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Fey Spirit

Fey Spirit Small Fey, Neutral None 0 xp

  • Armor class 12 + the spell's level
  • Hit points 30 + 10 for each spell level above 3
  • Speed 30 feet,
    Fly 30 feet
  • STR 13 (+1)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 14 (+2)
  • WIS 11 (0)
  • CHA 16 (+3)

Save Throws: Str +1, Dex +3, Con +2, Int +2, Wis +0, Cha +3

Damage Immunities: Charmed

Senses: Darkvision 60 feet, Passive Perception 10

Languages: Sylvan, understands the languages you know

Challenge: None (0 xp)

Actions


Multiattack. The spirit makes a number of Fey Blade attacks equal to half this spell's level (round down).

Fey Blade. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet, Hit: 2d6 + 3 + the spell's level Force damage.

Bonus Actions

Fey Step. The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit's chosen mood:

• Fuming. The spirit has Advantage on the next attack roll it makes before the end of his turn.

• Mirthful. Wisdom Saving Throw: DC equals your spell save DC, one creature the spirit can see within 10 feet of itself. Failure: The target is Charmed by you and the spirit for 1 minute or until the target takes any damage.

• Tricksy. The spirit fills a 10-foot Cube within 5 feet of it with magical Darkness, which lasts until the end of its next turn.