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Panther

Panther Medium Beast, 1/4 50 xp

  • Armor class 12
  • Hit points 13 (3d8)
  • Speed 50 ft., climb 40ft.
  • STR 14 (+2)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 9 (-1)
  • WIS 16 (+3)
  • CHA 9 (-1)

Save Throws: INT +1, WIS +5

Skills: Athletics +4, Acrobatics +4, Stealth +4, Animal Handling +5, Perception +5, Survival +5

Senses: Passive Perception 15

Languages:

Challenge: 1/4 (50 xp)

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Wild Shape. You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

Actions

Revert Form. You can revert to your normal form by using a bonus action on your turn.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Tiger

Tiger Large beast, 1 200 xp

  • Armor class 12
  • Hit points 37 (5d10+10)
  • Speed 40 ft
  • STR17 (+3)
  • DEX15 (+2)
  • CON14 (+2)
  • INT9 (-1)
  • WIS16 (+3)
  • CHA9 (-1)

Save Throws: INT +1, WIS +5

Skills: Athletics +5, Acrobatics +4, Stealth +4, Animal Handling +5, Perception +5, Survival +5

Senses: Darkvision 60 ft., Passive Perception 15

Languages:

Challenge:1 (200 xp)

Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Wild Shape. You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

Actions

Revert Form. You can revert to your normal form by using a bonus action on your turn.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Tiger

Tiger Large beast, 1 200 xp

  • Armor class 12
  • Hit points 37 (5d10+10)
  • Speed 40 ft
  • STR17 (+3)
  • DEX15 (+2)
  • CON14 (+2)
  • INT9 (-1)
  • WIS16 (+3)
  • CHA9 (-1)

Save Throws: INT +1, WIS +5

Skills: Athletics +5, Acrobatics +4, Stealth +4, Animal Handling +5, Perception +5, Survival +5

Senses: Darkvision 60 ft., Passive Perception 15

Languages:

Challenge:1 (200 xp)

Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Wild Shape. You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

Actions

Revert Form. You can revert to your normal form by using a bonus action on your turn.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.