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Ice Cat

Ice Cat Medium beast, unaligned 1/4 50 xp

  • Armor class 12 (natural)
  • Hit points 13 (3d8)
  • Speed 50 ft., climb 40 ft.
  • STR 14 (+2)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 3 (-4)
  • WIS 14 (+2)
  • CHA 7 (-2)

Skills: Perception +4, Stealth +6

Damage Resistances: cold

Senses: passive Perception 14

Languages:

Challenge: 1/4 (50 xp)

Ice Walk. The ice cat can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow
doesn’t cost extra movement.

Keen Smell. The ice cat has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the ice cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on
the same turn, that target must succeed on a DC 12
Strength saving throw or be knocked prone. If the target
is prone, the cat can make one bite attack against it as a
bonus action.

Damage Vulnerabilities fire

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) slashing damage.