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Fiendish Spirit (Demon)

Fiendish Spirit (Demon) Large Fiend, Neutral None 0 xp

  • Armor class 12 + the spell's level
  • Hit points 50 + 15 for each spell level above 6
  • Speed 40 feet, Climb 40 feet
  • STR 13 (+1)
  • DEX 16 (+3)
  • CON 15 (+2)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 16 (+3)

Save Throws: Str +1, Dex +3, Con +2, Int +0, Wis +0, Cha +3

Damage Resistances: Fire

Damage Immunities: Poison, Poisoned

Senses: Darkvision 60 feet, Passive Perception 10

Languages: Abyssal, Infernal, Telepathy 60 feet

Challenge: None (0 xp)


Death Throes. When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. Failure: 2d10 plus this spell's level Fire damage. Success: Half damage.

Magic Resistance. The spirit has Advantage on saving throws against spells and other magical effects.

Actions


Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down).

Bite. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet, Hit: 1d12 + 3 + the spell's level Necrotic damage.

Fiendish Spirit (Devil)

Fiendish Spirit (Devil) Large Fiend, Neutral None 0 xp

  • Armor class 12 + the spell's level
  • Hit points 40 + 15 for each spell level above 6
  • Speed 40 feet, Fly 60 feet
  • STR 13 (+1)
  • DEX 16 (+3)
  • CON 15 (+2)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 16 (+3)

Save Throws: Str +1, Dex +3, Con +2, Int +0, Wis +0, Cha +3

Damage Resistances: Fire

Damage Immunities: Poison, Poisoned

Senses: Darkvision 60 feet, Passive Perception 10

Languages: Abyssal, Infernal, Telepathy 60 feet

Challenge: None (0 xp)



Devil's Sight. Magical Darkness doesn't impede the spirit's Darkvision.

Magic Resistance. The spirit has Advantage on saving throws against spells and other magical effects.

Actions


Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down).

Fiery Strike. Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 feet, or range 150 feet, Hit: 2d6 + 3 + the spell's level Fire damage.

Fiendish Spirit (Yugoloth)

Fiendish Spirit (Yugoloth) Large Fiend, Neutral None 0 xp

  • Armor class 12 + the spell's level
  • Hit points 60 + 15 for each spell level above 6
  • Speed 40 feet
  • STR 13 (+1)
  • DEX 16 (+3)
  • CON 15 (+2)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 16 (+3)

Save Throws: Str +1, Dex +3, Con +2, Int +0, Wis +0, Cha +3

Damage Resistances: Fire

Damage Immunities: Poison, Poisoned

Senses: Darkvision 60 feet, Passive Perception 10

Languages: Abyssal, Infernal, Telepathy 60 feet

Challenge: None (0 xp)



Magic Resistance. The spirit has Advantage on saving throws against spells and other magical effects.

Actions


Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down).

Claws. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet, Hit: 1d8 + 3 + the spell's level Slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.