Corrich are small fey creatures that graze on the grass of the plains of the Feywild. They are benevolent creatures that quite like elves, humans, and other humanoids of the Feywild as well as visitors to it. They have been known to befriend travelers and especially grow fond of those who carry out noble deeds or generally have pure intentions. The corrich's purity gives it a special power to see the purity in others, and that creates a special bond between it and other creatures that have pure hearts.
Gift givers. The corrich has one special power: the power to bestow gifts on those who are truly pure of heart. A corrich is seen to be an omen of good favor for a powerful archfey, and thus is one of the best things a traveler can hope for on her way into a Fey domain.
Charge. If the corrich moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 1 bludgeoning damage. If the target is a creature, it must succeed on a DC 8 Strength saving throw or be knocked prone.
Sure-Footed. The corrich has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage
Magical Gift (1/Day). The corrich targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM's choice. See chapter 7 of the Dungeon Masters Guide for more information on supernatural charms.