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Wildfire Spirit

Wildfire Spirit , 0 xp

  • Armor class 13
  • Hit points 80
  • Speed 30ft, 30ft Fly
  • STR 10 (0)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 13 (+1)
  • WIS 15 (+2)
  • CHA 11 (0)

Damage Immunities: Fire

Condition Immunities: charmed, frightened, grappled, prone, restrained

Senses: 60 ft Darkvision

Languages:

Challenge: (0 xp)

In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any action of its choice, not just Dodge.

Actions

Flame Seed.
Ranged Weapon Attack: +8 to hit, range 60 ft., one target you can see. Hit: 1d6+5 fire damage.

Fiery Teleportation.
The spirit and each willing creature of your choice within 5 ft. of it teleport up to 15 ft. to unoccupied spaces you can see. Each creature within 5 ft. of the space that the spirit left must succeed on a DEX saving throw (DC:16) or take 1d6+5 fire damage.