Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Ireena can take the Help action as a bonus action.
Cunning Action. Ireena's agility or quick thinking allows it to act speedily. On its turn in combat, she can take the Dash, Disengage, or Hide action as a bonus action.
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Parry. As a Reaction once per her turn, Ireena adds 2 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon.
Helpful. Ireena is adept at giving well-timed assistance