Party level: to



Change class color:
Back to default color


Show pictures:



I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Guard

Guard Medium humanoid (any race), any alingment 1/8 25 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 11 (2d8 + 2)
  • Speed 30ft
  • STR13 (+1)
  • DEX12 (+1)
  • CON12 (+1)
  • INT10 (0)
  • WIS11 (0)
  • CHA10 (0)

Skills: Perception +2

Senses: PP 12

Languages: any one language (usually Common)

Challenge: 1/8 (25 xp)

Actions

Spear (One-handed). Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: (1d6 + 1) piercing damage.

Spear (Two-handed). Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: (1d8 + 1) piercing damage.

Spear (Ranged). Ranged Weapon Attack: +3 to hit, reach 20/60 ft., or range 20/60ft, one target. Hit: (1d6 + 1) piercing damage.

Guard Captain

Guard Captain Medium humanoid (any race), any alingment 1/2 100 xp

  • Armor class 16 (chain mail)
  • Hit points 33 (6d8 + 6)
  • Speed 30ft
  • STR15 (+2)
  • DEX14 (+2)
  • CON12 (+1)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA12 (+1)

Save Throws: Str +4

Skills: Perception +3

Senses: PP 13

Languages: any one language (usually Common)

Challenge: 1/2 (100 xp)

Commanding Presence: when allies are within 5 feet of the Captain, they have advantage on their attacks.

Actions

Multiple Attack: Guard Captains can take two attacks.

Halberd: Melee Weapon Attack: +5 to hit, reach 10 feet, one creature. Hit: (1d10 + 3) slashing damage.

Prisoner

Prisoner Medium humanoid (any race), any alingment 1/8 25 xp

  • Armor class 10
  • Hit points 11 (2d8 + 2)
  • Speed 30ft
  • STR11 (0)
  • DEX12 (+1)
  • CON12 (+1)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Senses: PP 10

Languages: any one language (usually Common)

Challenge: 1/8 (25 xp)

Actions

Dagger. Melee Weapon Attack: +1 to hit, reach 5ft, one target. Hit: (1d4 + 1) slashing damage.

Unarmed. Melee Attack: reach 5ft, one target. Hit: (1 + Str modifier) bludgeoning damage.

Wroth, The Iron Tyrant

Wroth, The Iron Tyrant Medium humanoid (Dwarf), Lawful Evil 1 200 xp

  • Armor class 15 (Iron breastplate)
  • Hit points 45 (6d8 + 6)
  • Speed 25 ft.
  • STR 16 (+3)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 8 (-1)
  • WIS 10 (0)
  • CHA 12 (+1)

Save Throws: Str +4, Con +4

Skills: Intimidation +3, Athletics +5

Damage Resistances: Fire, non-magical bludgeoning

Languages: Common, Dwarvish

Challenge: 1 (200 xp)

Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.

Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance

Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.

Rage-Fueled Strikes. When Wroth is below half HP, he adds +2 to melee weapon damage rolls.

Actions

Cragbreaker Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning.

Quaking Stomp (Recharge 5–6). All creatures within 10 ft. must succeed on a DC 12 Dex save or fall prone.

Wroth, The Iron Tyrant

Wroth, The Iron Tyrant Medium humanoid (Dwarf), Lawful Evil 2 400 xp

  • Armor class 16 (Iron breastplate)
  • Hit points 54 (8d8 + 6)
  • Speed 25 ft.
  • STR 16 (+3)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 8 (-1)
  • WIS 10 (0)
  • CHA 12 (+1)

Save Throws: Str +4, Con +4

Skills: Intimidation +3, Athletics +5

Damage Resistances: Fire, non-magical bludgeoning

Languages: Common, Dwarvish

Challenge: 2 (400 xp)

Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.

Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance

Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.

Rage-Fueled Strikes. When Wroth is below half HP, he adds +2 to melee weapon damage rolls.

Iron Vengeance. When Wroth is reduced to 0 HP, he makes one final Cragbreaker Slam before falling.

Actions

Cragbreaker Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning.

Quaking Stomp (Recharge 5–6). All creatures within 10 ft. must succeed on a DC 12 Dex save or fall prone. 1d6 thunder damage on a failed save.

Wroth, The Iron Tyrant

Wroth, The Iron Tyrant Medium humanoid (Dwarf), Lawful Evil 3 700 xp

  • Armor class 17 (Iron breastplate)
  • Hit points 65 (10d8 + 6)
  • Speed 25 ft.
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 8 (-1)
  • WIS 10 (0)
  • CHA 12 (+1)

Save Throws: Str +4, Con +4

Skills: Intimidation +3, Athletics +5

Damage Resistances: Fire, non-magical bludgeoning

Languages: Common, Dwarvish

Challenge: 3 (700 xp)

Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.

Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance

Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.

Rage-Fueled Strikes. When Wroth is below half HP, he adds +4 to melee weapon damage rolls.

Iron Vengeance. When Wroth is reduced to 0 HP, he makes one final Cragbreaker Slam before falling.

Actions

Cragbreaker Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 4) bludgeoning.

Quaking Stomp (Recharge 5–6). All creatures within 10 ft. must succeed on a DC 12 Dex save or fall prone. 1d6 thunder damage on a failed save.

Molten Strike (Recharge 6): Wroth slams the ground with Cragbreaker, sending a line of molten stone 15 feet in a straight line. All creatures in the line must make a DC 13 Dex save or take 2d8 fire damage and be knocked prone.

Wroth, The Iron Tyrant

Wroth, The Iron Tyrant Medium humanoid (Dwarf), Lawful Evil 4 1 xp

  • Armor class 18 (Dark steel armor)
  • Hit points 85 (12d8 + 6)
  • Speed 25 ft.
  • STR 19 (+4)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 8 (-1)
  • WIS 12 (+1)
  • CHA 14 (+2)

Save Throws: Str +7, Con +6

Skills: Intimidation +4, Athletics +7

Damage Resistances: Fire, poison, non-magical bludgeoning/piercing

Languages: Common, Dwarvish

Challenge: 4 (1 xp)

Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.

Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance

Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.

Rage-Fueled Strikes. When Wroth is below half HP, he adds +4 to melee weapon damage rolls.

Iron Vengeance. When Wroth is reduced to 0 HP, he makes one final Cragbreaker Slam before falling.

Tyrant’s Command. Allies within 10 ft. gain +1 to attack rolls.

Actions

Cragbreaker Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning.

Quaking Stomp (Recharge 4–6). All creatures within 10 ft. must succeed on a DC 13 Dex save or fall prone. 2d6 thunder damage.

Molten Strike (Recharge 5-6): Wroth slams the ground with Cragbreaker, sending a line of molten stone 15 feet in a straight line. All creatures in the line must make a DC 14 Dex save or take 3d8 fire damage and be knocked prone on failure.

Wroth, The Iron Tyrant

Wroth, The Iron Tyrant Medium humanoid (Dwarf), Lawful Evil 5 1 xp

  • Armor class 19 (Enchanted dark steel armor)
  • Hit points 105 (12d8 + 6)
  • Speed 25 ft.
  • STR 20 (+5)
  • DEX 10 (0)
  • CON 18 (+4)
  • INT 8 (-1)
  • WIS 12 (+1)
  • CHA 14 (+2)

Save Throws: Str +7, Con +6

Skills: Intimidation +4, Athletics +7

Damage Resistances: Fire, poison, non-magical bludgeoning/piercing

Languages: Common, Dwarvish

Challenge: 5 (1 xp)

Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.

Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance

Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.

Rage-Fueled Strikes. When Wroth is below half HP, he adds +4 to melee weapon damage rolls.

Iron Vengeance. When Wroth is reduced to 0 HP, he makes one final Cragbreaker Slam before falling.

Tyrant’s Command. Allies within 10 ft. gain +1 to attack rolls.

Battle Unending: Once per long rest, when Wroth would be reduced to 0 HP, he instead drops to 1 HP and becomes immune to all conditions until the start of his next turn.

Actions

Cragbreaker Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning.

Quaking Stomp (Recharge 4–6). All creatures within 10 ft. must succeed on a DC 13 Dex save or fall prone. 2d6 thunder damage.

Molten Strike (Recharge 5-6): Wroth slams the ground with Cragbreaker, sending a line of molten stone 15 feet cone. All creatures in the affected area must make a DC 14 Dex save or take 4d8 fire damage and be knocked prone on failure.

Wroth, The Iron Tyrant

Wroth, The Iron Tyrant Medium humanoid (Dwarf), Lawful Evil 6 2 xp

  • Armor class 20 (Cursed tyrant plate)
  • Hit points 125 (14d12 + 6)
  • Speed 25 ft.
  • STR 22 (+6)
  • DEX 10 (0)
  • CON 20 (+5)
  • INT 8 (-1)
  • WIS 12 (+1)
  • CHA 14 (+2)

Save Throws: Str +7, Con +6

Skills: Intimidation +4, Athletics +7

Damage Resistances: Fire, poison, non-magical bludgeoning/piercing

Languages: Common, Dwarvish

Challenge: 6 (2 xp)

Wroth – Enforcer of the Pale Crown
Dwarven warlord twisted by rage and dark magic. Commander of Wrathmoor.

Core Themes:
- Brutal melee damage
- Crowd control (shockwaves)
- Rage-fueled attacks
- Battlefield dominance

Dwarven Fortitude. Advantage on saving throws against poison, resistance to poison damage.

Rage-Fueled Strikes. When Wroth is below half HP, he adds +6 to melee weapon damage rolls.

Iron Vengeance. When Wroth is reduced to 0 HP, he makes one final Cragbreaker Slam before falling.

Tyrant’s Command. Allies within 10 ft. gain +1 to attack rolls.

Battle Unending: Once per long rest, when Wroth would be reduced to 0 HP, he instead drops to 1 HP and becomes immune to all conditions until the start of his next turn.

Aura of Dread (10 ft.): Enemies that start their turn within 10 ft. must succeed on a DC 14 Wis save or have disadvantage on their next attack roll.

Actions

Cragbreaker Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 6) bludgeoning.

Quaking Stomp (Recharge 4–6). All creatures within 10 ft. radius must succeed on a DC 14 Dex save or fall prone. 3d6 thunder damage.

Molten Strike (Recharge 5-6): Wroth slams the ground with Cragbreaker, sending a line of molten stone 15 feet cone. All creatures in the affected area must make a DC 15 Dex save or take 5d8 fire damage and be knocked prone on failure.

Legendary Actions

(1/Day) – Cragbreaker Resurgence:
At initiative 20 (losing ties), Wroth regains use of Molten Strike and Quaking Stomp immediately.