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Giant Snake

Giant Snake , 2 0 xp

  • Armor class 12
  • Hit points 60
  • Speed 30 ft., Swim 30 ft.
  • STR 19 (+4)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 3 (-4)

Skills: Perception +2

Senses: Blindsight 10 ft.

Languages:

Challenge: 2 (0 xp)

Actions

Multiattack. The snake makes one Bite attack and uses Constrict.

Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage.

Constrict. Strength Saving Throw: DC 14, one Large or smaller creature the snake can see within 10 feet. Failure: 13 (2d8 + 4) Bludgeoning damage, and the target has the Grappled condition (escape DC 14).

Warhorse

Warhorse Large beast, 1/2 0 xp

  • Armor class 11
  • Hit points 19
  • Speed 60 ft.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: 1/2 (0 xp)

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the horse moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Hunter Shark

Hunter Shark , 2 0 xp

  • Armor class 12
  • Hit points 45
  • Speed 5 ft., Swim 40 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 15 (+2)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 4 (-3)

Skills: Perception +2

Senses: Blindsight 60 ft.

Languages:

Challenge: 2 (0 xp)


Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +6 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.

Spider

Spider Tiny beast, 0 xp

  • Armor class 12
  • Hit points 1
  • Speed 20 ft., Climb 20 ft.
  • STR 2 (-4)
  • DEX 14 (+2)
  • CON 8 (-1)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 2 (-4)

Skills: Stealth +4

Languages:

Challenge: (0 xp)


Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same web.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 2 (1d4) Poison damage.

Ape

Ape Medium Beast, 1/2 0 xp

  • Armor class 12
  • Hit points 19
  • Speed 30ft., climb 30ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 6 (-2)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Athletics +5, Perception +3

Languages:

Challenge: 1/2 (0 xp)

Actions

Multiattack. The ape makes two Fist attacks.

Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.

Rock (Recharge 6). Ranged Attack Roll: +5, range 25/50 ft. Hit: 10 (2d6 + 3) Bludgeoning damage.

Dire Wolf

Dire Wolf Large Beast, 1 0 xp

  • Armor class 14
  • Hit points 22
  • Speed 50
  • STR 17 (+3)
  • DEX 15 (+2)
  • CON 15 (+2)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +5, Stealth +4

Senses: Darkvision 60ft.

Languages:

Challenge: 1 (0 xp)

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 1d10 + 3 Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.