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Ape

Ape Medium Beast, 1/2 0 xp

  • Armor class 12
  • Hit points 19
  • Speed 30ft., climb 30ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 6 (-2)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Athletics +5, Perception +3

Languages:

Challenge: 1/2 (0 xp)

Actions

Multiattack. The ape makes two Fist attacks.

Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.

Rock (Recharge 6). Ranged Attack Roll: +5, range 25/50 ft. Hit: 10 (2d6 + 3) Bludgeoning damage.

Dire Wolf

Dire Wolf Large Beast, 1 0 xp

  • Armor class 14
  • Hit points 22
  • Speed 50
  • STR 17 (+3)
  • DEX 15 (+2)
  • CON 15 (+2)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +5, Stealth +4

Senses: Darkvision 60ft.

Languages:

Challenge: 1 (0 xp)

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 1d10 + 3 Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.