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Ape

Ape Medium Beast, Unaligned 1/2 100 xp

  • Armor class 12
  • Hit points 19 ((3d8 + 6))
  • Speed 30 ft., climb 30 ft.
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Athletics +5, Perception +3

Senses: PP 13

Languages:

Challenge: 1/2 (100 xp)

Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Giant Poisonous Snake

Giant Poisonous Snake Medium Beast, Unaligned 1/4 50 xp

  • Armor class 14
  • Hit points 11 (2d8 + 2)
  • Speed 30 ft., swim 30 ft.
  • STR10 (0)
  • DEX18 (+4)
  • CON13 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA3 (-4)

Skills:Perception +2

Senses: Blindsight 10 ft., PP 12

Languages:

Challenge: 1/4 (50 xp)

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one

Giant Sea Horse

Giant Sea Horse Large Beast, Unaligned 1/2 100 xp

  • Armor class 13 (natural armor)
  • Hit points 16 (3d10)
  • Speed 0 ft., swim 40 ft.
  • STR12 (+1)
  • DEX15 (+2)
  • CON11 (0)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Senses: PP 11

Languages:

Challenge: 1/2 (100 xp)

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Warhorse

Warhorse Large Beast, Unaligned 1/2 100 xp

  • Armor class 11
  • Hit points 19 (3d10 + 3)
  • Speed 60 ft.
  • STR18 (+4)
  • DEX12 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Senses: PP 11

Languages:

Challenge: 1/2 (100 xp)

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.