Spear (One-handed). Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: (1d6 + 1) piercing damage.
Spear (Two-handed). Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: (1d8 + 1) piercing damage.
Spear (Ranged). Ranged Weapon Attack: +3 to hit, reach 20/60 ft., or range 20/60ft, one target. Hit: (1d6 + 1) piercing damage.
Commanding Presence: when allies are within 5 feet of the Captain, they have advantage on their attacks.
Multiple Attack: Guard Captains can take two attacks.
Halberd: Melee Weapon Attack: +5 to hit, reach 10 feet, one creature. Hit: (1d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +1 to hit, reach 5ft, one target. Hit: (1d4 + 1) slashing damage.
Unarmed. Melee Attack: reach 5ft, one target. Hit: (1 + Str modifier) bludgeoning damage.
Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.
Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance
Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.
Rage-Fueled Strikes. When Wroth is below half HP, he adds +2 to melee weapon damage rolls.
Cragbreaker Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning.
Quaking Stomp (Recharge 5–6). All creatures within 10 ft. must succeed on a DC 12 Dex save or fall prone.
Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.
Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance
Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.
Rage-Fueled Strikes. When Wroth is below half HP, he adds +2 to melee weapon damage rolls.
Iron Vengeance. When Wroth is reduced to 0 HP, he makes one final Cragbreaker Slam before falling.
Cragbreaker Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning.
Quaking Stomp (Recharge 5–6). All creatures within 10 ft. must succeed on a DC 12 Dex save or fall prone. 1d6 thunder damage on a failed save.
Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.
Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance
Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.
Rage-Fueled Strikes. When Wroth is below half HP, he adds +4 to melee weapon damage rolls.
Iron Vengeance. When Wroth is reduced to 0 HP, he makes one final Cragbreaker Slam before falling.
Cragbreaker Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 4) bludgeoning.
Quaking Stomp (Recharge 5–6). All creatures within 10 ft. must succeed on a DC 12 Dex save or fall prone. 1d6 thunder damage on a failed save.
Molten Strike (Recharge 6): Wroth slams the ground with Cragbreaker, sending a line of molten stone 15 feet in a straight line. All creatures in the line must make a DC 13 Dex save or take 2d8 fire damage and be knocked prone.
Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.
Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance
Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.
Rage-Fueled Strikes. When Wroth is below half HP, he adds +4 to melee weapon damage rolls.
Iron Vengeance. When Wroth is reduced to 0 HP, he makes one final Cragbreaker Slam before falling.
Tyrant’s Command. Allies within 10 ft. gain +1 to attack rolls.
Cragbreaker Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning.
Quaking Stomp (Recharge 4–6). All creatures within 10 ft. must succeed on a DC 13 Dex save or fall prone. 2d6 thunder damage.
Molten Strike (Recharge 5-6): Wroth slams the ground with Cragbreaker, sending a line of molten stone 15 feet in a straight line. All creatures in the line must make a DC 14 Dex save or take 3d8 fire damage and be knocked prone on failure.
Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.
Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance
Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.
Rage-Fueled Strikes. When Wroth is below half HP, he adds +4 to melee weapon damage rolls.
Iron Vengeance. When Wroth is reduced to 0 HP, he makes one final Cragbreaker Slam before falling.
Tyrant’s Command. Allies within 10 ft. gain +1 to attack rolls.
Battle Unending: Once per long rest, when Wroth would be reduced to 0 HP, he instead drops to 1 HP and becomes immune to all conditions until the start of his next turn.
Cragbreaker Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning.
Quaking Stomp (Recharge 4–6). All creatures within 10 ft. must succeed on a DC 13 Dex save or fall prone. 2d6 thunder damage.
Molten Strike (Recharge 5-6): Wroth slams the ground with Cragbreaker, sending a line of molten stone 15 feet cone. All creatures in the affected area must make a DC 14 Dex save or take 4d8 fire damage and be knocked prone on failure.
Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.
Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance
Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.
Rage-Fueled Strikes. When Wroth is below half HP, he adds +6 to melee weapon damage rolls.
Iron Vengeance. When Wroth is reduced to 0 HP, he makes one final Cragbreaker Slam before falling.
Tyrant’s Command. Allies within 10 ft. gain +1 to attack rolls.
Battle Unending: Once per long rest, when Wroth would be reduced to 0 HP, he instead drops to 1 HP and becomes immune to all conditions until the start of his next turn.
Aura of Dread (10 ft.): Enemies that start their turn within 10 ft. must succeed on a DC 14 Wis save or have disadvantage on their next attack roll.
Cragbreaker Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 6) bludgeoning.
Quaking Stomp (Recharge 4–6). All creatures within 10 ft. radius must succeed on a DC 14 Dex save or fall prone. 3d6 thunder damage.
Molten Strike (Recharge 5-6): Wroth slams the ground with Cragbreaker, sending a line of molten stone 15 feet cone. All creatures in the affected area must make a DC 15 Dex save or take 5d8 fire damage and be knocked prone on failure.
(1/Day) – Cragbreaker Resurgence:
At initiative 20 (losing ties), Wroth regains use of Molten Strike and Quaking Stomp immediately.