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Sheep

Sheep Medium beast, unalighed 0 10 xp

  • Armor class 10
  • Hit points 4 (1d8)
  • Speed 40 ft.
  • STR 12 (+1)
  • DEX 10 (0)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 5 (-3)

Save Throws: None

Skills: None

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Passive Perception 10

Languages: None

Challenge: 0 (10 xp)

Sure-Footed: The sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Charge: If the sheep moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Actions

Ram:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target
Hit: (1d4+1) bludgeoning damage