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Hill Giant

Hill Giant huge giant, Chaotic evil 5 1,800 xp

  • Armor class 13 (natural armor)
  • Hit points 150 (10d12+40)
  • Speed 40
  • STR21 (+5)
  • DEX8 (-1)
  • CON19 (+4)
  • INT5 (-3)
  • WIS9 (-1)
  • CHA6 (-2)

Skills: Perception +2

Languages: Giant

Challenge:5 (1,800 xp)

Save DC = 16

Actions

Multiattack.The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 15 ft., one target.
Hit:18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target.
Hit:21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Fling. The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land prone, taking 1d6 bludgeoning damage for every 10 feet it was thrown.

Stone Giant

Stone Giant huge giant, Neutral 7 0 xp

  • Armor class 17 (natural armor)
  • Hit points 123 (11d12+55)
  • Speed 40
  • STR23 (+6)
  • DEX15 (+2)
  • CON20 (+5)
  • INT10 (0)
  • WIS12 (+1)
  • CHA9 (-1)

Save Throws: Dex +5, Con +8, Wis +4

Skills: Athletics +12, Perception +4

Senses: Darkvision 60ftm passive Perception 14

Languages: Giant

Challenge:7 (0 xp)

Actions

Multiattack.The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
Hit:19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.
Hit:28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Fling. The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land prone, taking 1d8 bludgeoning damage for every 10 feet it was thrown.

Reaction
Rock Catching.If a rock or similar object is hurled at the giant the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Giant Fire Beetle

Giant Fire Beetle small beast, unaligned 0 10 xp

  • Armor class 13 (natural)
  • Hit points 4 (1d6+1)
  • Speed 30 ft.
  • STR8 (-1)
  • DEX10 (0)
  • CON12 (+1)
  • INT1 (-5)
  • WIS7 (-2)
  • CHA3 (-4)

Senses: blindsight 30 ft., passive Perception 8

Languages: --

Challenge:0 (10 xp)

A giant fire beetle is a nocturnal creature that takes its
name from a pair of glowing glands that give off light.
Miners and adventurers prize these creatures, for a
giant fire beetle's glands continue to shed light for 1d6
days after the beetle dies. Giant fire beetles are most
commonly found underground and in dark forests.

Illumination. The beetle sheds bright light in a 10-foot radius
and dim light for an additional 10 feet.,,

Actions

Bite. Melee Weapon Attack:+ 1 to hit, re ach 5 ft., one target. Hit: 2 (1d6- 1) slashing damage.

Violet Fungus

Violet Fungus Medium plant, unaligned 1/4 50 xp

  • Armor class 5
  • Hit points 18 (4d8)
  • Speed 5 ft.
  • STR3 (-4)
  • DEX1 (-5)
  • CON10 (0)
  • INT1 (-5)
  • WIS3 (-4)
  • CHA1 (-5)

Condition Immunities: blinded, deafened, frightened

Senses: blindsight 30 ft. (blind beyond this radius), passive Perception 6

Languages:

Challenge: 1/4 (50 xp)

False Appearance.While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Multiattack.The fungus makes 1d4 Rotting Touch attacks.
Rotting Touch. Melee Weapon Attack:+2 to hit, reach 10 ft., one creature.
Hit:4 (1d8) necrotic damage.

Gellatinous Cube

Gellatinous Cube Large Ooze, unaligned 2 450 xp

  • Armor class 6
  • Hit points 84 (8d10+40)
  • Speed 15
  • STR14 (+2)
  • DEX3 (-4)
  • CON20 (+5)
  • INT1 (-5)
  • WIS6 (-2)
  • CHA1 (-5)

Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone

Senses: blindsight 60ft, passive perception 8

Languages:

Challenge:2 (450 xp)

OOZE CUBE The cubetakes up its entire space. Other creatures can enter the space and be Engulfed.
Insude the cube, can see, total cover.
A creature within 5 ft can take an action to pull a creature or object out. DC12 strenght check, and taking 3d6 damage.
maximum of 4 medium creatures or 1 large creature.

Transparant. Even when in plain sight, it takes a succesful 15perceptioncheck to spot a cube that hasnt moved. entering surprises you.

Actions

Pseudopod. Melee weapon attack: +4 to hit, 0ft, all inside creature. Hit 10 (3d6) acid damage

Engulf. Moving max speed. Target makes a DC12 Dexterity saving throw. succes = push, fale = engulf, 10 (3d6) acid damage. cant breath, is restrained
each turn of this creature it takes 10 (3d6) damge and can try to get out DC12 strength check