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Ruidium Elephant; Huge Construct; Unallaigned; 16; Natural Armor; 138; 12d12 + 60; 40 ft.; 24; 9; 21; 3; 11; 6; ; ; ; ; charmed

Ruidium Elephant; Huge Construct; Unallaigned; 16; Natural Armor; 138; 12d12 + 60; 40 ft.; 24; 9; 21; 3; 11; 6; ; ; ; ; charmed frightened; passive Perception 10; -; 8; 3900; ; Gore. Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft. 0 xp

  • Armor class one target.
    Hit: 25 (4d8 + 7) piercing damage plus 7 (2d6) psychic damage.

    Stomp. Melee Weapon Attack: +10 to hit (reach 5 ft.)
  • Hit points one prone creature.
    Hit: 29 (4d10 + 7) bludgeoning damage plus 7 (2d6) psychic damage.; ; Trampling Charge. If the elephant moves at least 20ft straight toward a creature and then hits it with a Gore attack on the same turn (that target must succeed on a DC16 Strength saving throw or be knocked prone. If the target is prone)
  • Speed the elephant can make one Stomp attack against it as a bonus action.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions