Shadow ; Medium Undead; Chaotic Evil; 12; ; 16; 3d8 + 3; 40 ft.; 6; 14; 13; 6; 10; 8; ; Stealth +4 ; Acid Cold, Fire
a new shadow rises from the corpse 1d4 hours later.; ; Damage Vulnerabilities: Radiant
Amorphous.
The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth.
While in dim light or darkness 0 xp
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Armor class
Lightning (Thunder)
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Hit points
Bludgeoning (Piercing)
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Speed
and Slashing from Nonmagical Attacks ; Necrotic
- STR Poison ; Exhaustion (-5)
- DEX Frightened (-5)
- CON Grappled (-5)
- INT Paralyzed (-5)
- WIS Petrified (-5)
- CHA Poisoned (-5)
Save Throws: Prone
Skills: Restrained; Darkvision 60 ft.
Damage Resistances: Passive Perception 10 ; -; 1/2; 100; ; Strength Drain.
Melee Weapon Attack: +4 to hit
Damage Immunities: reach 5 ft.
Condition Immunities: one creature. Hit: 9 (2d6 + 2) necrotic damage
Senses: and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise
Languages: the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack
Challenge: a new shadow rises from the corpse 1d4 hours later.; ; Damage Vulnerabilities: Radiant
Amorphous.
The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth.
While in dim light or darkness (0 xp)
the shadow has disadvantage on attack rolls