Spellcasting. The Undying Witch is a L1 spellcaster, and has prepared 4 Spells through CHATheir Spell Save DC is 13 and their Spell Attack mod is +5
Spell Points. 4
===Spell Slots.===
L1: OO
Staff Weapon Attack. +3 to hit.
Hit. 6 (1d8+1) Force damage.
Force Blast. +5 to hit, Range 40/160
Hit. 4 (2d4+-1) Force damage.
Scream. Recharge 5-6 All creatures within a 20ft Cone or 40ft Line must make a DC 11 DEX Save or take 3 (3d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 11 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +-3 to hit, then a DC 13 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 13 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
Spellcasting. The Undying Witch is a L4 spellcaster, and has prepared 7 Spells through CHATheir Spell Save DC is 13 and their Spell Attack mod is +5
Spell Points. 17
===Spell Slots.===
L1: OOOO, L2: OOO
2x Staff Weapon Attack. +3 to hit.
Hit. 6 (1d8+1) Force damage.
Force Blast. +5 to hit, Range 40/160
Hit. 6 (2d6+-1) Force damage.
Scream. Recharge 5-6 All creatures within a 20ft Cone or 40ft Line must make a DC 11 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 11 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +-3 to hit, then a DC 13 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 13 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
Spellcasting. The Undying Witch is a L3 spellcaster, and has prepared 7 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 14
===Spell Slots.===
L1: OOO, L2: OO
Staff Weapon Attack. +5 to hit.
Hit. 12 (2d8+3) Force damage.
Force Blast. +6 to hit, Range 50/200
Hit. 4 (2d4+-1) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
Spellcasting. The Undying Witch is a L4 spellcaster, and has prepared 9 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 17
===Spell Slots.===
L1: OOOO, L2: OOO
2x Staff Weapon Attack. +4 to hit.
Hit. 11 (2d8+2) Force damage.
Force Blast. +7 to hit, Range 60/240
Hit. 7 (2d6+0) Force damage.
Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 12 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 12 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
Spellcasting. The Undying Witch is a L5 spellcaster, and has prepared 9 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 27
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OO
Staff Weapon Attack. +5 to hit.
Hit. 16 (3d8+2) Force damage.
Force Blast. +7 to hit, Range 50/200
Hit. 10 (3d6+-1) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
Spellcasting. The Undying Witch is a L4 spellcaster, and has prepared 8 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 17
===Spell Slots.===
L1: OOOO, L2: OOO
2x Staff Weapon Attack. +6 to hit.
Hit. 21 (4d8+3) Force damage.
Force Blast. +7 to hit, Range 50/200
Hit. 11 (3d6+0) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 14 DEX Save or take 8 (8d10) Psychic damage.or half on success. Failure by 5 or more and they take 4 (4d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
Spellcasting. The Undying Witch is a L6 spellcaster, and has prepared 10 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 32
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.
Force Blast. +6 to hit, Range 50/200
Hit. 7 (2d6+0) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 9 (2d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
Spellcasting. The Undying Witch is a L7 spellcaster, and has prepared 11 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 38
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
2x Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.
Force Blast. +6 to hit, Range 50/200
Hit. 9 (2d8+0) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 9 (2d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
Spellcasting. The Undying Witch is a L8 spellcaster, and has prepared 12 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 44
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OO
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.
Force Blast. +6 to hit, Range 50/200
Hit. 9 (2d8+0) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 9 (2d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
Spellcasting. The Undying Witch is a L9 spellcaster, and has prepared 13 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 57
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
2x Staff Weapon Attack. +5 to hit.
Hit. 17 (3d8+3) Force damage.
Force Blast. +6 to hit, Range 50/200
Hit. 9 (2d8+0) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 7 (7d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 9 (2d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
Spellcasting. The Undying Witch is a L10 spellcaster, and has prepared 14 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 64
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 15 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
Staff Weapon Attack. +6 to hit.
Hit. 8 (1d8+3) Force damage.
Force Blast. +7 to hit, Range 50/200
Hit. 17 (3d10+0) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 14 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 9 (2d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
1x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d10) Force damage, and the target must make a DC 15 CON Save or lose 1 Hit Die, healing the witch for 1d8+3.
Spellcasting. The Undying Witch is a L12 spellcaster, and has prepared 16 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 73
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.
Force Blast. +6 to hit, Range 50/200
Hit. 11 (2d10+0) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
1x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d10) Force damage, and the target must make a DC 14 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.
Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 18 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
Staff Weapon Attack. +5 to hit.
Hit. 12 (2d8+3) Force damage.
Force Blast. +6 to hit, Range 50/200
Hit. 13 (2d12+0) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
1x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 14 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.
Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 18 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
Staff Weapon Attack. +5 to hit.
Hit. 12 (2d8+3) Force damage.
Force Blast. +6 to hit, Range 50/200
Hit. 13 (2d12+0) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
1x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 14 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.
Spellcasting. The Undying Witch is a L15 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 94
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O, L8: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
2x Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.
Force Blast. +6 to hit, Range 50/200
Hit. 13 (2d12+0) Force damage.
Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
2x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 14 CON Save or lose 1 Hit Die, healing the witch for 1d8+3.
Spellcasting. The Undying Witch is a L13 spellcaster, and has prepared 18 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 15 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
2x Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.
Force Blast. +7 to hit, Range 60/240
Hit. 13 (2d12+0) Force damage.
Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
2x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 15 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.
Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 15 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
2x Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.
Force Blast. +7 to hit, Range 60/240
Hit. 13 (2d12+0) Force damage.
Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
2x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 15 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.
Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 16 and their Spell Attack mod is +8
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 16 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
Staff Weapon Attack. +6 to hit.
Hit. 17 (3d8+3) Force damage.
Force Blast. +8 to hit, Range 60/240
Hit. 20 (3d12+0) Force damage.
Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 14 DEX Save or take 6 (6d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +0 to hit, then a DC 16 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 16 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
1x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 16 CON Save or lose 1 Hit Die, healing the witch for 1d8+5.
Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 16 and their Spell Attack mod is +8
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 16 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
2x Staff Weapon Attack. +6 to hit.
Hit. 12 (2d8+3) Force damage.
Force Blast. +8 to hit, Range 60/240
Hit. 20 (3d12+0) Force damage.
Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 14 DEX Save or take 6 (6d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +0 to hit, then a DC 16 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 16 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
2x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 16 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.
Spellcasting. The Undying Witch is a L18 spellcaster, and has prepared 23 Spells through CHATheir Spell Save DC is 16 and their Spell Attack mod is +8
Spell Points. 114
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OOO, L6: O, L7: O, L8: O, L9: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 16 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
Staff Weapon Attack. +6 to hit.
Hit. 30 (6d8+3) Force damage.
Force Blast. +8 to hit, Range 60/240
Hit. 15 (3d4+0) Force damage.
Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 14 DEX Save or take 9 (9d10) Psychic damage.or half on success. Failure by 5 or more and they take 6 (6d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.
1x Blighted Touch Melee Spell attack. +0 to hit, then a DC 16 CON Save.
Hit. 18 (4d8) Necrotic damage unless the target succeeds a DC 16 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
1x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d4) Force damage, and the target must make a DC 16 CON Save or lose 1 Hit Die, healing the witch for 1d8+3.
Spellcasting. The Undying Witch is a L13 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 18 and their Spell Attack mod is +10
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
2x Staff Weapon Attack. +8 to hit.
Hit. 18 (3d8+4) Force damage.
Force Blast. +10 to hit, Range 70/280
Hit. 27 (4d12+1) Force damage.
Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 16 DEX Save or take 8 (8d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 16 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +2 to hit, then a DC 18 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 18 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
2x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 18 CON Save or lose 1 Hit Die, healing the witch for 1d8+3.
Spellcasting. The Undying Witch is a L15 spellcaster, and has prepared 21 Spells through CHATheir Spell Save DC is 18 and their Spell Attack mod is +10
Spell Points. 94
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O, L8: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 18 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
3x Staff Weapon Attack. +8 to hit.
Hit. 13 (2d8+4) Force damage.
Force Blast. +10 to hit, Range 70/280
Hit. 27 (4d12+1) Force damage.
Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 16 DEX Save or take 8 (8d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 16 WIS save at the end of their turn.
3x Blighted Touch Melee Spell attack. +2 to hit, then a DC 18 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 18 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
3x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 18 CON Save or lose 1 Hit Die, healing the witch for 1d8+4.
Spellcasting. The Undying Witch is a L17 spellcaster, and has prepared 23 Spells through CHATheir Spell Save DC is 19 and their Spell Attack mod is +11
Spell Points. 107
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O, L8: O, L9: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 19 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
2x Staff Weapon Attack. +9 to hit.
Hit. 22 (4d8+4) Force damage.
Force Blast. +11 to hit, Range 70/280
Hit. 26 (5d4+1) Force damage.
Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 17 DEX Save or take 9 (9d10) Psychic damage.or half on success. Failure by 5 or more and they take 4 (4d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 17 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +3 to hit, then a DC 19 CON Save.
Hit. 18 (4d8) Necrotic damage unless the target succeeds a DC 19 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
2x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d4) Force damage, and the target must make a DC 19 CON Save or lose 1 Hit Die, healing the witch for 1d8+4.
Spellcasting. The Undying Witch is a L18 spellcaster, and has prepared 24 Spells through CHATheir Spell Save DC is 19 and their Spell Attack mod is +11
Spell Points. 114
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OOO, L6: O, L7: O, L8: O, L9: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 19 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
3x Staff Weapon Attack. +9 to hit.
Hit. 18 (3d8+4) Force damage.
Force Blast. +11 to hit, Range 70/280
Hit. 26 (5d4+1) Force damage.
Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 17 DEX Save or take 9 (9d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 17 WIS save at the end of their turn.
3x Blighted Touch Melee Spell attack. +3 to hit, then a DC 19 CON Save.
Hit. 18 (4d8) Necrotic damage unless the target succeeds a DC 19 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
3x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d4) Force damage, and the target must make a DC 19 CON Save or lose 1 Hit Die, healing the witch for 1d8+4.
Spellcasting. The Undying Witch is a L20 spellcaster, and has prepared 26 Spells through CHATheir Spell Save DC is 20 and their Spell Attack mod is +12
Spell Points. 133
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OOO, L6: OO, L7: OO, L8: O, L9: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 20 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
2x Staff Weapon Attack. +10 to hit.
Hit. 22 (4d8+4) Force damage.
Force Blast. +12 to hit, Range 70/280
Hit. 43 (6d6+1) Force damage.
Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 18 DEX Save or take 9 (9d10) Psychic damage.or half on success. Failure by 5 or more and they take 4 (4d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 18 WIS save at the end of their turn.
2x Blighted Touch Melee Spell attack. +4 to hit, then a DC 20 CON Save.
Hit. 18 (4d8) Necrotic damage unless the target succeeds a DC 20 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
2x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d6) Force damage, and the target must make a DC 20 CON Save or lose 1 Hit Die, healing the witch for 1d8+5.
Spellcasting. The Undying Witch is a L23 spellcaster, and has prepared 29 Spells through CHATheir Spell Save DC is 20 and their Spell Attack mod is +12
Spell Points. 148
===Spell Slots.===
L1: At Will., L2: OOOO, L3: OOOO, L4: OOOO,
L5: OOO, L6: OO, L7: OO, L8: O, L9: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 20 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
3x Staff Weapon Attack. +10 to hit.
Hit. 22 (4d8+4) Force damage.
Force Blast. +12 to hit, Range 70/280
Hit. 43 (6d6+1) Force damage.
Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 18 DEX Save or take 10 (10d10) Psychic damage.or half on success. Failure by 5 or more and they take 4 (4d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 18 WIS save at the end of their turn.
3x Blighted Touch Melee Spell attack. +4 to hit, then a DC 20 CON Save.
Hit. 23 (5d8) Necrotic damage unless the target succeeds a DC 20 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
3x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d6) Force damage, and the target must make a DC 20 CON Save or lose 1 Hit Die, healing the witch for 1d8+6.
Spellcasting. The Undying Witch is a L23 spellcaster, and has prepared 29 Spells through CHATheir Spell Save DC is 21 and their Spell Attack mod is +13
Spell Points. 148
===Spell Slots.===
L1: At Will., L2: OOOO, L3: OOOO, L4: OOOO,
L5: OOO, L6: OO, L7: OO, L8: O, L9: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 21 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
3x Staff Weapon Attack. +11 to hit.
Hit. 27 (5d8+4) Force damage.
Force Blast. +13 to hit, Range 70/280
Hit. 50 (7d6+1) Force damage.
Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 19 DEX Save or take 11 (11d10) Psychic damage.or half on success. Failure by 5 or more and they take 5 (5d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 19 WIS save at the end of their turn.
3x Blighted Touch Melee Spell attack. +5 to hit, then a DC 21 CON Save.
Hit. 23 (5d8) Necrotic damage unless the target succeeds a DC 21 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
3x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d6) Force damage, and the target must make a DC 21 CON Save or lose 1 Hit Die, healing the witch for 1d8+6.
Spellcasting. The Undying Witch is a L23 spellcaster, and has prepared 31 Spells through CHATheir Spell Save DC is 24 and their Spell Attack mod is +16
Spell Points. 148
===Spell Slots.===
L1: At Will., L2: OOOO, L3: OOOO, L4: OOOO,
L5: OOO, L6: OO, L7: OO, L8: O, L9: O
Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.
Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.
Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 90 feet. The target must succeed on a DC 24 WIS Save or be charmed for 1 minute.
Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.
3x Staff Weapon Attack. +12 to hit.
Hit. 27 (5d8+4) Force damage.
Force Blast. +16 to hit, Range 90/360
Hit. 57 (8d6+1) Force damage.
Scream. Recharge 5-6 All creatures within a 45ft Cone or 90ft Line must make a DC 20 DEX Save or take 11 (11d10) Psychic damage.or half on success. Failure by 5 or more and they take 5 (5d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 20 WIS save at the end of their turn.
3x Blighted Touch Melee Spell attack. +8 to hit, then a DC 24 CON Save.
Hit. 23 (5d8) Necrotic damage unless the target succeeds a DC 24 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.
3x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d6) Force damage, and the target must make a DC 24 CON Save or lose 1 Hit Die, healing the witch for 1d8+7.