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Troglodyte

Troglodyte Medium humanoid, chaotic evil 1/4 50 xp

  • Armor class 11 (natural armor)
  • Hit points 13 (2d8 + 4)
  • Speed 30 ft.
  • STR 14 (+2)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 6 (-2)
  • WIS 10 (0)
  • CHA 6 (-2)

Skills: Stealth +2

Senses: darkvision 60 ft., passive Perception 10

Languages: Troglodyte

Challenge: 1/4 (50 xp)

https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.redd.it%2Fd2omuhw02j201.jpg&imgrefurl=https%3A%2F%2Fwww.reddit.com%2Fr%2FDnD%2Fcomments%2F7i7mdy%2Fart_troglodyte_champion_concept_art_from_5e_bible%2F&tbnid=o0BvLCb-UZW6BM&vet=12ahUKEwjdzcebuOD8AhUTxrsIHcTwBIQQMygHegUIARDMAQ..i&docid=plqRMe_dvnpnzM&w=547&h=800&q=troglodyte%20dnd&ved=2ahUKEwjdzcebuOD8AhUTxrsIHcTwBIQQMygHegUIARDMAQ

Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The troglodyte makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.