noget
Pack Tactics. The Iron Wolf has advantage on an attack roll against a creature if at least one of the Iron Wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Shield Bash. If the Iron Wolf takes the Attack action on their turn, they can use a bonus action to try to shove a creature within 5 feet of them with their shield.
Multiattack. The iron wolf makes two attacks with its spear.
Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: (1d8 + 1) piercing damage.
Spear. Ranged Weapon Attack: +3 to hit, reach 20/60 ft., one target.
Hit: (1d8 + 1) piercing damage.
Ategev is Ukog's right hand man, serving as second in command for the iron wolves. Ategev has become close to Ukog, seeing him as a brother figure. While he also secretly aspire to become stronger than him, and eventually beat him in a fight.
Ategev raw strength comes from him not only being a half-orc, but also him secretly being a werewolf. Every full moon, he will try to either lock himself up or seek a place away from his friends.
Multiattack (Humanoid or Hybrid Form Only. Ategev makes two attacks with his longsword, or one with his bite and one with his claws.
Longsword (Humanoid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow (Humanoid Form Only). Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.
Hit: 5 (1d8 + 1) piercing damage.
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy