Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns,,
Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320ft, one target. Hit: 5 (1d6 +2) piercing damage
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.,,
Bite. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.