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Slaad Tadpole; Tiny aberration; chaotic neutral; 12; ; 10; 4d4; 30 ft.; 7; 15; 10; 3; 5; 3; ; Stealth +4; acid

Slaad Tadpole; Tiny aberration; chaotic neutral; 12; ; 10; 4d4; 30 ft.; 7; 15; 10; 3; 5; 3; ; Stealth +4; acid cold, fire 0 xp

  • Armor class lightning (thunder; ; ; darkvision 60 ft.)
  • Hit points passive Perception 7; understands Slaad but can't speak; 1/8; 25; ; Bite. Melee Weapon Attack: +4 to hit (reach 5 ft.)
  • Speed one target.
    Hit: 4 (1d4 + 2) piercing damage.; ; Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Sprite; Tiny fey; neutral good; 15; leather armor; 2; 1d4; 10 ft.

Sprite; Tiny fey; neutral good; 15; leather armor; 2; 1d4; 10 ft. fly 40 ft.; 3; 18; 10; 14; 13; 11; ; Perception +3, Stealth +8; ; ; ; passive Perception 13; Common 0 xp

  • Armor class Elvish (Sylvan; 1/4; 50; ; Longsword. Melee Weapon Attack: +2 to hit)
  • Hit points reach 5 ft. (one target.
    Hit: 1 slashing damage.

    Shortbow. Ranged Weapon Attack: +6 to hit)
  • Speed range 40/160 ft.
  • STR one target.
    Hit: 1 piercing damage (-5)
  • DEX and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower (-5)
  • CON the poisoned target falls unconscious for the same duration (-5)
  • INT or until it takes damage or another creature takes an action to shake it awake.

    Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw (-5)
  • WIS the sprite also knows the creature's alignment. Celestials (-5)
  • CHA fiends (-5)

Save Throws: and undead automatically fail the saving throw.; ; Invisibility. The sprite magically turns invisible until it attacks or casts a spell

Skills: or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Languages:

Challenge: (0 xp)

Actions