Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 14 (4d6) damage from the attack.
Shield Master. As a reaction, The Bugbear can impose disadvantage on an attack against an ally within 10ft.
Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
3x Morningstar Multiattack.
Morningstar +2. Melee Weapon: +11 to hit, reach 10 ft.
Hit. 16 (2d8 +7) piercing damage.
Javelin. Weapon Attack. +11 to hit, Range 50/200ft.
Hit. 26 (6d6 +5) piercing damage.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
3x Scimitar Multiattack.
Scimitar. Melee Weapon: +6 to hit, reach 5ft.
Hit. 11 (2d6+4) slashing damage.
Shortbow. Ranged Weapon: +6 to hit, range 80/320ft,
Hit. 24 (5d6 +6) piercing damage.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
2x Light Weapon Multiattack.
Scimitar. Melee Weapon: +7 to hit, reach 5ft.
Hit. 11 (2d6+4) slashing damage.
Shortbow. Ranged Weapon: +7 to hit, range 80/320ft,
Hit. 11 (2d6 +4) piercing damage.
Crossbow +1 (One attack AND Bonus Action). Ranged Weapon attack. +8 to hit, Range 120ft.
Hit. 23 (4d8+5) Piercing Damage.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Formation. The goblin adds +2 to it's AC when a friendly shield is within 5ft.
Spear. Melee Weapon: +6 to hit, Thrown Range 20
Hit. 15 (3d6+4) Piercing damage.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Polearm Master. Entering the Goblin's threat area incurrs an opportunity attack.
Parry. As a reaction, the Goblin can add +2 to its AC against one melee attack that would hit it.
2x Spear Multiattack.
Longspear. Weapon Attack. +6 to hit, Reach 10ft. Thrown 20 ft.
Hit. 11 (2d6 +4) piercing damage.
Net: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger.
A creature can use its action to make a DC 12 Athletics check, freeing itself or another creature within its reach on a success.
Dealing 5 slashing damage to the net (AC 11) also frees the creature without harming it, ending the effect and destroying the net.