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Steel Defender

Steel Defender Medium Construct, --- 0 xp

  • Armor class 15 (Natural Armor)
  • Hit points (2+2xIntMod+5xArtLvl)
  • Speed 40ft/8sq
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 14 (+2)
  • INT 4 (-3)
  • WIS 10 (0)
  • CHA 6 (-2)

Save Throws: Dex +3, Con +4

Skills: Athletics +4, Perception +4

Damage Immunities: poison

Condition Immunities: charmed, exhaustion, poisoned

Senses: darkvision 60 ft., passive Perception 14

Languages: understands the languages you speak

Challenge: --- (0 xp)

Vigilant:

The defender can't be surprised.

Actions

Actions (Requires Your Bonus Action)
Force-Empowered Rend.

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 force damage.
Repair (3/Day).

The magical mechanisms inside the defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack.

The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.