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Giant Snake

Giant Snake Large beast, 2 0 xp

  • Armor class 12
  • Hit points 60
  • Speed 30 ft., Swim 30 ft.
  • STR19 (+4)
  • DEX14 (+2)
  • CON12 (+1)
  • INT1 (-5)
  • WIS10 (0)
  • CHA3 (-4)

Skills: Perception +2

Senses: Blindsight 10 ft.

Languages:

Challenge:2 (0 xp)

Multiattack. The snake makes one Bite attack and uses Constrict.

Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage.

Constrict. Strength Saving Throw: DC 14, one Large or smaller creature the snake can see within 10 feet. Failure: 13 (2d8 + 4) Bludgeoning damage, and the target has the Grappled condition (escape DC 14).

Actions

Warhorse

Warhorse Large beast, 1/2 0 xp

  • Armor class 11
  • Hit points 19
  • Speed 60 ft.
  • STR18 (+4)
  • DEX12 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Languages:

Challenge: 1/2 (0 xp)

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the horse moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Actions

Hunter Shark

Hunter Shark Large beast, 2 0 xp

  • Armor class 12
  • Hit points 45
  • Speed 5 ft., Swim 40 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON15 (+2)
  • INT1 (-5)
  • WIS10 (0)
  • CHA4 (-3)

Skills: Perception +2

Senses: Blindsight 60 ft.

Languages:

Challenge:2 (0 xp)

Water Breathing. The shark can breathe only underwater.

Bite. Melee Attack Roll: +6 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.

Actions

Spider

Spider Tiny beast, 0 xp

  • Armor class 12
  • Hit points 1
  • Speed 20 ft., Climb 20 ft.
  • STR2 (-4)
  • DEX14 (+2)
  • CON8 (-1)
  • INT1 (-5)
  • WIS10 (0)
  • CHA2 (-4)

Skills: Stealth +4

Languages:

Challenge: (0 xp)

Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same web.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 2 (1d4) Poison damage.

Actions

Ape

Ape Medium Beast, 1/2 0 xp

  • Armor class 12
  • Hit points 19
  • Speed 30 ft., climb 30 ft.
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA7 (-2)

Skills: Athletics +5, Perception +3

Languages:

Challenge: 1/2 (0 xp)

Multiattack. The ape makes two Fist attacks.

Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.

Rock (Recharge 6). Ranged Attack Roll: +5, range 25/50 ft. Hit: 10 (2d6 + 3) Bludgeoning damage.

Actions

Dire Wolf

Dire Wolf Large Beast, 1 0 xp

  • Armor class 14
  • Hit points 22
  • Speed 50
  • STR17 (+3)
  • DEX15 (+2)
  • CON15 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills: Perception +5, Stealth +4

Senses: Darkvision 60ft.

Languages:

Challenge:1 (0 xp)

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 1d10 + 3 Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Actions