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Aberrant Spirit

Aberrant Spirit Medium Aberration, Neutral None 0 xp

  • Armor class 11 + the spell's level
  • Hit points 40 + 10 for each spell level above 4
  • Speed 30 feet,
    Fly 30 feet (hover, Beholderkin only)
  • STR 16 (+3)
  • DEX 10 (0)
  • CON 15 (+2)
  • INT 16 (+3)
  • WIS 10 (0)
  • CHA 6 (-2)

Save Throws: Str +3, Dex +0, Con +2, Int +3, Wis +0, Cha –2

Damage Immunities: Psychic

Senses: Darkvision 60 feet, Passive Perception 10

Languages: Deep Speech, understands the languages you know

Challenge: None (0 xp)


Regeneration (Slaad Only). The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.

Whispering Aura (Mind Flayer Only). At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. Failure: 2d6 Psychic damage.

Actions


Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down).

Claw (Slaad Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet, Hit: 1d10 + 3 + the spell's level Slashing damage, and the target can't regain Hit Points until the start of the spirit's next turn.

Eye Ray (Beholderkin Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 feet, Hit: 1d8 + 3 + the spell's level Psychic damage.

Psychic Slam (Mind Flayer Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet, Hit: 1d8 + 3 + the spell's level Psychic damage.