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Sprite

Sprite Tiny fey, neutral good 1/4 50 xp

  • Armor class 15 (leather armor)
  • Hit points 2 (1d4)
  • Speed 10 ft., fly 40 ft.
  • STR 3 (-4)
  • DEX 18 (+4)
  • CON 10 (0)
  • INT 14 (+2)
  • WIS 13 (+1)
  • CHA 11 (0)

Skills: Perception +3, Stealth +8

Senses: passive Perception 13

Languages: Common, Elvish, Sylvan

Challenge: 1/4 (50 xp)

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Slaad Tadpole

Slaad Tadpole Tiny aberration, chaotic neutral 1/8 25 xp

  • Armor class 12
  • Hit points 10 (4d4)
  • Speed 30 ft.
  • STR 7 (-2)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 3 (-4)
  • WIS 5 (-3)
  • CHA 3 (-4)

Skills: Stealth +4

Damage Resistances: acid, cold, fire, lightning, thunder

Senses: darkvision 60 ft., passive Perception 7

Languages: understands Slaad but can't speak

Challenge: 1/8 (25 xp)

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.