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The Gamemaster

The Gamemaster Medium Human, Any neutral alignment 5 2,000 xp

  • Armor class 15 (silk suit and leather armor)
  • Hit points 94 (12d8 + 40)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX19 (+4)
  • CON12 (+1)
  • INT14 (+2)
  • WIS16 (+3)
  • CHA19 (+4)

Skills: Deception +5, Perception +4, Arcana +3, Sleight of Hands +4, Stealth +4

Senses: passive Perception 15

Languages:Common, Elvish, Dwarvish

Challenge:5 (2,000 xp)

The Gamemasters real name is Faldwin, but no longer goes by that name.
He is a travelling gambler, who tries to scam people with his games and riddles, and thus posseses a large fortune.
He is driven by challenges and any who manages to beat him at his own game, instantly earns his respect.
His background is unknown, but it is clear to see that he is aged with knowledge and wisdom.


Innate Teleportation. The Gamemaster has spend years to honing his craft in deception and trickery, and has therefore the ability to teleport has simply become like second nature to him. He transports him and up to eight willing creatures of his choice that he can see within range, or a single object that he can see within range, to a destination he selects. If he targets an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. The destination he choose must be known to him, and it must be on the same plane of existence as him.

Actions

Multiattack. The Gamemaster makes two melee attacks with his rapier.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

BONUS ACTIONS

Cunning Action. The Gamemaster can Dash, Disengage, or Hide.

REACTIONS

Uncanny Dodge. The trickster halves the damage that it takes from an attack that hits it. The trickster must be able to see the attacker.

Spellcasting. The Gamemaster is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand (the hand is invisible), minor illusion
1st-level (4 slots): charm person, hideous laughter, sleep
2nd-level (2 slots): invisibility, scorching ray

Reidoth the Druid

Reidoth the Druid Medium human, Neutral 3 800 xp

  • Armor class 13 (16 with barkskin)
  • Hit points 45 (8d8 + 9)
  • Speed 30 ft.
  • STR10 (0)
  • DEX16 (+3)
  • CON12 (+1)
  • INT12 (+1)
  • WIS18 (+4)
  • CHA16 (+3)

Skills:Medicine +4, Nature +3, Perception +4

Senses:passive Perception 14

Languages:Druidic, Sylvan, Elvish

Challenge:3 (800 xp)

Reidoth is a gaunt, white-bearded human who doesn't use two words when one word will do. Though he receives very few visitors, he is reasonably hospitable.


Spellcasting. Reidoth is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff. Melee Weapon attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.