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Corrupted Guardian

Corrupted Guardian Medium Elemental, Corrupted 2 450 xp

  • Armor class 13
  • Hit points 45
  • Speed 30
  • STR 16 (+3)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 7 (-2)
  • WIS 10 (0)
  • CHA 6 (-2)

Save Throws: Con +5

Skills: Perception

Damage Resistances: Necrotic, Poison

Senses: Darkvision

Languages: Common

Challenge: 2 (450 xp)

The Corrupted Guardian was once a noble protector of the shrine and its sacred grounds, but the corruption has twisted both its form and mind. It stands as a tragic figure, a reflection of the darkness that consumes it, yet it will fiercely defend the shrine from those who seek to disturb it. While its body has become a grotesque, unnatural thing, its tragic nature still lingers beneath the corruption.

Actions

Multiattack: The Corrupted Guardian makes two attacks: one with its Corrupted Slam and one with its Corruption Tendrils.

Corrupted Slam (Melee Weapon Attack):
Attack Bonus: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) necrotic damage.

Corruption Tendrils (Melee Weapon Attack):
Attack Bonus: +3 to hit, reach 10 ft., one target.
Hit: 7 (1d8 + 3) necrotic damage, and the target must succeed on a DC 13 Strength saving throw or be pulled 10 feet closer to the guardian.
Effect: If the target is pulled into the guardian’s reach, the guardian can make an immediate Corrupted Slam attack on it as a bonus action.