons and anything else it was carrying. (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 15;Lawful Neutral;19;Natural;65;10d8+20;30ft Walking
30ft +Flying;12;16;15;5;12;6;DEX +6, ;Acrobatics +6
0 xp

  • Armor class Sleight of Hand +6 (;Psychic)
  • Hit points ;;;Truesight 120ft (Psv Per 11)
  • Speed Carry 180lbs.
  • STR Push 360lbs.;Modron;CR 6;2300;;2x Dagger Weapon Attack. +6 to hit.
    Hit. 8 (2d4+3) Piercing damage.

    Javelin. +6 to hit (-5)
  • DEX Range 40/160
    Hit. 19 (4d8+1) Piercing damage.

    ;;Spell Resistance. The creature takes half damage from spells.

    Disintegration. If the monodrone dies (-5)
  • CON its body disintegrates into a pool of acid (-5)
  • INT splashing 18 (56) of Acid damage on all creatures within 5ft if they fail a DC 12 DEX save. Half on success. (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 25;Lawful Neutral;19;Natural;78;12d8+22;30ft Walking
30ft +Flying;12;16;15;5;12;6;DEX +6, ;Acrobatics +6
0 xp

  • Armor class Sleight of Hand +6 (;Psychic)
  • Hit points Physical (;Acid)
  • Speed Poison
  • STR ;;Truesight 120ft (-5)
  • DEX Psv Per 11 (-5)
  • CON Carry 180lbs. (-5)
  • INT Push 360lbs.;Modron;CR 8;3900;;Dagger Weapon Attack. +6 to hit.
    Hit. 11 (3d4+3) Piercing damage.

    Javelin. +6 to hit (-5)
  • WIS Range 40/160
    Hit. 15 (3d8+1) Piercing damage.

    If the Modron has taken Elemental damage since it's last turn (-5)
  • CHA the damage matches the elemental type (-5)

Save Throws: and deals an additional (3d8) of that damage.;;Disintegration. If the monodrone dies

Skills: its body disintegrates into dust

Damage Resistances: leaving behind its weapons and anything else it was carrying.

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 20;Lawful Neutral;19;Natural;78;12d8+24;30ft Walking
30ft +Flying;12;16;15;5;12;6;DEX +6, ;Acrobatics +6
0 xp

  • Armor class Sleight of Hand +6 (;Psychic)
  • Hit points Physical (;Acid)
  • Speed Poison
  • STR ;;Truesight 120ft (-5)
  • DEX Psv Per 11 (-5)
  • CON Carry 180lbs. (-5)
  • INT Push 360lbs.;Modron;CR 9;5000;;2x Dagger Weapon Attack. +6 to hit.
    Hit. 11 (3d4+3) Piercing damage.

    Javelin. +6 to hit (-5)
  • WIS Range 40/160
    Hit. 28 (6d8+1) Piercing damage.

    ;;Disintegration. If the monodrone dies (-5)
  • CHA its body disintegrates into a pool of acid (-5)

Save Throws: splashing 18 (56) of Acid damage on all creatures within 5ft if they fail a DC 13 DEX save. Half on success.

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 30;Lawful Neutral;20;Natural;78;12d8+24;30ft Walking
30ft +Flying;12;16;15;5;12;6;DEX +7, CON +6
0 xp

  • Armor class ;Acrobatics +7 (Sleight of Hand +7)
  • Hit points ;Psychic (Physical)
  • Speed ;Acid
  • STR Poison (-5)
  • DEX ;Charmed (-5)
  • CON ;Truesight 120ft (-5)
  • INT Psv Per 11 (-5)
  • WIS Carry 180lbs. (-5)
  • CHA Push 360lbs.;Modron;CR 10;5900;;2x Dagger Weapon Attack. +7 to hit.
    Hit. 14 (3d6+3) Piercing damage.

    Javelin. +7 to hit (-5)

Save Throws: Range 40/160
Hit. 28 (6d8+1) Piercing damage.

;;Disintegration. If the monodrone dies

Skills: its body disintegrates into dust

Damage Resistances: leaving behind its weapons and anything else it was carrying.

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 30;Lawful Neutral;20;Natural;85;13d8+26;30ft Walking
30ft +Flying;13;17;15;5;13;6;DEX +7, CON +6
0 xp

  • Armor class ;Acrobatics +7 (Sleight of Hand +7)
  • Hit points ;Psychic (Physical)
  • Speed ;Acid
  • STR Poison (-5)
  • DEX ;Charmed (-5)
  • CON ;Truesight 120ft (-5)
  • INT Psv Per 11 (-5)
  • WIS Carry 195lbs. (-5)
  • CHA Push 390lbs.;Modron;CR 11;7200;;2x Dagger Weapon Attack. +7 to hit.
    Hit. 14 (3d6+3) Piercing damage.

    Javelin. +7 to hit (-5)

Save Throws: Range 40/160
Hit. 34 (6d10+1) Piercing damage.

;;Disintegration. If the monodrone dies

Skills: its body disintegrates into a pool of acid

Damage Resistances: splashing 27 (68) of Acid damage on all creatures within 5ft if they fail a DC 13 DEX save. Half on success.

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 40;Lawful Neutral;21;Natural;98;15d8+28;30ft Walking
30ft +Flying;13;17;15;5;13;6;STR +6, DEX +8
Range 40/160
Hit. 18 (3d10+1) Piercing damage.

;;Disintegration. If the monodrone dies 0 xp

  • Armor class CON +7 (WIS +6)
  • Hit points ;Acrobatics +8 (Sleight of Hand +8)
  • Speed Stealth +8
  • STR ;Psychic (-5)
  • DEXAcid (-5)
  • CON Poison (-5)
  • INT Physical (-5)
  • WIS ;Acid (-5)
  • CHA Poison (-5)

Save Throws: ;Charmed

Skills: Poisoned

Damage Resistances: ;Truesight 120ft

Damage Immunities: Psv Per 11

Condition Immunities: Carry 195lbs.

Senses: Push 390lbs.;Modron;CR 12;8400;;Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks

Languages: only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +8 to hit.
Hit. 7 (1d6+3) Piercing damage.

Javelin. +8 to hit

Challenge: Range 40/160
Hit. 18 (3d10+1) Piercing damage.

;;Disintegration. If the monodrone dies (0 xp)

leaving behind its weapons and anything else it was carrying.

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 35;Lawful Neutral;20;Natural;117;18d8+28;30ft Walking
30ft +Flying;13;17;15;5;13;6;DEX +7, CON +6
0 xp

  • Armor class ;Acrobatics +7 (Sleight of Hand +7)
  • Hit points ;Psychic (Physical)
  • Speed ;Acid
  • STR Poison (-5)
  • DEX ;Charmed (-5)
  • CON ;Truesight 120ft (-5)
  • INT Psv Per 11 (-5)
  • WIS Carry 195lbs. (-5)
  • CHA Push 390lbs.;Modron;CR 13;10000;;Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks (-5)

Save Throws: only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +7 to hit.
Hit. 7 (1d6+3) Piercing damage.

Javelin. +7 to hit

Skills: Range 40/160
Hit. 21 (3d12+1) Piercing damage.

;;Disintegration. If the monodrone dies

Damage Resistances: its body disintegrates into dust

Damage Immunities: leaving behind its weapons and anything else it was carrying.

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 50;Lawful Neutral;22;Natural;120;16d8+48;30ft Walking
30ft +Flying;13;18;16;5;13;6;DEX +8, CON +7
0 xp

  • Armor class ;Acrobatics +8 (Sleight of Hand +8)
  • Hit points ;Psychic (Physical)
  • Speed ;Acid
  • STR Poison (-5)
  • DEX ;Charmed (-5)
  • CON ;Truesight 120ft (-5)
  • INT Psv Per 11 (-5)
  • WIS Carry 195lbs. (-5)
  • CHA Push 390lbs.;Modron;CR 15;13000;;2x Dagger Weapon Attack. +8 to hit.
    Hit. 18 (4d6+4) Piercing damage.

    Javelin. +8 to hit (-5)

Save Throws: Range 50/200
Hit. 45 (8d10+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn

Skills: the damage matches the elemental type

Damage Resistances: and deals an additional (4d10) of that damage.;;Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies

Damage Immunities: its body disintegrates into a pool of acid

Condition Immunities: splashing 32 (78) of Acid damage on all creatures within 5ft if they fail a DC 15 DEX save. Half on success.

Languages:

Challenge: (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 50;Lawful Neutral;22;Natural;105;14d8+48;30ft Walking
30ft +Flying;13;18;16;5;13;6;STR +6, DEX +9
and deals an additional (2d10) of that damage.;;Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies 0 xp

  • Armor class CON +8 (WIS +6)
  • Hit points ;Acrobatics +9 (Sleight of Hand +9)
  • Speed Stealth +9
  • STR ;Psychic (-5)
  • DEXPhysical (-5)
  • CON ;Acid (-5)
  • INT Poison (-5)
  • WIS ;Charmed (-5)
  • CHA Poisoned (-5)

Save Throws: ;Truesight 120ft

Skills: Psv Per 11

Damage Resistances: Carry 195lbs.

Damage Immunities: Push 390lbs.;Modron;CR 17;18000;;Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks

Condition Immunities: only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +9 to hit.
Hit. 11 (2d6+4) Piercing damage.

Javelin. +9 to hit

Senses: Range 50/200
Hit. 34 (6d10+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn

Languages: the damage matches the elemental type

Challenge: and deals an additional (2d10) of that damage.;;Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies (0 xp)

splashing 44 (810) of Acid damage on all creatures within 5ft if they fail a DC 15 DEX save. Half on success.

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 35;Lawful Neutral;23;Natural;128;17d8+51;30ft Walking
30ft +Flying;13;18;16;5;13;6;STR +6, DEX +9
its body disintegrates into dust 0 xp

  • Armor class CON +8 (WIS +6)
  • Hit points ;Acrobatics +9 (Sleight of Hand +9)
  • Speed Stealth +9
  • STR ;Psychic (-5)
  • DEXAcid (-5)
  • CON Poison (-5)
  • INT Physical (-5)
  • WIS ;Acid (-5)
  • CHA Poison (-5)

Save Throws: ;Charmed

Skills: Poisoned

Damage Resistances: ;Truesight 120ft

Damage Immunities: Psv Per 11

Condition Immunities: Carry 195lbs.

Senses: Push 390lbs.;Modron;CR 14;11500;;2x Dagger Weapon Attack. +9 to hit.
Hit. 15 (3d6+4) Piercing damage.

Javelin. +9 to hit

Languages: Range 50/200
Hit. 40 (6d12+1) Piercing damage.

;;Disintegration. If the monodrone dies

Challenge: its body disintegrates into dust (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 50;Lawful Neutral;24;Natural;143;19d8+57;30ft Walking
30ft +Flying;13;20;16;5;13;6;STR +6, DEX +10
its body disintegrates into a pool of acid 0 xp

  • Armor class CON +8 (WIS +6)
  • Hit points ;Acrobatics +9 (Sleight of Hand +9)
  • Speed Stealth +9
  • STR ;Psychic (-5)
  • DEXAcid (-5)
  • CON Poison (-5)
  • INT Physical (-5)
  • WIS ;Acid (-5)
  • CHA Poison (-5)

Save Throws: ;Charmed

Skills: Poisoned

Damage Resistances: ;Truesight 120ft

Damage Immunities: Psv Per 11

Condition Immunities: Carry 195lbs.

Senses: Push 390lbs.;Modron;CR 18;20000;;2x Dagger Weapon Attack. +10 to hit.
Hit. 19 (4d6+5) Piercing damage.

Javelin. +10 to hit

Languages: Range 60/240
Hit. 53 (8d12+1) Piercing damage.

;;Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies

Challenge: its body disintegrates into a pool of acid (0 xp)

Actions

Modron;Medium Construct

Modron;Medium Construct Day Rate 200;Lawful Neutral;24;Natural;150;20d8+60;30ft Walking
30ft +Flying;13;20;16;5;13;6;STR +6, DEX +10
the damage matches the elemental type 0 xp

  • Armor class CON +8 (WIS +6)
  • Hit points ;Acrobatics +10 (Sleight of Hand +10)
  • Speed Stealth +10
  • STR ;Psychic (-5)
  • DEXAcid (-5)
  • CON Poison (-5)
  • INT Physical (-5)
  • WIS ;Acid (-5)
  • CHA Poison (-5)

Save Throws: ;Charmed

Skills: Poisoned

Damage Resistances: ;Truesight 120ft

Damage Immunities: Psv Per 11

Condition Immunities: Carry 195lbs.

Senses: Push 390lbs.;Modron;CR 21;33000;;2x Dagger Weapon Attack. +10 to hit.
Hit. 23 (5d6+5) Piercing damage.

Javelin. +10 to hit

Languages: Range 60/240
Hit. 66 (10d12+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn

Challenge: the damage matches the elemental type (0 xp)

its body disintegrates into a pool of acid

Actions

splashing 44 (810) of Acid damage on all creatures within 5ft if they fail a DC 15 DEX save. Half on success.

Modron;Medium Construct

Modron;Medium Construct Day Rate 350;Lawful Neutral;24;Natural;150;20d8+60;30ft Walking
30ft +Flying;13;20;16;5;13;6;STR +6, DEX +10
Range 60/240
Hit. 60 (9d12+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn 0 xp

  • Armor class CON +8 (WIS +6)
  • Hit points ;Acrobatics +10 (Sleight of Hand +10)
  • Speed Stealth +10
  • STR ;Psychic (-5)
  • DEXAcid (-5)
  • CON Poison (-5)
  • INT Physical (-5)
  • WIS ;Acid (-5)
  • CHA Poison (-5)

Save Throws: ;Charmed

Skills: Poisoned

Damage Resistances: ;Truesight 120ft

Damage Immunities: Psv Per 11

Condition Immunities: Carry 195lbs.

Senses: Push 390lbs.;Modron;CR 23;50000;;Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks

Languages: only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +10 to hit.
Hit. 16 (3d6+5) Piercing damage.

Javelin. +10 to hit

Challenge: Range 60/240
Hit. 60 (9d12+1) Piercing damage.

If the Modron has taken Elemental damage since it's last turn (0 xp)

and deals an additional (3d12) of that damage.;;Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies

Actions

its body disintegrates into a pool of acid

Legendary Actions

splashing 44 (810) of Acid damage on all creatures within 5ft if they fail a DC 16 DEX save. Half on success.

Modron;Medium Construct

Modron;Medium Construct Day Rate 85;Lawful Neutral;25;Natural;158;21d8+63;30ft Walking
30ft +Flying;14;20;16;5;14;7;STR +8, DEX +11
Carry 210lbs. 0 xp

  • Armor class CON +9 (WIS +8)
  • Hit points ;Athletics +7 (Acrobatics +11)
  • Speed Sleight of Hand +11
  • STR Stealth +11 (-5)
  • DEX Intimidation +7 (-5)
  • CON ;Psychic (-5)
  • INTAcid (-5)
  • WIS Poison (-5)
  • CHA Physical (-5)

Save Throws: ;Acid

Skills: Poison

Damage Resistances: ;Charmed

Damage Immunities: Poisoned

Condition Immunities: Fear

Senses: ;Truesight 120ft

Languages: Psv Per 12

Challenge: Carry 210lbs. (0 xp)

Range 60/240
Hit. 42 (8d4+2) Piercing damage.

;;Disintegration. If the monodrone dies

Actions

its body disintegrates into dust

Legendary Actions

leaving behind its weapons and anything else it was carrying.

Modron;Medium Construct

Modron;Medium Construct Day Rate 300;Lawful Neutral;25;Natural;158;21d8+63;30ft Walking
30ft +Flying;14;20;16;5;14;7;STR +8, DEX +11
Carry 210lbs. 0 xp

  • Armor class CON +9 (WIS +8)
  • Hit points ;Athletics +8 (Acrobatics +11)
  • Speed Sleight of Hand +11
  • STR Stealth +11 (-5)
  • DEX Intimidation +8 (-5)
  • CON ;Psychic (-5)
  • INTAcid (-5)
  • WIS Poison (-5)
  • CHA Physical (-5)

Save Throws: ;Acid

Skills: Poison

Damage Resistances: ;Charmed

Damage Immunities: Poisoned

Condition Immunities: Fear

Senses: ;Truesight 120ft

Languages: Psv Per 12

Challenge: Carry 210lbs. (0 xp)

only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +11 to hit.
Hit. 19 (3d8+5) Piercing damage.

Javelin. +11 to hit

and deals an additional (3d4) of that damage.;;Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies

Actions

Range 60/240
Hit. 47 (9d4+2) Piercing damage.

If the Modron has taken Elemental damage since it's last turn

Legendary Actions

the damage matches the elemental type

Modron;Medium Construct

Modron;Medium Construct Day Rate 250;Lawful Neutral;27;Natural;196;23d8+92;30ft Walking
30ft +Flying;14;20;18;5;14;7;STR +9, DEX +12
Poisoned 0 xp

  • Armor class CON +11 (WIS +9)
  • Hit points CHA +5 (;Athletics +9)
  • Speed Acrobatics +12
  • STR Sleight of Hand +12 (-5)
  • DEX Stealth +12 (-5)
  • CON Animal Handling +9 (-5)
  • INT Medicine +9 (-5)
  • WIS Survival +9 (-5)
  • CHA Intimidation +9 (-5)

Save Throws: ;Psychic

Skills:Acid

Damage Resistances: Poison

Damage Immunities: Physical

Condition Immunities: ;Acid

Senses: Poison

Languages: ;Charmed

Challenge: Poisoned (0 xp)

;Truesight 120ft

Push 420lbs.;Modron;CR 20;25000;;Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks

Actions

Psv Per 12

Legendary Actions

Carry 210lbs.

Modron;Medium Construct

Modron;Medium Construct Day Rate 85;Lawful Neutral;26;Natural;173;23d8+69;30ft Walking
30ft +Flying;14;20;16;5;14;7;STR +9, DEX +12
Poisoned 0 xp

  • Armor class CON +10 (WIS +9)
  • Hit points CHA +5 (;Athletics +9)
  • Speed Acrobatics +12
  • STR Sleight of Hand +12 (-5)
  • DEX Stealth +12 (-5)
  • CON Animal Handling +9 (-5)
  • INT Medicine +9 (-5)
  • WIS Survival +9 (-5)
  • CHA Intimidation +9 (-5)

Save Throws: ;Psychic

Skills:Acid

Damage Resistances: Poison

Damage Immunities: Physical

Condition Immunities: ;Acid

Senses: Poison

Languages: ;Charmed

Challenge: Poisoned (0 xp)

;Truesight 120ft

Push 420lbs.;Modron;CR 19;22000;;3x Dagger Weapon Attack. +12 to hit.
Hit. 14 (2d8+5) Piercing damage.

Javelin. +12 to hit

Actions

Psv Per 12

Legendary Actions

Carry 210lbs.

Modron;Medium Construct

Modron;Medium Construct Day Rate 550;Lawful Neutral;25;Natural;173;23d8+69;30ft Walking
30ft +Flying;14;20;16;5;14;7;STR +8, DEX +11
Carry 210lbs. 0 xp

  • Armor class CON +9 (WIS +8)
  • Hit points ;Athletics +8 (Acrobatics +11)
  • Speed Sleight of Hand +11
  • STR Stealth +11 (-5)
  • DEX Intimidation +8 (-5)
  • CON ;Psychic (-5)
  • INTAcid (-5)
  • WIS Poison (-5)
  • CHA Physical (-5)

Save Throws: ;Acid

Skills: Poison

Damage Resistances: ;Charmed

Damage Immunities: Poisoned

Condition Immunities: Fear

Senses: ;Truesight 120ft

Languages: Psv Per 12

Challenge: Carry 210lbs. (0 xp)

only one of which can be a Life Drain attack.

3x Dagger Weapon Attack. +11 to hit.
Hit. 23 (4d8+5) Piercing damage.

Javelin. +11 to hit

and deals an additional (4d4) of that damage.;;Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies

Actions

Range 60/240
Hit. 62 (12d4+2) Piercing damage.

If the Modron has taken Elemental damage since it's last turn

Legendary Actions

the damage matches the elemental type

Modron;Medium Construct

Modron;Medium Construct Day Rate 600;Lawful Neutral;26;Natural;180;24d8+72;30ft Walking
30ft +Flying;14;20;16;5;14;7;STR +9, DEX +12
Poisoned 0 xp

  • Armor class CON +10 (WIS +9)
  • Hit points CHA +5 (;Athletics +9)
  • Speed Acrobatics +12
  • STR Sleight of Hand +12 (-5)
  • DEX Stealth +12 (-5)
  • CON Animal Handling +9 (-5)
  • INT Medicine +9 (-5)
  • WIS Survival +9 (-5)
  • CHA Intimidation +9 (-5)

Save Throws: ;Psychic

Skills:Acid

Damage Resistances: Poison

Damage Immunities: Physical

Condition Immunities: ;Acid

Senses: Poison

Languages: ;Charmed

Challenge: Poisoned (0 xp)

;Truesight 120ft

Push 420lbs.;Modron;CR 25;77500;;Multiattack. The Modron makes one Javelin attack or 3 Javelin attacks

Actions

Psv Per 12

Legendary Actions

Carry 210lbs.

Modron;Medium Construct

Modron;Medium Construct Day Rate 700;Lawful Neutral;27;Natural;187;22d8+104;30ft Walking
30ft +Flying;14;20;18;5;14;7;STR +9, DEX +12
Poisoned 0 xp

  • Armor class CON +11 (WIS +9)
  • Hit points CHA +5 (;Athletics +9)
  • Speed Acrobatics +12
  • STR Sleight of Hand +12 (-5)
  • DEX Stealth +12 (-5)
  • CON Animal Handling +9 (-5)
  • INT Medicine +9 (-5)
  • WIS Survival +9 (-5)
  • CHA Intimidation +9 (-5)

Save Throws: ;Psychic

Skills:Acid

Damage Resistances: Poison

Damage Immunities: Physical

Condition Immunities: ;Acid

Senses: Poison

Languages: ;Charmed

Challenge: Poisoned (0 xp)

;Truesight 120ft

Push 420lbs.;Modron;CR 27;108500;;Multiattack. The Modron makes one Javelin attack or 4 Javelin attacks

Actions

Psv Per 12

Legendary Actions

Carry 210lbs.

Modron;Medium Construct

Modron;Medium Construct Day Rate 650;Lawful Neutral;26;Natural;196;23d8+104;30ft Walking
30ft +Flying;14;20;18;5;14;7;STR +8, DEX +11
Carry 210lbs. 0 xp

  • Armor class CON +10 (WIS +8)
  • Hit points ;Athletics +8 (Acrobatics +11)
  • Speed Sleight of Hand +11
  • STR Stealth +11 (-5)
  • DEX Intimidation +8 (-5)
  • CON ;Psychic (-5)
  • INTAcid (-5)
  • WIS Poison (-5)
  • CHA Physical (-5)

Save Throws: ;Acid

Skills: Poison

Damage Resistances: ;Charmed

Damage Immunities: Poisoned

Condition Immunities: Fear

Senses: ;Truesight 120ft

Languages: Psv Per 12

Challenge: Carry 210lbs. (0 xp)

only one of which can be a Life Drain attack.

4x Dagger Weapon Attack. +11 to hit.
Hit. 19 (3d8+5) Piercing damage.

Javelin. +11 to hit

and deals an additional (3d4) of that damage.;;Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies

Actions

Range 60/240
Hit. 62 (12d4+2) Piercing damage.

If the Modron has taken Elemental damage since it's last turn

Legendary Actions

the damage matches the elemental type

Modron;Medium Construct

Modron;Medium Construct Day Rate 750;Lawful Neutral;26;Natural;230;27d8+108;30ft Walking
30ft +Flying;14;20;18;5;14;7;STR +8, DEX +11
Carry 210lbs. 0 xp

  • Armor class CON +10 (WIS +8)
  • Hit points ;Athletics +8 (Acrobatics +11)
  • Speed Sleight of Hand +11
  • STR Stealth +11 (-5)
  • DEX Intimidation +8 (-5)
  • CON ;Psychic (-5)
  • INTAcid (-5)
  • WIS Poison (-5)
  • CHA Physical (-5)

Save Throws: ;Acid

Skills: Poison

Damage Resistances: ;Charmed

Damage Immunities: Poisoned

Condition Immunities: Fear

Senses: ;Truesight 120ft

Languages: Psv Per 12

Challenge: Carry 210lbs. (0 xp)

only one of which can be a Life Drain attack.

4x Dagger Weapon Attack. +11 to hit.
Hit. 23 (4d8+5) Piercing damage.

Javelin. +11 to hit

and deals an additional (4d6) of that damage.;;Spell Resistance. The creature takes half damage from spells.

Disintegration. If the monodrone dies

Actions

Range 60/240
Hit. 114 (16d6+2) Piercing damage.

If the Modron has taken Elemental damage since it's last turn

Legendary Actions

the damage matches the elemental type

Modron;Medium Construct

Modron;Medium Construct Day Rate 750;Lawful Neutral;28;Natural;266;28d8+140;30ft Walking
30ft +Flying;14;20;20;5;14;7;STR +9, DEX +12
Poisoned 0 xp

  • Armor class CON +12 (WIS +9)
  • Hit points CHA +5 (;Athletics +9)
  • Speed Acrobatics +12
  • STR Sleight of Hand +12 (-5)
  • DEX Stealth +12 (-5)
  • CON Animal Handling +9 (-5)
  • INT Medicine +9 (-5)
  • WIS Survival +9 (-5)
  • CHA Intimidation +9 (-5)

Save Throws: ;Psychic

Skills:Acid

Damage Resistances: Poison

Damage Immunities: Physical

Condition Immunities: ;Acid

Senses: Poison

Languages: ;Charmed

Challenge: Poisoned (0 xp)

;Truesight 120ft

Push 420lbs.;Modron;CR 28;124000;;3x Dagger Weapon Attack. +12 to hit.
Hit. 23 (4d8+5) Piercing damage.

Javelin. +12 to hit

Actions

Psv Per 12

Legendary Actions

Carry 210lbs.