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Celestial Spirit

Celestial Spirit Large celestial, neutral good 0 xp

  • Armor class 16 (+2 def.) (Natural)
  • Hit points 40
  • Speed 30 ft., fly 40 ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 16 (+3)
  • INT 10 (0)
  • WIS 14 (+2)
  • CHA 16 (+3)

Damage Resistances: radiant

Condition Immunities: charmed, frightened

Senses: darkvision 60 ft., passive Perception 12

Languages: Celestial, understands the languages you speak

Challenge: (0 xp)

Proficiency Bonus: equals your bonus

Actions

Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).

Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, reach 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage.

Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.

Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.