Party level: to



Change class color:
Back to default color


Show pictures:



Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Quilin

Quilin Medium Fey, Loot Value 550, Lawful Good CR 12 8,400 xp

  • Armor class 21 (Natural)
  • Hit points 59 (9d8+18)
  • Speed 50ft. (Walking)
    35ft. (Jumping)
  • STR14 (+2)
  • DEX18 (+4)
  • CON14 (+2)
  • INT16 (+3)
  • WIS18 (+4)
  • CHA12 (+1)

Save Throws:WIS +7,

Skills:History +6, Religion +9, Insight +7, Perception +7,

Damage Resistances:Radiant

Damage Immunities:Poison

Condition Immunities:Charmed, Paralyzed, Poisoned

Senses:Psv Per 17, Bluff DC 15, Bribe DC 21, 400gp
Utility: Carry 420lbs., Push 840lbs.

Languages:Celestial, Telepathy 60ft. , Any 2

Challenge:CR 12 (8,400 xp)

Magic Resistance. The Qilin has advantage on saving throws against spells and other magical effects.

Precognition. Quilin can see the future. Unless it is incapacitated, it has advantage on all attacks and saving throws, and all creatures have disadvantage on attacks against it.

Anti-Magic Field. As an Action, the Quilin can protect itsefl with a 20ft radius Anti-Magic field. It is concentrating on this like a spell, and it's own magic is unaffected by the field.

Actions

2x Hooves Multiattack Weapon Attack. +7 to hit.
Hit. 11 (2d6+4) Piercing damage and the target must make a DC 15 STR save or be knocked Prone.

Trample (Recharge 5-6). The Qilin takes the Dash and Dodge action and can move through other creatures if they fail a DC 15 STR or DEX save. On failure, the creature is knocked Prone and takes 25 (4d8+7) Bludgeoning and Radiant damage.
A successful save halves the damage and they are knocked prone.

Misty Step (Recharge 3-4). The Qilin may teleport to a point it can see within 30ft.

ReactionRebuke the Violent. Immediately after a creature within 50ft of the Qilin uses their action to deal damage, it may use its reaction to force the attacker to make a DC 15 WIS save. On a failed save, the attacker takes radiant damage equal to the full damage it just dealt over the course of that action and becomes frightened of their allies until they succeed the save at the end of their turn. On a successful save, it takes half as much damage.