Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Endurance. When the horse reduced to 0 hit points but not killed outright. It can drop to 1 hit point instead. It can't use this feature again until it finish a long rest.
Disciplined. The horse has advantage on intimidation checks and saving throws made against effects that would knock it prone.,
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.