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Jeff

Jeff Medium beast, neutral good 1 200 xp

  • Armor class 17 (plate armor)
  • Hit points 22 (4d4 + 4)
  • Speed 40
  • STR 14 (+2)
  • DEX 15 (+2)
  • CON 12 (+1)
  • INT 6 (-2)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Dex +4, Con +3

Skills: Perception +5, Athletics +4

Senses: Passive Perception 15

Languages: Understands Common but cannot speak

Challenge: 1 (200 xp)

Jeff is a loyal, brave, and clever companion. He’s fiercely protective of his allies and often surprises foes with his unexpected martial prowess. His neutral good alignment reflects his devotion to doing what’s right and helping others.

Traits
Keen Hearing and Smell. Jeff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Jeff has advantage on an attack roll against a creature if at least one of Jeff's allies is within 5 feet of the creature and the ally isn't incapacitated.

Armored Companion. Jeff is trained in combat while wearing plate armor, granting him proficiency with heavy armor. His movement speed is not reduced by wearing it.

Actions

Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 2) piercing damage.

Short Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 2) piercing damage. Jeff wields the short sword in his mouth with surprising skill.