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Acolyte

Acolyte Medium humanoid (any race), any alignment 1/4 50 xp

  • Armor class 10
  • Hit points 9 (2d8)
  • Speed 30 ft.
  • STR10 (0)
  • DEX10 (0)
  • CON10 (0)
  • INT10 (0)
  • WIS14 (+2)
  • CHA11 (0)

Skills: Medicine +4, Religion +2

Senses: passive Perception 10

Languages: any one language (usually Common)

Challenge: 1/4 (50 xp)

Spellcasting.The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with
spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary,

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) bludgeoning damage.

Beast of the Land

Beast of the Land Medium beast, any alignment - 0 xp

  • Armor class 13 + PB (natural armor)
  • Hit points 5 + 5 x LVL (LVL x d8)
  • Speed 40 ft., climb 40 ft.
  • STR14 (+2)
  • DEX14 (+2)
  • CON15 (+2)
  • INT8 (-1)
  • WIS14 (+2)
  • CHA11 (0)

Skills:-

Senses:darkvision 60 ft., passive Perception 12

Languages:understands the languages you speak

Challenge:- (0 xp)

Charge: If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.
Primal Bond:You can add your proficiency bonus to any ability check or saving throw that the beast makes.

Actions:
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target.
Hit: 1d8 + 2 + PB slashing damage.

Actions

Beast of the Sea

Beast of the Sea Medium beast, any alignment - 0 xp

  • Armor class 13 + PB (natural armor)
  • Hit points 5 + 5 x LVL (LVL x d8)
  • Speed 5 ft., swim 60ft.
  • STR14 (+2)
  • DEX14 (+2)
  • CON15 (+2)
  • INT8 (-1)
  • WIS14 (+2)
  • CHA11 (0)

Skills:-

Senses:darkvision 60 ft., passive Perception 12

Languages:understands the languages you speak

Challenge:- (0 xp)

Amphibious: The beast can breathe both air and water.
Primal Bond:You can add your proficiency bonus to any ability check or saving throw that the beast makes.

Actions:
Binding Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 2 + PB piercing or bludgeoning damage (your choice), and the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the beast can't use this attack on another target.

Actions