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Zombie Medium Humanoid, neutral evil 1/4 50 xp

  • Armor class 8 (natural armor)
  • Hit points 9 (3d8+9)
  • Speed 20ft,
  • STR 13 (+1)
  • DEX 6 (-2)
  • CON 16 (+3)
  • INT 3 (-4)
  • WIS 6 (-2)
  • CHA 5 (-3)

Save Throws: Wis +0,,


Damage Immunities: poison

Condition Immunities: poisoned

Senses: darkvision 60ft, PP 8,

Languages: Understands language from life, no speak,

Challenge: 1/4 (50 xp)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.,


Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 4 (1d6 + 1) bludgeoning damage