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Dewberry (Corrich); Tiny beast; Chaotic good; 10; ; 3; 1d4 -1; 30 ft.; 8; 10; 8; 6; 10; 14; ; ; ; ; ; Passive Perception 10; Sylvan; 0; 10; Corrich are small fey creatures that graze on the grass of the plains of the Feywild. They are benevolent creatures that quite like elves

Dewberry (Corrich); Tiny beast; Chaotic good; 10; ; 3; 1d4 -1; 30 ft.; 8; 10; 8; 6; 10; 14; ; ; ; ; ; Passive Perception 10; Sylvan; 0; 10; Corrich are small fey creatures that graze on the grass of the plains of the Feywild. They are benevolent creatures that quite like elves humans, and other humanoids of the Feywild as well as visitors to it. They have been known to befriend travelers and especially grow fond of those who carry out noble deeds or generally have pure intentions. The corrich's purity gives it a special power to see the purity in others 0 xp

  • Armor class and that creates a special bond between it and other creatures that have pure hearts. The corrich has the special power to bestow gifts on those who are truly pure of heart.; Ram. Melee Weapon Attack: +3 to hit (reach 5 ft.)
  • Hit points one target. Hit: 3 (1d4+1) bludgeoning damage

    Magical Gift (1/Day). The corrich targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM's choice. See chapter 7 of the Dungeon Masters Guide for more information on supernatural charms.; ; Charge. If the corrich moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn (the target takes an extra 1 bludgeoning damage. If the target is a creature)
  • Speed it must succeed on a DC 8 Strength saving throw or be knocked prone.

    Sure-Footed. The corrich has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

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