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Undying Witch

Undying Witch Small Fey, Day Rate 6, Chaotic Evil CR 1/4 50 xp

  • Armor class 11 (Enhanced Mage Armor)
  • Hit points 5 (1d6+1)
  • Speed 30ft
  • STR9 (-1)
  • DEX12 (+1)
  • CON12 (+1)
  • INT15 (+2)
  • WIS13 (+1)
  • CHA16 (+3)

Save Throws:CON +3, WIS +3,

Skills:Deception +8,

Damage Resistances:Physical, Necrotic

Condition Immunities:Charmed, Frightened

Senses:Darkvision 60 ft.Psv Per 11
Social: Bluff DC 13, Bribe DC 15, 30gp
Utility: Carry 135lbs., Push 270lbs.

Languages: Common, Draconic

Challenge:CR 1/4 (50 xp)

Spellcasting. The Undying Witch is a L1 spellcaster, and has prepared 4 Spells through CHATheir Spell Save DC is 13 and their Spell Attack mod is +5
Spell Points. 4
===Spell Slots.===
L1: OO



Actions

Staff Weapon Attack. +3 to hit.
Hit. 6 (1d8+1) Force damage.

Force Blast. +5 to hit, Range 40/160
Hit. 4 (2d4+-1) Force damage.

Scream. Recharge 5-6 All creatures within a 20ft Cone or 40ft Line must make a DC 11 DEX Save or take 3 (3d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 11 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +-3 to hit, then a DC 13 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 13 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

Undying Witch

Undying Witch Small Fey, Day Rate 25, Chaotic Evil CR 1 200 xp

  • Armor class 11 (Enhanced Mage Armor)
  • Hit points 23 (5d6+1)
  • Speed 30ft
  • STR9 (-1)
  • DEX12 (+1)
  • CON12 (+1)
  • INT15 (+2)
  • WIS13 (+1)
  • CHA16 (+3)

Save Throws:CON +3, WIS +3,

Skills:Deception +2,

Damage Resistances:Physical, Necrotic

Condition Immunities:Charmed, Frightened

Senses:Truesight 5ft., Darkvision 60 ft.Psv Per 11
Social: Bluff DC 13, Bribe DC 15, 125gp
Utility: Carry 135lbs., Push 270lbs.

Languages: Common, Draconic

Challenge:CR 1 (200 xp)

Spellcasting. The Undying Witch is a L4 spellcaster, and has prepared 7 Spells through CHATheir Spell Save DC is 13 and their Spell Attack mod is +5
Spell Points. 17
===Spell Slots.===
L1: OOOO, L2: OOO



Actions

2x Staff Weapon Attack. +3 to hit.
Hit. 6 (1d8+1) Force damage.

Force Blast. +5 to hit, Range 40/160
Hit. 6 (2d6+-1) Force damage.

Scream. Recharge 5-6 All creatures within a 20ft Cone or 40ft Line must make a DC 11 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 11 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +-3 to hit, then a DC 13 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 13 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

Undying Witch

Undying Witch Small Fey, Day Rate 10, Chaotic Evil CR 1/2 100 xp

  • Armor class 11 (Enhanced Mage Armor)
  • Hit points 18 (4d6+3)
  • Speed 30ft
  • STR9 (-1)
  • DEX13 (+1)
  • CON13 (+1)
  • INT16 (+3)
  • WIS16 (+3)
  • CHA18 (+4)

Save Throws:CON +3, WIS +5,

Skills:Deception +5,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 17, 50gp
Utility: Carry 135lbs., Push 270lbs.

Languages: Common, Draconic

Challenge:CR 1/2 (100 xp)

Spellcasting. The Undying Witch is a L3 spellcaster, and has prepared 7 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 14
===Spell Slots.===
L1: OOO, L2: OO



Actions

Staff Weapon Attack. +5 to hit.
Hit. 12 (2d8+3) Force damage.

Force Blast. +6 to hit, Range 50/200
Hit. 4 (2d4+-1) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

Undying Witch

Undying Witch Small Fey, Day Rate 30, Chaotic Evil CR 2 450 xp

  • Armor class 11 (Enhanced Mage Armor)
  • Hit points 23 (5d6+5)
  • Speed 30ft
  • STR10 (0)
  • DEX13 (+1)
  • CON13 (+1)
  • INT16 (+3)
  • WIS14 (+2)
  • CHA20 (+5)

Save Throws:CON +3, WIS +4,

Skills:Deception +5,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 10ft., Darkvision 60 ft.Psv Per 12
Social: Bluff DC 16, Bribe DC 18, 150gp
Utility: Carry 150lbs., Push 300lbs.

Languages: Common, Draconic

Challenge:CR 2 (450 xp)

Spellcasting. The Undying Witch is a L4 spellcaster, and has prepared 9 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 17
===Spell Slots.===
L1: OOOO, L2: OOO



Actions

2x Staff Weapon Attack. +4 to hit.
Hit. 11 (2d8+2) Force damage.

Force Blast. +7 to hit, Range 60/240
Hit. 7 (2d6+0) Force damage.

Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 12 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 12 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

Undying Witch

Undying Witch Medium Fey, Day Rate 45, Chaotic Evil CR 3 700 xp

  • Armor class 12 (Enhanced Mage Armor)
  • Hit points 33 (6d8+6)
  • Speed 30ft
  • STR9 (-1)
  • DEX13 (+1)
  • CON13 (+1)
  • INT16 (+3)
  • WIS14 (+2)
  • CHA18 (+4)

Save Throws:CON +4, WIS +5,

Skills:Deception +7, Intimidation +7, Persuasion +7,

Damage Resistances:Physical, Cold, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 10ft., Darkvision 60 ft.Psv Per 12
Social: Bluff DC 15, Bribe DC 20, 225gp
Utility: Carry 135lbs., Push 270lbs.

Languages: Common, Draconic

Challenge:CR 3 (700 xp)

Spellcasting. The Undying Witch is a L5 spellcaster, and has prepared 9 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 27
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OO



Actions

Staff Weapon Attack. +5 to hit.
Hit. 16 (3d8+2) Force damage.

Force Blast. +7 to hit, Range 50/200
Hit. 10 (3d6+-1) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

Undying Witch

Undying Witch Medium Fey, Day Rate 85, Chaotic Evil CR 4 1,100 xp

  • Armor class 14 (Enhanced Mage Armor)
  • Hit points 33 (5d8+14)
  • Speed 30ft
  • STR10 (0)
  • DEX14 (+2)
  • CON14 (+2)
  • INT18 (+4)
  • WIS16 (+3)
  • CHA19 (+4)

Save Throws:CON +5, WIS +6,

Skills:Deception +8,

Damage Resistances:Physical, Cold, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 19, 425gp
Utility: Carry 150lbs., Push 300lbs.

Languages: Common, Draconic

Challenge:CR 4 (1,100 xp)

Spellcasting. The Undying Witch is a L4 spellcaster, and has prepared 8 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 17
===Spell Slots.===
L1: OOOO, L2: OOO



Actions

2x Staff Weapon Attack. +6 to hit.
Hit. 21 (4d8+3) Force damage.

Force Blast. +7 to hit, Range 50/200
Hit. 11 (3d6+0) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 14 DEX Save or take 8 (8d10) Psychic damage.or half on success. Failure by 5 or more and they take 4 (4d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 5 (1d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

Undying Witch

Undying Witch Small Fey, Day Rate 55, Chaotic Evil CR 5 1,800 xp

  • Armor class 13 (Enhanced Mage Armor)
  • Hit points 44 (8d6+18)
  • Speed 30ft
  • STR10 (0)
  • DEX14 (+2)
  • CON14 (+2)
  • INT18 (+4)
  • WIS16 (+3)
  • CHA18 (+4)

Save Throws:CON +4, WIS +5,

Skills:Deception +6,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 18, 275gp
Utility: Carry 150lbs., Push 300lbs.

Languages: Common, Draconic

Challenge:CR 5 (1,800 xp)

Spellcasting. The Undying Witch is a L6 spellcaster, and has prepared 10 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 32
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.

Force Blast. +6 to hit, Range 50/200
Hit. 7 (2d6+0) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 9 (2d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

Undying Witch

Undying Witch Small Fey, Day Rate 70, Chaotic Evil CR 6 2,300 xp

  • Armor class 13 (Enhanced Mage Armor)
  • Hit points 50 (9d6+18)
  • Speed 30ft
  • STR10 (0)
  • DEX14 (+2)
  • CON14 (+2)
  • INT18 (+4)
  • WIS16 (+3)
  • CHA18 (+4)

Save Throws:CON +4, WIS +5,

Skills:Deception +6,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 18, 350gp
Utility: Carry 150lbs., Push 300lbs.

Languages: Common, Draconic

Challenge:CR 6 (2,300 xp)

Spellcasting. The Undying Witch is a L7 spellcaster, and has prepared 11 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 38
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

2x Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.

Force Blast. +6 to hit, Range 50/200
Hit. 9 (2d8+0) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 9 (2d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

Undying Witch

Undying Witch Small Fey, Day Rate 100, Chaotic Evil CR 7 2,900 xp

  • Armor class 13 (Enhanced Mage Armor)
  • Hit points 61 (11d6+22)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT18 (+4)
  • WIS17 (+3)
  • CHA18 (+4)

Save Throws:CON +4, WIS +5,

Skills:Deception +6,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 18, 500gp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 7 (2,900 xp)

Spellcasting. The Undying Witch is a L8 spellcaster, and has prepared 12 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 44
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OO



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.

Force Blast. +6 to hit, Range 50/200
Hit. 9 (2d8+0) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 9 (2d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

Undying Witch

Undying Witch Small Fey, Day Rate 100, Chaotic Evil CR 8 3,900 xp

  • Armor class 13 (Enhanced Mage Armor)
  • Hit points 66 (12d6+24)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT18 (+4)
  • WIS17 (+3)
  • CHA18 (+4)

Save Throws:CON +4, WIS +5,

Skills:Deception +6,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 18, 500gp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 8 (3,900 xp)

Spellcasting. The Undying Witch is a L9 spellcaster, and has prepared 13 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 57
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

2x Staff Weapon Attack. +5 to hit.
Hit. 17 (3d8+3) Force damage.

Force Blast. +6 to hit, Range 50/200
Hit. 9 (2d8+0) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 7 (7d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 9 (2d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

Undying Witch

Undying Witch Medium Fey, Day Rate 100, Chaotic Evil CR 9 5,000 xp

  • Armor class 14 (Enhanced Mage Armor)
  • Hit points 85 (13d8+26)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT18 (+4)
  • WIS17 (+3)
  • CHA18 (+4)

Save Throws:CON +5, WIS +6,

Skills:Deception +7,

Damage Resistances:Physical, Cold, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 19, 500gp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 9 (5,000 xp)

Spellcasting. The Undying Witch is a L10 spellcaster, and has prepared 14 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 64
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 15 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

Staff Weapon Attack. +6 to hit.
Hit. 8 (1d8+3) Force damage.

Force Blast. +7 to hit, Range 50/200
Hit. 17 (3d10+0) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 14 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 9 (2d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

1x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d10) Force damage, and the target must make a DC 15 CON Save or lose 1 Hit Die, healing the witch for 1d8+3.

Undying Witch

Undying Witch Small Fey, Day Rate 150, Chaotic Evil CR 10 5,900 xp

  • Armor class 13 (Enhanced Mage Armor)
  • Hit points 88 (16d6+32)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT18 (+4)
  • WIS17 (+3)
  • CHA18 (+4)

Save Throws:CON +4, WIS +5,

Skills:Deception +7,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 18, 750gp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 10 (5,900 xp)

Spellcasting. The Undying Witch is a L12 spellcaster, and has prepared 16 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 73
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.

Force Blast. +6 to hit, Range 50/200
Hit. 11 (2d10+0) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 4 (4d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

1x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d10) Force damage, and the target must make a DC 14 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.

Undying Witch

Undying Witch Small Fey, Day Rate 150, Chaotic Evil CR 11 7,200 xp

  • Armor class 13 (Enhanced Mage Armor)
  • Hit points 99 (18d6+36)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT18 (+4)
  • WIS17 (+3)
  • CHA18 (+4)

Save Throws:CON +4, WIS +5,

Skills:Deception +6,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 18, 750gp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 11 (7,200 xp)

Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 18 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

Staff Weapon Attack. +5 to hit.
Hit. 12 (2d8+3) Force damage.

Force Blast. +6 to hit, Range 50/200
Hit. 13 (2d12+0) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

1x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 14 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.

Undying Witch

Undying Witch Small Fey, Day Rate 200, Chaotic Evil CR 12 8,400 xp

  • Armor class 13 (Enhanced Mage Armor)
  • Hit points 105 (19d6+38)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT18 (+4)
  • WIS17 (+3)
  • CHA18 (+4)

Save Throws:CON +4, WIS +5,

Skills:Deception +6,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 18, 1kgp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 12 (8,400 xp)

Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 18 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

Staff Weapon Attack. +5 to hit.
Hit. 12 (2d8+3) Force damage.

Force Blast. +6 to hit, Range 50/200
Hit. 13 (2d12+0) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

1x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 14 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.

Undying Witch

Undying Witch Small Fey, Day Rate 200, Chaotic Evil CR 13 10,000 xp

  • Armor class 13 (Enhanced Mage Armor)
  • Hit points 110 (20d6+40)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT18 (+4)
  • WIS17 (+3)
  • CHA18 (+4)

Save Throws:CON +4, WIS +5,

Skills:Deception +6,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 16, Bribe DC 18, 1kgp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 13 (10,000 xp)

Spellcasting. The Undying Witch is a L15 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 14 and their Spell Attack mod is +6
Spell Points. 94
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O, L8: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 50 feet. The target must succeed on a DC 14 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

2x Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.

Force Blast. +6 to hit, Range 50/200
Hit. 13 (2d12+0) Force damage.

Scream. Recharge 5-6 All creatures within a 25ft Cone or 50ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +-2 to hit, then a DC 14 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 14 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

2x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 14 CON Save or lose 1 Hit Die, healing the witch for 1d8+3.

Undying Witch

Undying Witch Large Fey, Day Rate 200, Chaotic Evil CR 14 11,500 xp

  • Armor class 13 (Enhanced Mage Armor)
  • Hit points 128 (17d10+34)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT18 (+4)
  • WIS17 (+3)
  • CHA20 (+5)

Save Throws:CON +4, WIS +5,

Skills:Deception +6,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 17, Bribe DC 19, 1kgp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 14 (11,500 xp)

Spellcasting. The Undying Witch is a L13 spellcaster, and has prepared 18 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 15 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

2x Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.

Force Blast. +7 to hit, Range 60/240
Hit. 13 (2d12+0) Force damage.

Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

2x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 15 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.

Undying Witch

Undying Witch Large Fey, Day Rate 250, Chaotic Evil CR 15 13,000 xp

  • Armor class 13 (Enhanced Mage Armor)
  • Hit points 143 (19d10+38)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT18 (+4)
  • WIS17 (+3)
  • CHA20 (+5)

Save Throws:CON +4, WIS +5,

Skills:Deception +7,

Damage Resistances:Physical, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 17, Bribe DC 19, 1,250gp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 15 (13,000 xp)

Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 15 and their Spell Attack mod is +7
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 15 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

2x Staff Weapon Attack. +5 to hit.
Hit. 8 (1d8+3) Force damage.

Force Blast. +7 to hit, Range 60/240
Hit. 13 (2d12+0) Force damage.

Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 13 DEX Save or take 5 (5d10) Psychic damage.or half on success. Failure by 5 or more and they take 1 (1d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 13 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +-1 to hit, then a DC 15 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 15 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

2x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 15 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.

Undying Witch

Undying Witch Huge Fey, Day Rate 450, Chaotic Evil CR 16 15,000 xp

  • Armor class 14 (Enhanced Mage Armor)
  • Hit points 153 (18d12+36)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT19 (+4)
  • WIS17 (+3)
  • CHA21 (+5)

Save Throws:CON +5, WIS +6,

Skills:Deception +8,

Damage Resistances:Physical, Cold, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 17, Bribe DC 20, 2,250gp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 16 (15,000 xp)

Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 16 and their Spell Attack mod is +8
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 16 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

Staff Weapon Attack. +6 to hit.
Hit. 17 (3d8+3) Force damage.

Force Blast. +8 to hit, Range 60/240
Hit. 20 (3d12+0) Force damage.

Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 14 DEX Save or take 6 (6d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +0 to hit, then a DC 16 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 16 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

1x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 16 CON Save or lose 1 Hit Die, healing the witch for 1d8+5.

Undying Witch

Undying Witch Huge Fey, Day Rate 300, Chaotic Evil CR 17 18,000 xp

  • Armor class 14 (Enhanced Mage Armor)
  • Hit points 162 (19d12+38)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT19 (+4)
  • WIS17 (+3)
  • CHA21 (+5)

Save Throws:CON +5, WIS +6,

Skills:Deception +8,

Damage Resistances:Physical, Cold, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 17, Bribe DC 20, 1,500gp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 17 (18,000 xp)

Spellcasting. The Undying Witch is a L14 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 16 and their Spell Attack mod is +8
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 16 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

2x Staff Weapon Attack. +6 to hit.
Hit. 12 (2d8+3) Force damage.

Force Blast. +8 to hit, Range 60/240
Hit. 20 (3d12+0) Force damage.

Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 14 DEX Save or take 6 (6d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +0 to hit, then a DC 16 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 16 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

2x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 16 CON Save or lose 1 Hit Die, healing the witch for 1d8+2.

Undying Witch

Undying Witch Huge Fey, Day Rate 1000, Chaotic Evil CR 20 25,000 xp

  • Armor class 14 (Enhanced Mage Armor)
  • Hit points 204 (24d12+48)
  • Speed 30ft
  • STR11 (0)
  • DEX15 (+2)
  • CON15 (+2)
  • INT19 (+4)
  • WIS17 (+3)
  • CHA21 (+5)

Save Throws:CON +5, WIS +6,

Skills:Deception +8,

Damage Resistances:Physical, Cold, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 15ft., Darkvision 60 ft.Psv Per 13
Social: Bluff DC 17, Bribe DC 20, 5kgp
Utility: Carry 165lbs., Push 330lbs.

Languages: Common, Draconic

Challenge:CR 20 (25,000 xp)

Spellcasting. The Undying Witch is a L18 spellcaster, and has prepared 23 Spells through CHATheir Spell Save DC is 16 and their Spell Attack mod is +8
Spell Points. 114
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OOO, L6: O, L7: O, L8: O, L9: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 60 feet. The target must succeed on a DC 16 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

Staff Weapon Attack. +6 to hit.
Hit. 30 (6d8+3) Force damage.

Force Blast. +8 to hit, Range 60/240
Hit. 15 (3d4+0) Force damage.

Scream. Recharge 5-6 All creatures within a 30ft Cone or 60ft Line must make a DC 14 DEX Save or take 9 (9d10) Psychic damage.or half on success. Failure by 5 or more and they take 6 (6d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 14 WIS save at the end of their turn.

1x Blighted Touch Melee Spell attack. +0 to hit, then a DC 16 CON Save.
Hit. 18 (4d8) Necrotic damage unless the target succeeds a DC 16 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

1x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d4) Force damage, and the target must make a DC 16 CON Save or lose 1 Hit Die, healing the witch for 1d8+3.

Undying Witch

Undying Witch Gargantuan Fey, Day Rate 300, Chaotic Evil CR 18 20,000 xp

  • Armor class 17 (Enhanced Mage Armor)
  • Hit points 230 (17d20+51)
  • Speed 30ft
    60 Fly
  • STR12 (+1)
  • DEX16 (+3)
  • CON16 (+3)
  • INT20 (+5)
  • WIS18 (+4)
  • CHA22 (+6)

Save Throws:CON +7, WIS +8,

Skills:Deception +9, Intimidation +9, Persuasion +9,

Damage Resistances:Physical, Cold, Fire, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 20ft., Darkvision 60 ft.Psv Per 14
Social: Bluff DC 20, Bribe DC 27, 1,500gp
Utility: Carry 180lbs., Push 360lbs.

Languages: Common, Draconic, Any 4, Telpathic, 35ft.

Challenge:CR 18 (20,000 xp)

Spellcasting. The Undying Witch is a L13 spellcaster, and has prepared 19 Spells through CHATheir Spell Save DC is 18 and their Spell Attack mod is +10
Spell Points. 83
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

2x Staff Weapon Attack. +8 to hit.
Hit. 18 (3d8+4) Force damage.

Force Blast. +10 to hit, Range 70/280
Hit. 27 (4d12+1) Force damage.

Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 16 DEX Save or take 8 (8d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 16 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +2 to hit, then a DC 18 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 18 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

2x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 18 CON Save or lose 1 Hit Die, healing the witch for 1d8+3.

Undying Witch

Undying Witch Gargantuan Fey, Day Rate 500, Chaotic Evil CR 19 22,000 xp

  • Armor class 17 (Enhanced Mage Armor)
  • Hit points 270 (20d20+60)
  • Speed 30ft
    60 Fly
  • STR12 (+1)
  • DEX16 (+3)
  • CON16 (+3)
  • INT20 (+5)
  • WIS18 (+4)
  • CHA22 (+6)

Save Throws:CON +7, WIS +8,

Skills:Deception +10, Intimidation +10, Persuasion +10,

Damage Resistances:Physical, Cold, Fire, Force

Damage Immunities:, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 20ft., Darkvision 60 ft.Psv Per 14
Social: Bluff DC 20, Bribe DC 27, 2,500gp
Utility: Carry 180lbs., Push 360lbs.

Languages: Common, Draconic, Any 4, Telpathic, 35ft.

Challenge:CR 19 (22,000 xp)

Spellcasting. The Undying Witch is a L15 spellcaster, and has prepared 21 Spells through CHATheir Spell Save DC is 18 and their Spell Attack mod is +10
Spell Points. 94
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O, L8: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 18 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

3x Staff Weapon Attack. +8 to hit.
Hit. 13 (2d8+4) Force damage.

Force Blast. +10 to hit, Range 70/280
Hit. 27 (4d12+1) Force damage.

Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 16 DEX Save or take 8 (8d10) Psychic damage.or half on success. Failure by 5 or more and they take 2 (2d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 16 WIS save at the end of their turn.

3x Blighted Touch Melee Spell attack. +2 to hit, then a DC 18 CON Save.
Hit. 14 (3d8) Necrotic damage unless the target succeeds a DC 18 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

3x Life Drain Melee Attack. +-5 to hit, Range 40ft.
Hit. 0 (0d12) Force damage, and the target must make a DC 18 CON Save or lose 1 Hit Die, healing the witch for 1d8+4.

Undying Witch

Undying Witch Gargantuan Fey, Day Rate 1500, Chaotic Evil CR 22 41,000 xp

  • Armor class 18 (Enhanced Mage Armor)
  • Hit points 297 (22d20+66)
  • Speed 30ft
    60 Fly
    60 Burrow
  • STR12 (+1)
  • DEX16 (+3)
  • CON16 (+3)
  • INT20 (+5)
  • WIS18 (+4)
  • CHA22 (+6)

Save Throws:CON +8, WIS +9, CHA +11,

Skills:Deception +11, Intimidation +11, Persuasion +11,

Damage Resistances:Physical, Fire, Force

Damage Immunities:, Cold, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 20ft., Darkvision 60 ft.Psv Per 14
Social: Bluff DC 20, Bribe DC 28, 7,500gp
Utility: Carry 180lbs., Push 360lbs.

Languages: Common, Draconic, Any 4, Telpathic, 35ft.

Challenge:CR 22 (41,000 xp)

Spellcasting. The Undying Witch is a L17 spellcaster, and has prepared 23 Spells through CHATheir Spell Save DC is 19 and their Spell Attack mod is +11
Spell Points. 107
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OO, L6: O, L7: O, L8: O, L9: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 19 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

2x Staff Weapon Attack. +9 to hit.
Hit. 22 (4d8+4) Force damage.

Force Blast. +11 to hit, Range 70/280
Hit. 26 (5d4+1) Force damage.

Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 17 DEX Save or take 9 (9d10) Psychic damage.or half on success. Failure by 5 or more and they take 4 (4d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 17 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +3 to hit, then a DC 19 CON Save.
Hit. 18 (4d8) Necrotic damage unless the target succeeds a DC 19 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

2x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d4) Force damage, and the target must make a DC 19 CON Save or lose 1 Hit Die, healing the witch for 1d8+4.

Undying Witch

Undying Witch Gargantuan Fey, Day Rate 2000, Chaotic Evil CR 23 50,000 xp

  • Armor class 18 (Enhanced Mage Armor)
  • Hit points 324 (24d20+72)
  • Speed 30ft
    60 Fly
    60 Burrow
  • STR12 (+1)
  • DEX16 (+3)
  • CON16 (+3)
  • INT20 (+5)
  • WIS18 (+4)
  • CHA22 (+6)

Save Throws:CON +8, WIS +9, CHA +11,

Skills:Deception +11, Intimidation +11, Persuasion +11,

Damage Resistances:Physical, Fire, Force

Damage Immunities:, Cold, Necrotic, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 20ft., Darkvision 60 ft.Psv Per 14
Social: Bluff DC 20, Bribe DC 28, 10kgp
Utility: Carry 180lbs., Push 360lbs.

Languages: Common, Draconic, Any 4, Telpathic, 35ft.

Challenge:CR 23 (50,000 xp)

Spellcasting. The Undying Witch is a L18 spellcaster, and has prepared 24 Spells through CHATheir Spell Save DC is 19 and their Spell Attack mod is +11
Spell Points. 114
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OOO, L6: O, L7: O, L8: O, L9: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 19 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

3x Staff Weapon Attack. +9 to hit.
Hit. 18 (3d8+4) Force damage.

Force Blast. +11 to hit, Range 70/280
Hit. 26 (5d4+1) Force damage.

Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 17 DEX Save or take 9 (9d10) Psychic damage.or half on success. Failure by 5 or more and they take 3 (3d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 17 WIS save at the end of their turn.

3x Blighted Touch Melee Spell attack. +3 to hit, then a DC 19 CON Save.
Hit. 18 (4d8) Necrotic damage unless the target succeeds a DC 19 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

3x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d4) Force damage, and the target must make a DC 19 CON Save or lose 1 Hit Die, healing the witch for 1d8+4.

Undying Witch

Undying Witch Gargantuan Fey, Day Rate 3000, Chaotic Evil CR 24 62,000 xp

  • Armor class 19 (Enhanced Mage Armor)
  • Hit points 365 (27d20+81)
  • Speed 30ft
    60 Fly
    60 Burrow
  • STR12 (+1)
  • DEX16 (+3)
  • CON16 (+3)
  • INT21 (+5)
  • WIS19 (+4)
  • CHA23 (+6)

Save Throws:CON +9, WIS +10, CHA +12,

Skills:Deception +12, Intimidation +12, Performance +12, Persuasion +12,

Damage Resistances:Physical, Force

Damage Immunities:, Cold, Necrotic, Fire, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 20ft., Darkvision 60 ft.Psv Per 14
Social: Bluff DC 21, Bribe DC 31, 15kgp
Utility: Carry 180lbs., Push 360lbs.

Languages: Common, Draconic, Any 4, Telpathic, 35ft.

Challenge:CR 24 (62,000 xp)

Spellcasting. The Undying Witch is a L20 spellcaster, and has prepared 26 Spells through CHATheir Spell Save DC is 20 and their Spell Attack mod is +12
Spell Points. 133
===Spell Slots.===
L1: OOOO, L2: OOO, L3: OOO, L4: OOO,
L5: OOO, L6: OO, L7: OO, L8: O, L9: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 20 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

2x Staff Weapon Attack. +10 to hit.
Hit. 22 (4d8+4) Force damage.

Force Blast. +12 to hit, Range 70/280
Hit. 43 (6d6+1) Force damage.

Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 18 DEX Save or take 9 (9d10) Psychic damage.or half on success. Failure by 5 or more and they take 4 (4d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 18 WIS save at the end of their turn.

2x Blighted Touch Melee Spell attack. +4 to hit, then a DC 20 CON Save.
Hit. 18 (4d8) Necrotic damage unless the target succeeds a DC 20 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

2x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d6) Force damage, and the target must make a DC 20 CON Save or lose 1 Hit Die, healing the witch for 1d8+5.

Undying Witch

Undying Witch Gargantuan Fey, Day Rate 3500, Chaotic Evil CR 25 77,500 xp

  • Armor class 19 (Enhanced Mage Armor)
  • Hit points 405 (30d20+90)
  • Speed 30ft
    60 Fly
    60 Burrow
  • STR12 (+1)
  • DEX16 (+3)
  • CON16 (+3)
  • INT21 (+5)
  • WIS19 (+4)
  • CHA23 (+6)

Save Throws:CON +9, WIS +10, CHA +12,

Skills:Deception +12, Intimidation +12, Performance +12, Persuasion +12,

Damage Resistances:Physical, Force

Damage Immunities:, Cold, Necrotic, Fire, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 20ft., Darkvision 60 ft.Psv Per 14
Social: Bluff DC 21, Bribe DC 31, 17,500gp
Utility: Carry 180lbs., Push 360lbs.

Languages: Common, Draconic, Any 4, Telpathic, 35ft.

Challenge:CR 25 (77,500 xp)

Spellcasting. The Undying Witch is a L23 spellcaster, and has prepared 29 Spells through CHATheir Spell Save DC is 20 and their Spell Attack mod is +12
Spell Points. 148
===Spell Slots.===
L1: At Will., L2: OOOO, L3: OOOO, L4: OOOO,
L5: OOO, L6: OO, L7: OO, L8: O, L9: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 20 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

3x Staff Weapon Attack. +10 to hit.
Hit. 22 (4d8+4) Force damage.

Force Blast. +12 to hit, Range 70/280
Hit. 43 (6d6+1) Force damage.

Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 18 DEX Save or take 10 (10d10) Psychic damage.or half on success. Failure by 5 or more and they take 4 (4d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 18 WIS save at the end of their turn.

3x Blighted Touch Melee Spell attack. +4 to hit, then a DC 20 CON Save.
Hit. 23 (5d8) Necrotic damage unless the target succeeds a DC 20 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

3x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d6) Force damage, and the target must make a DC 20 CON Save or lose 1 Hit Die, healing the witch for 1d8+6.

Undying Witch

Undying Witch Gargantuan Fey, Day Rate 3500, Chaotic Evil CR 26 93,000 xp

  • Armor class 20 (Enhanced Mage Armor)
  • Hit points 405 (30d20+90)
  • Speed 30ft
    60 Fly
    60 Burrow
  • STR12 (+1)
  • DEX17 (+3)
  • CON17 (+3)
  • INT21 (+5)
  • WIS19 (+4)
  • CHA23 (+6)

Save Throws:CON +10, INT +12, WIS +11, CHA +13,

Skills:Religion +12, Deception +13, Intimidation +13, Performance +13, Persuasion +13,

Damage Resistances:Physical, Force

Damage Immunities:, Cold, Necrotic, Fire, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 20ft., Darkvision 60 ft.Psv Per 14
Social: Bluff DC 21, Bribe DC 32, 17,500gp
Utility: Carry 180lbs., Push 360lbs.

Languages: Common, Draconic, Any 4, Telpathic, 35ft.

Challenge:CR 26 (93,000 xp)

Spellcasting. The Undying Witch is a L23 spellcaster, and has prepared 29 Spells through CHATheir Spell Save DC is 21 and their Spell Attack mod is +13
Spell Points. 148
===Spell Slots.===
L1: At Will., L2: OOOO, L3: OOOO, L4: OOOO,
L5: OOO, L6: OO, L7: OO, L8: O, L9: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 70 feet. The target must succeed on a DC 21 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

3x Staff Weapon Attack. +11 to hit.
Hit. 27 (5d8+4) Force damage.

Force Blast. +13 to hit, Range 70/280
Hit. 50 (7d6+1) Force damage.

Scream. Recharge 5-6 All creatures within a 35ft Cone or 70ft Line must make a DC 19 DEX Save or take 11 (11d10) Psychic damage.or half on success. Failure by 5 or more and they take 5 (5d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 19 WIS save at the end of their turn.

3x Blighted Touch Melee Spell attack. +5 to hit, then a DC 21 CON Save.
Hit. 23 (5d8) Necrotic damage unless the target succeeds a DC 21 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

3x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d6) Force damage, and the target must make a DC 21 CON Save or lose 1 Hit Die, healing the witch for 1d8+6.

Undying Witch

Undying Witch Gargantuan Fey, Day Rate 4500, Chaotic Evil CR 28 124,000 xp

  • Armor class 21 (Enhanced Mage Armor)
  • Hit points 405 (30d20+90)
  • Speed 30ft
    70 Fly
    70 Burrow
  • STR13 (+1)
  • DEX17 (+3)
  • CON17 (+3)
  • INT22 (+6)
  • WIS19 (+4)
  • CHA26 (+8)

Save Throws:DEX +11, CON +11, INT +14, WIS +12, CHA +16,

Skills:Religion +14, Deception +16, Intimidation +16, Performance +16, Persuasion +16,

Damage Resistances:Physical

Damage Immunities:, Cold, Necrotic, Fire, Force

Condition Immunities:Charmed, Frightened

Senses:Truesight 20ft., Darkvision 60 ft.Psv Per 14
Social: Bluff DC 24, Bribe DC 38, 22,500gp
Utility: Carry 195lbs., Push 390lbs.

Languages: Common, Draconic, Any 5, Telpathic, 40ft.

Challenge:CR 28 (124,000 xp)

Spellcasting. The Undying Witch is a L23 spellcaster, and has prepared 31 Spells through CHATheir Spell Save DC is 24 and their Spell Attack mod is +16
Spell Points. 148
===Spell Slots.===
L1: At Will., L2: OOOO, L3: OOOO, L4: OOOO,
L5: OOO, L6: OO, L7: OO, L8: O, L9: O



Misty Escape. As a reaction to taking damage the Witch can teleport to a place they can see and become invisible until they start their next turn.

Actions

Deep Insight. As a Bonus Action, the Witch can roll Insight vs the target's Deception to gain a deeper truth about them. On fail, the creature has disadvantage on saving throws vs the Witch until they complete a Long Rest.

Fey Charm (Recharge 5-6). The Witch targets one creature she can see within 90 feet. The target must succeed on a DC 24 WIS Save or be charmed for 1 minute.

Immortality's Embrace. When reduced to 1hp, the Witch can make a CHA save to be dropped to 1hp instead. The DC is equal to the damage taken, but she may expend spell slots to enhance the check, adding 1d8 per level of spell slot expended.

3x Staff Weapon Attack. +12 to hit.
Hit. 27 (5d8+4) Force damage.

Force Blast. +16 to hit, Range 90/360
Hit. 57 (8d6+1) Force damage.

Scream. Recharge 5-6 All creatures within a 45ft Cone or 90ft Line must make a DC 20 DEX Save or take 11 (11d10) Psychic damage.or half on success. Failure by 5 or more and they take 5 (5d10) additional damage until it is removed as an action.Failure by 5 or more and they are Charmed until they complete a Short Rest or they succeed on a DC 20 WIS save at the end of their turn.

3x Blighted Touch Melee Spell attack. +8 to hit, then a DC 24 CON Save.
Hit. 23 (5d8) Necrotic damage unless the target succeeds a DC 24 CON Save. On success, the damage is halved. On fail by 5 or more, half the damage heals the Witch. Succeeding a CON save by 5 or more renders the victim immune to this attack forever.

3x Life Drain Melee Attack. +-4 to hit, Range 40ft.
Hit. 0 (0d6) Force damage, and the target must make a DC 24 CON Save or lose 1 Hit Die, healing the witch for 1d8+7.