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Ancient Black Dragon

Ancient Black Dragon Gargantuan Dragon, Chaotic Evil 21 33,000 xp

  • Armor class 22 (natural armor)
  • Hit points 367 (21d20+147)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR 27 (+8)
  • DEX 14 (+2)
  • CON 25 (+7)
  • INT 16 (+3)
  • WIS 15 (+2)
  • CHA 19 (+4)

Save Throws: DEX +9, CON +14, WIS +9, CHA +11

Skills: Perception +16, Stealth +9

Damage Immunities: Acid

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26

Languages: Common, Draconic

Challenge: 21 (33,000 xp)

Traits
Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

The dragon can take one of 3 legendary actions, choosing from the options below. The dragon regains spent legendary actions at the start of combat.

Proficiency Bonus +7

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Ancient Blue Dragon

Ancient Blue Dragon Gargantuan Dragon, Chaotic Evil 23 50,000 xp

  • Armor class 22 (natural armor)
  • Hit points 480 (26d20+208)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR 29 (+9)
  • DEX 10 (0)
  • CON 27 (+8)
  • INT 18 (+4)
  • WIS 17 (+3)
  • CHA 21 (+5)

Save Throws: DEX +9, CON +14, WIS +9, CHA +11

Skills: Perception +17, Stealth +7

Damage Immunities: Lightning

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26

Languages: Common, Draconic

Challenge: 23 (50,000 xp)

Traits
Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

The dragon can take one of 3 legendary actions, choosing from the options below. The dragon regains spent legendary actions at the start of combat.

Proficiency Bonus +7

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5–6). Exhaled lightning in a 120-­foot line that is 10 feet wide. Each in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Ancient Gold Dragon

Ancient Gold Dragon Gargantuan Dragon, Lawful Good 24 62,000 xp

  • Armor class 22 (natural armor)
  • Hit points 546 (28d20+252)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR 30 (+10)
  • DEX 14 (+2)
  • CON 29 (+9)
  • INT 18 (+4)
  • WIS 17 (+3)
  • CHA 28 (+9)

Save Throws: DEX +9, CON +16, WIS +10, CHA +16

Skills: Insight +10, Perception +17, Persuasion +16, Stealth +9

Damage Immunities: Fire

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27

Languages: Common, Draconic

Challenge: 24 (62,000 xp)

Traits
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

The dragon can take one of 3 legendary actions, choosing from the options below. The dragon regains spent legendary actions at the start of combat.

Proficiency Bonus +7

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Within 120 feet of the dragon, succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. Repeat saving throw at the end of each turn, ending on a success. On a successful saving throw the creature is immune to the dragon's Frightful Presence for 24 hours.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. A 90-foot cone has to make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a fail, or half as much damage on a success.

Weakening Breath: A 90-foot cone on a DC 24 Strength saving throw or have disadvantage on Strength attack rolls, Strength checks, and Strength saving throws for 1 minute. Repeat the saving throw at the end of each of their turns, ending on a success.

Legendary Actions

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Ancient Green Dragon

Ancient Green Dragon Gargantuan Dragon, Lawful Evil 22 41,000 xp

  • Armor class 21 (natural armor)
  • Hit points 385 (22d20+154)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR 27 (+8)
  • DEX 12 (+1)
  • CON 25 (+7)
  • INT 20 (+5)
  • WIS 17 (+3)
  • CHA 19 (+4)

Save Throws: DEX +8, CON +14, WIS +10, CHA +11

Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8

Damage Immunities: Poison

Condition Immunities: Poisoned

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27

Languages: Common, Draconic

Challenge: 22 (41,000 xp)

Traits
Amphibious. The dragon can breathe air and water..

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

The dragon can take one of 3 legendary actions, choosing from the options below. The dragon regains spent legendary actions at the start of combat.

Proficiency Bonus +7

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 90-­-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Ancient Red Dragon

Ancient Red Dragon Gargantuan Dragon, Chaotic Evil 24 62,000 xp

  • Armor class 22 (natural armor)
  • Hit points 546 (28d20+252)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR 30 (+10)
  • DEX 10 (0)
  • CON 29 (+9)
  • INT 18 (+4)
  • WIS 15 (+2)
  • CHA 23 (+6)

Save Throws: DEX +7, CON +16, WIS +9, CHA +13Skills Perception +16, Stealth +7

Damage Resistances: Fire

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26

Languages: Common, Draconic

Challenge: 24 (62,000 xp)

Traits
Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

The dragon can take one of 3 legendary actions, choosing from the options below. The dragon regains spent legendary actions at the start of combat.

Proficiency Bonus +7

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Ancient White Dragon

Ancient White Dragon Gargantuan Dragon, Lawful Evil 20 25,000 xp

  • Armor class 20 (natural armor)
  • Hit points 334 (18d20+144)
  • Speed 40 ft., fly 80 ft., swim 40 ft.
  • STR 26 (+8)
  • DEX 10 (0)
  • CON 26 (+8)
  • INT 10 (0)
  • WIS 13 (+1)
  • CHA 14 (+2)

Save Throws: DEX +6, CON +14, WIS +7, CHA +8

Skills: Perception +13, Stealth +6

Damage Immunities: Cold

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23

Languages: Common, Draconic

Challenge: 20 (25,000 xp)

Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

The dragon can take one of 3 legendary actions, choosing from the options below. The dragon regains spent legendary actions at the start of combat.

Proficiency Bonus +6

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.