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Maggie Crenshaw

Maggie Crenshaw Huge Fey, Day Rate 450, Chaotic Evil CR 16 15,000 xp

  • Armor class 14 (Enhanced Mage Armor)
  • Hit points 153 (18d12+36)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT19 (+4)
  • WIS17 (+3)
  • CHA21 (+5)

Save Throws:CON +5, WIS +6,

Skills:Deception +8,

Damage Resistances:Physical, Cold, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 17, Bribe DC 20, 2,250gp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 16 (15,000 xp)

Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 16 and their Spell Attack mod is +8
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 16 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

Staff Weapon Attack. +6 to hit.
Hit. 17 (3d8+3) Force damage.

Force Blast. +8 to hit, Range 60/240
Hit. 20 (3d12+0) Force damage.

Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 14 DEX Save or take 6 (6d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +8 to hit.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 16 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

1x Life Drain Melee Attack. +8 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 16 CON Save or lose 1 Hit Die, healing the witch for 1d8+5.