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Bugbear, CR 8

Bugbear, CR 8 Medium humanoid (goblinoid), Loot Value 20, Loot Value 400, chaotic evil CR 8 3,900 xp

  • Armor class 18 (Hide Armor, Shield)
  • Hit points 145 (17d8+68)
  • Speed 30 ft.
  • STR20 (+5)
  • DEX18 (+4)
  • CON18 (+4)
  • INT8 (-1)
  • WIS11 (0)
  • CHA9 (-1)

Skills:Stealth +10, Survival +4,

Senses:Darkvision 60 ft., Psv Per 10, Bluff DC 9, Bribe DC 17, 2k gp

Languages: Common, Goblin.

Challenge:CR 8 (3,900 xp)

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 14 (4d6) damage from the attack.

Shield Master. As a reaction, The Bugbear can impose disadvantage on an attack against an ally within 10ft.

Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Actions

3x Morningstar Multiattack.

Morningstar +2. Melee Weapon: +11 to hit, reach 10 ft.
Hit. 16 (2d8 +7) piercing damage.

Javelin. Weapon Attack. +11 to hit, Range 50/200ft.
Hit. 26 (6d6 +5) piercing damage.

Goblin Boss, CR 5

Goblin Boss, CR 5 Small humanoid (goblinoid), Loot Value 30, Loot Value 150, neutral evil CR 5 1,800 xp

  • Armor class 17 (Chain Shirt)
  • Hit points 66 (12d6+24)
  • Speed 30ft
  • STR10 (0)
  • DEX18 (+4)
  • CON14 (+2)
  • INT10 (0)
  • WIS8 (-1)
  • CHA10 (0)

Skills:Stealth +6,

Senses:Darkvision 60ft, Psv Per 9, Bluff DC 9, Bribe DC 13, 500 gp, Carry 75lbs.

Languages: Common, Goblin

Challenge:CR 5 (1,800 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

3x Scimitar Multiattack.

Scimitar. Melee Weapon: +6 to hit, reach 5ft.
Hit. 11 (2d6+4) slashing damage.

Shortbow. Ranged Weapon: +6 to hit, range 80/320ft,
Hit. 24 (5d6 +6) piercing damage.

Goblin Archer, CR 3

Goblin Archer, CR 3 Small humanoid (goblinoid), Loot Value 700, neutral evil CR 3 700 xp

  • Armor class 18 (Leather)
  • Hit points 50 (11d6+11)
  • Speed 30ft
  • STR8 (-1)
  • DEX18 (+4)
  • CON12 (+1)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws:DEX +7

Skills:Stealth +10,

Senses:Darkvision 60ft, Psv Per 9, Bluff DC 8, Bribe DC 14, 2k gp, Carry 60lbs., Push 120lbs.

Languages: Common, Goblin

Challenge:CR 3 (700 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

2x Light Weapon Multiattack.

Scimitar. Melee Weapon: +7 to hit, reach 5ft.
Hit.
11 (2d6+4) slashing damage.

Shortbow. Ranged Weapon: +7 to hit, range 80/320ft,
Hit.
11 (2d6 +4) piercing damage.

Crossbow +1 (One attack AND Bonus Action). Ranged Weapon attack. +8 to hit, Range 120ft.
Hit. 23 (4d8+5) Piercing Damage.

Goblin Shield, CR 3

Goblin Shield, CR 3 Small humanoid (goblinoid), Loot Value 10, Loot Value 50, neutral evil CR 3 700 xp

  • Armor class 19 (Leather, Shield)
  • Hit points 50 (9d6+18)
  • Speed 30ft
  • STR8 (-1)
  • DEX18 (+4)
  • CON14 (+2)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Skills:Stealth +8,

Senses:Darkvision 60ft, Psv Per 9, Bluff DC 8, Bribe DC 12, 200 gp, Carry 60lbs.

Languages: Common, Goblin

Challenge:CR 3 (700 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Formation. The goblin adds +2 to it's AC when a friendly shield is within 5ft.

Actions

Spear. Melee Weapon: +6 to hit, Thrown Range 20
Hit. 15 (3d6+4) Piercing damage.

Goblin Spear, CR 3

Goblin Spear, CR 3 Small humanoid (goblinoid), Loot Value 10, Loot Value 50, neutral evil CR 3 700 xp

  • Armor class 16 (Studded Leather)
  • Hit points 45 (10d6+10)
  • Speed 30ft
  • STR10 (0)
  • DEX18 (+4)
  • CON12 (+1)
  • INT8 (-1)
  • WIS8 (-1)
  • CHA8 (-1)

Skills:Stealth +8,

Senses:Darkvision 60ft. Psv Per 9, Bluff DC 8, Bribe DC 12, 200 gp, Carry 75lbs.

Languages: Common, Goblin

Challenge:CR 3 (700 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Polearm Master. Entering the Goblin's threat area incurrs an opportunity attack.

Parry. As a reaction, the Goblin can add +2 to its AC against one melee attack that would hit it.

Actions

2x Spear Multiattack.

Longspear. Weapon Attack. +6 to hit, Reach 10ft. Thrown 20 ft.
Hit. 11 (2d6 +4) piercing damage.

Net: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger.
A creature can use its action to make a DC 12 Athletics check, freeing itself or another creature within its reach on a success.
Dealing 5 slashing damage to the net (AC 11) also frees the creature without harming it, ending the effect and destroying the net.