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Sheep

Sheep Medium Beast, Unaligned 0 10 xp

  • Armor class 10
  • Hit points 4 (1d8)
  • Speed 30 ft.
  • STR 12 (+1)
  • DEX 10 (0)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 5 (-3)

Save Throws: None

Skills: None

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Passive Perception 10

Languages: None

Challenge: 0 (10 xp)

Sure-Footed. A sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it Prone.

Actions

Ram. Melee Attack Roll: +2 to hit, reach 5 ft.
Hit: 1 Bludgeoning damage, or the goat deals 2 (1d4) Bludgeoning damage if it moved at least 20 feet straight toward the target immediately before the hit.

Dog

Dog Tiny Creature, Unaligned 0 10 xp

  • Armor class 10
  • Hit points 2 (1d4)
  • Speed 25 ft.
  • STR 2 (-4)
  • DEX 14 (+2)
  • CON 2 (-4)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 14 (+2)

Save Throws: None

Skills: Perception +3, Persuasion +4

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Passive Perception 12

Languages: None

Challenge: 0 (10 xp)

Proficiency Bonus +2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Attack Roll: +0, reach 5 ft.
Hit: 1 Piercing damage.

Sea Gull

Sea Gull Tiny Beast, Unaligned 0 10 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 5 ft., fly 60 ft.
  • STR 3 (-4)
  • DEX 13 (+1)
  • CON 8 (-1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Save Throws: None

Skills: Acrobatics +3

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Passive Perception 11

Languages: Understands Auran but can't speak it

Challenge: 0 (10 xp)

Damage Vulnerabilities: Bludgeoning

Frightened. The sea gull can take the Disengage action as a bonus action on its turn.

Actions

Beak. Melee Attack Roll: +3, reach 5 ft.
Hit: 1 Slashing damage.

Taunt (Recharge 5-6). Range: 30ft. The target of the taunt must make a DC 11 Wisdom saving throw or have disadvantage on the next ability check or attack roll made within the next minute. If the targeted creature is Deafened, they automatically succeed the save.

Cat

Cat Tiny Beast, Unaligned 0 10 xp

  • Armor class 12
  • Hit points 2 (1d4)
  • Speed 40 ft., climb 40 ft.
  • STR 3 (-4)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Save Throws: None

Skills: Perception +3, Stealth +4

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Darkvision 60 ft., Passive Perception 13

Languages: None

Challenge: 0 (10 xp)

Proficiency Bonus +2

Jumper. The cat's jump distance is determined using its Dexterity rather than its Strength.

Actions

Scratch. Melee Attack Roll: +4, reach 5 ft.
Hit: 1 Slashing damage.

Rat

Rat Tiny Beast, Unaligned 0 100 xp

  • Armor class 10
  • Hit points 1 (1d4-1)
  • Speed 20ft., climb 20 ft.
  • STR 2 (-4)
  • DEX 11 (0)
  • CON 9 (-1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Save Throws: None

Skills: Perception +2

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Darkvision 30 ft., Passive Perception 12

Languages: None

Challenge: 0 (100 xp)

Agile. The rat doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft.
Hit: 1 Piercing damage

Warhorse

Warhorse Large Beast, Unaligned 1/2 100 xp

  • Armor class 11
  • Hit points 19 (3d10+3)
  • Speed 60 ft.
  • STR 18 (+4)
  • DEX 12 (+1)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Save Throws: None

Skills: None

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Passive Perception 11

Languages: None

Challenge: 1/2 (100 xp)

Proficiency Bonus +2

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft.
Hit: 9 (2d4+4) Bludgeoning damage. If the horse moved at least 20 ft. straight toward the target immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.

Dire Wolf

Dire Wolf Large Beast, Unaligned 1 200 xp

  • Armor class 14
  • Hit points 22 (3d10+6)
  • Speed 50 ft.
  • STR 17 (+3)
  • DEX 15 (+2)
  • CON 15 (+2)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Save Throws: None

Skills: Perception +5, Stealth +4

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Darkvision 60 ft., Passive Perception 15

Languages: None

Challenge: 1 (200 xp)

Proficiency Bonus +2

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft.
Hit: 8 (1d10+3) Piercing damage, and the target has the Prone condition if it is Huge or smaller.

Giant Dragonfly

Giant Dragonfly Medium beast, Unaligned 1/2 100 xp

  • Armor class 14
  • Hit points 22 (5d8)
  • Speed 5 ft., fly 50 ft.
  • STR 12 (+1)
  • DEX 18 (+4)
  • CON 11 (0)
  • INT 5 (-3)
  • WIS 10 (0)
  • CHA 6 (-2)

Save Throws: None

Skills: Perception +2, Stealth +6

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Passive Perception 12

Languages: None

Challenge: 1/2 (100 xp)

Magic Resistance. The giant dragonfly has advantage on saving throws against spells and other magical effects.

Actions

Bite: Melee Attack Roll: +4, reach 5 ft.
Hit: 4 (1d6+1) Piercing damage.

Winter Wolf

Winter Wolf Large Monstrosity, Neutral Evil 3 700 xp

  • Armor class 13 (Natural Armor)
  • Hit points 75 (10d10+20)
  • Speed 50 ft.
  • STR 18 (+4)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 7 (-2)
  • WIS 12 (+1)
  • CHA 8 (-1)

Save Throws: None

Skills: Perception +5, Stealth +5

Damage Resistances: None

Damage Immunities: Cold

Condition Immunities: None

Senses: Passive Perception 15

Languages: Common, Giant, Winter Wolf

Challenge: 3 (700 xp)

Proficiency Bonus +2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't Incapacitated.

Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft.
Hit: 11 (2d6+4) Piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked Prone.

Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15 ft. cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) Cold damage on a failed save, or half as much on a successful one.

Black Bear

Black Bear Medium Beast, Unaligned 1/2 100 xp

  • Armor class 11
  • Hit points 19 (3d8+6)
  • Speed 30 ft., climb 30 ft., swim 30 ft.
  • STR 15 (+2)
  • DEX 12 (+1)
  • CON 14 (+2)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Save Throws: None

Skills: Perception +5

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Darkvision 60 ft., Passive Perception 15

Languages: None

Challenge: 1/2 (100 xp)

Proficiency Bonus +2

Actions

Multiattack. The bear makes two Rend attacks.

Rend. Melee Attack Roll: +4, reach 5 ft.
Hit: 5 (1d6+2) Slashing damage.

Giant Centipede

Giant Centipede Small Beast, Unaligned 1/4 50 xp

  • Armor class 13 (Natural armor)
  • Hit points 4 (1d6+1)
  • Speed 30 ft., climb 30 ft.
  • STR 5 (-3)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 1 (-5)
  • WIS 7 (-2)
  • CHA 3 (-4)

Save Throws: None

Skills: None

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Blindsight 30 ft., Passive Perception 8

Languages: None

Challenge: 1/4 (50 xp)

Proficiency Bonus +2

Actions

Bite. Melee Attack Roll: +4 to hit, reach 5 ft.
Hit: 4 (1d4+2) Piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) Poison damage. If the Poison damage reduces the target to 0 hit points, the target is stable but Poisoned for 1 hour, even after regaining hit points, and is Paralyzed while Poisoned this way.

Giant Spider

Giant Spider Large Beast, Unaligned 1 200 xp

  • Armor class 14
  • Hit points 26 (4d10+4)
  • Speed 30 ft., climb 30 ft.
  • STR 14 (+2)
  • DEX 16 (+3)
  • CON 12 (+1)
  • INT 2 (-4)
  • WIS 11 (0)
  • CHA 4 (-3)

Save Throws: None

Skills: Perception +4, Stealth +7

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Darkvision 60 ft., Passive Perception 14

Languages: None

Challenge: 1 (200 xp)

Proficiency Bonus +2

Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft.
Hit: 7 (1d8+3) Piercing damage plus 7 (2d6) Poison damage.

Web (Recharge 5-6). Dexterity Saving Throw: DC 13, one creature the spider can see within 60 ft.
Failure: The target has the Restrained condition until the web is destroyed (AC 10, HP 5, Vulnerability to Fire damage, Immunity to Poison and Psychic damage).

Giant Wasp

Giant Wasp Medium Beast, Unaligned 1/2 100 xp

  • Armor class 12
  • Hit points 13 (3d8)
  • Speed 10 ft., Fly 50 ft.
  • STR 10 (0)
  • DEX 14 (+2)
  • CON 10 (0)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 3 (-4)

Save Throws: None

Skills: None

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Passive Perception 10

Languages: None

Challenge: 1/2 (100 xp)

Actions

Sting. Melee Attack Roll: +4 to hit, reach 5 ft.
Hit: 5 (1d6+2) Piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) Poison damage on a failed save, or half as much damage on a successful one. If the Poison damage reduces the target to 0 hit points, the target is stable but Poisoned for 1 hour, even after regaining hit points, and is Paralyzed while Poisoned this way.

Giant Eagle

Giant Eagle Large Beast, Neutral Good 1 200 xp

  • Armor class 13
  • Hit points 25 (4d10+4)
  • Speed 10 ft., fly 80ft.
  • STR 16 (+3)
  • DEX 17 (+3)
  • CON 13 (+1)
  • INT 8 (-1)
  • WIS 14 (+2)
  • CHA 10 (0)

Save Throws: None

Skills: Perception +4

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Passive Perception 14

Languages: Giant Eagle, understands common and Auran but can't speak them

Challenge: 1 (200 xp)

Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.

Proficiency Bonus +2

Actions

Multiattack. The eagle makes two attacks: one with it's beak and one with its talons.

Beak. Melee Attack Roll: +5 to hit, reach 5 ft.
Hit: 6 (1d6+3) Piercing damage.

Talons. Melee Attack Roll: +5 to hit, reach 5 ft.
Hit: 10 (2d6+3) Slashing damage.